freeglut_misc.c:59: glutExtensionSupported: Assertion `fgSt

Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
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slpyhd

Post by slpyhd »

oops, no edit option :).


Well the topic is my problem at launchtime, doublechecked for older glut.

running:
Stable Releases
Freeglut 2.2.0 [Released: 12 December 2003]

Code: Select all

WARNING: no var named SmoothShade in section graphics using default: true
WARNING: no var named texture_compression in section graphics using default: 0
WARNING: no var named s3tc in section graphics using default: true
WARNING: no var named UseTextures in section graphics using default: true
WARNING: no var named UseShipTextures in section graphics using default: false
WARNING: no var named UsePlanetTextures in section graphics using default: false
WARNING: no var named UseLogos in section graphics using default: true
WARNING: no var named UseSprites in section graphics using default: true
WARNING: no var named UseAnimations in section graphics using default: true
OpenGL Extensions supported: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_te
xture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_A
RB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_b
lend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_conv
olution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EX
T_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_text
ure GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_text
ure_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_r
asterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_sq
uare GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_
SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
vegastrike: freeglut_misc.c:59: glutExtensionSupported: Assertion `fgState.Initialised' failed.
Aborted


Guest

Post by Guest »

hmm I downgraded glut to 2.0.1

I now get:

Code: Select all

WARNING: no var named SmoothShade in section graphics using default: true
WARNING: no var named texture_compression in section graphics using default: 0
WARNING: no var named s3tc in section graphics using default: true
WARNING: no var named UseTextures in section graphics using default: true
WARNING: no var named UseShipTextures in section graphics using default: false
WARNING: no var named UsePlanetTextures in section graphics using default: false
WARNING: no var named UseLogos in section graphics using default: true
WARNING: no var named UseSprites in section graphics using default: true
WARNING: no var named UseAnimations in section graphics using default: true
OpenGL Extensions supported: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
vegastrike: freeglut_misc.c:59: glutExtensionSupported: Assertion `fgState.Time.Set' failed.
Aborted
Guest

Post by Guest »

other games that use glut, like TORCS, work fine.
lejatorn
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Post by lejatorn »

I have the same error.
It was such a pain in the ass to compile and when I finally manage to , I get this runtime error :evil: grrrrr!

Please, if you managed to work around this error, someone give me a hint!
Guest

Post by Guest »

lejatorn wrote:I have the same error.
It was such a pain in the ass to compile and when I finally manage to , I get this runtime error :evil: grrrrr!

Please, if you managed to work around this error, someone give me a hint!
Exact same experience you describe :) , I will keep you informed.
do you happen to know a dependency list for vegastrike? I cant find one in the wiki/doc/jungle
lejatorn
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Post by lejatorn »

In http://vegastrike.sourceforge.net/phpwi ... CompileCvs

they say:

#

make sure you have these packages installed

* make
* gcc
* automake <-- not sure if needed
* autoconf
* X11...
* libpng + libpng-devel <-- libpng 3 is recommended.
* python and python-dev <-- 2.2.1
* expat
* (lib)jpeg + libjpeg-devel
* opengl (see below) (you probably already have it)
* inetutils

# when using libpng 1.2, --with-png-inc=<DIR> is needed

Is that what you're asking for?

I have FreeGLUT right now, I will try to install GLUT instead and try to compile it again.
lejatorn
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Posts: 13
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Post by lejatorn »

Hey, I replaced freeglut with glut and it worked, :? er that's to say I 've passed this error to get another one...it is really frustrating. :(
ace123
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Post by ace123 »

what error?
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