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Re: Problems with OpenAL Renderer

Posted: Mon Jul 29, 2013 6:21 pm
by klauss
It's something I have to check

Re: Problems with OpenAL Renderer

Posted: Wed Jul 31, 2013 6:42 pm
by VGSailor
klauss wrote:It's something I have to check
Okay, cool. Thanks!

I really hope that we can get this issue resolved. If we do, I'm going to buy myself a nice, new joystick and really start to experience the game! This computer doesn't have an old-style joystick port, and I can't do combat using the arrow keys, so lately I've just been flying cargo missions. But once I know that I can do any mission anytime in any system, I'll totally invest in a new controller, because this game is awesome! :D

Let me know as soon as you find anything out. Thanks again!

Re: Problems with OpenAL Renderer

Posted: Wed Jul 31, 2013 9:03 pm
by loki1950
Almost all newer joysticks are usb so no need for that old port :wink: unless you also are into old style midi as well.I need a new stick myself till then I find the mouse/keyboard combo not that bad for combat.

Enjoy the Choice :)

Re: Problems with OpenAL Renderer

Posted: Thu Aug 01, 2013 3:42 am
by pheonixstorm
OFFTOPIC
I miss my old joystick... Does any of the old flight sims work with the newer usb one when using dosbox?

Re: Problems with OpenAL Renderer

Posted: Thu Aug 01, 2013 4:01 am
by loki1950
Don't know never used dosbox,you might check the docs IIRC it does provide usb support.

Enjoy the Choice :)

Re: Problems with OpenAL Renderer

Posted: Sat Aug 03, 2013 8:46 pm
by VGSailor
Well, I went ahead and ordered myself a refurbished Logitech Attack 3 USB joystick. I figure we'll get the bug fixed eventually. And maybe I'll already have it by the time I visit the Stirling system for the first time. Or the Exile system, or the Pandey system, or the Oldziey system...or any of the other ones I can't visit yet.

I find it strange how they show up red on the map. It's the like the game doesn't want me to go there, and it's not just warning me, it's physically preventing me from doing it. LOL

Re: Problems with OpenAL Renderer

Posted: Sun Aug 04, 2013 3:29 am
by klauss
AFAIK, dosbox has an SDL backend, so it should support all the joysticks SDL does

Re: Problems with OpenAL Renderer

Posted: Sun Aug 04, 2013 3:39 am
by klauss
klauss wrote:Ok, for the record (cuz I'm not at home), this is what Stirling contains, base-wise:

Code: Select all

28 FG:Base_Crucible/Stirling|1521 1 917 Crucible/Stirling1 08 Refinery1 31 317 Diplomatic_Center1 11 112 Starfortress1 11 17 Outpost1 21 210 MiningBase1 11 15 Relay1 11 1
So... gotta inspect those models.
I think I found the problem... it's in Diplomatic_Center.

Do the following (I can't commit to SF, SF seems down):

Copy techniques/0_fixed_gl/default.technique to techniques/0_fixed_gl/highend.technique. I think that should be all.

Re: Problems with OpenAL Renderer

Posted: Sun Aug 04, 2013 5:00 am
by loki1950
Noticed some issues with the rendering of the Diplomatic_Center quite some time ago(a year or so)thought it was texture related but shader compatibility is just as likely.

Enjoy the Choice :)

Re: Problems with OpenAL Renderer

Posted: Fri Aug 09, 2013 7:19 am
by VGSailor
klauss wrote: I think I found the problem... it's in Diplomatic_Center.

Do the following (I can't commit to SF, SF seems down):

Copy techniques/0_fixed_gl/default.technique to techniques/0_fixed_gl/highend.technique. I think that should be all.
Okay, I did that and, while I can now jump to Stirling and Pandey and Exile, there doesn't seem to be anything called a Diplomatic Center in those systems. Might they have gotten destroyed or moved?

I guess I have to wait until I jump into a new system which has a Diplomatic Center before I know if it is truly fixed...?

Re: Problems with OpenAL Renderer

Posted: Sat Aug 10, 2013 4:33 pm
by VGSailor
It works! I jumped into a system today that has a Diplomatic Center. Woohoo!

Thanks guys! Now, as soon as I get my joystick, I'll be ready for anything.

Thanks again! :D

Re: Problems with OpenAL Renderer

Posted: Sat Aug 10, 2013 8:06 pm
by klauss
Cool :D one bug less then