[win7-64] SVN 13222 compiles but exe crashes.
Posted: Tue Nov 08, 2011 11:42 pm
I am building and running VS on win7-64 bit. Build environment is Visual Studio 2008 Pro.
An older build (svn 13197) runs fine. The .exe from svn (win32/bin/vegastrike.exe - don't know what svn revision this was built from) runs fine.
The latest SVN code (13222) builds fine but the resulting binary crashes soon after launching, while the starting screen is still on and the game data is being loaded.
Stderr:
Stdout:
I tried to build a debug binary but apparently I'm missing some debug libraries.
An older build (svn 13197) runs fine. The .exe from svn (win32/bin/vegastrike.exe - don't know what svn revision this was built from) runs fine.
The latest SVN code (13222) builds fine but the resulting binary crashes soon after launching, while the starting screen is still on and the game data is being loaded.
Stderr:
Code: Select all
GOT SUBDIR ARG =
Found data in H:\dls\vegastrike\svn\win32\bin/../data
Using H:\dls\vegastrike\svn\win32\data as data directory
USING HOMEDIR : H:\dls\vegastrike\svn\win32\data/.vegastrike As the home directory
CONFIGFILE - No config found in home : H:\dls\vegastrike\svn\win32\data/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : H:\dls\vegastrike\svn\win32\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 H:\dls\vegastrike\svn\win32\data/units/units.csv
running import sys
print sys.path
sys.path = [r"H:\dls\vegastrike\svn\win32\data\modules\builtin",r"H:\dls\vegastrike\svn\win32\data\modules\quests",r"H:\dls\vegastrike\svn\win32\data\modules\missions",r"H:\dls\vegastrike\svn\win32\data\modules\ai",r"H:\dls\vegastrike\svn\win32\data\modules",r"H:\dls\vegastrike\svn\win32\data\bases"] + sys.path
testing VS randomrunning import sys
print sys.path
Initializing renderer...
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader(s) linked, fragment shader(s) linked.
Code: Select all
In path H:\dls\vegastrike\svn\win32\bin
Windows version 6 1
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
Using .vegastrike as the home directory
['H:\\dls\\vegastrike\\svn\\win32\\bin\\python26.zip', 'C:\\Python26\\Lib', 'C:\\Python26\\DLLs', 'C:\\Python26\\Lib\\lib-tk', 'H:\\dls\\vegastrike\\svn\\win32\\data', 'H:\\dls\\vegastrike\\svn\\win32\\bin', 'C:\\Python26', 'C:\\Python26\\lib\\site-packages', 'C:\\Python26\\lib\\site-packages\\win32', 'C:\\Python26\\lib\\site-packages\\win32\\lib', 'C:\\Python26\\lib\\site-packages\\Pythonwin']
['H:\\dls\\vegastrike\\svn\\win32\\data\\modules\\builtin', 'H:\\dls\\vegastrike\\svn\\win32\\data\\modules\\quests', 'H:\\dls\\vegastrike\\svn\\win32\\data\\modules\\missions', 'H:\\dls\\vegastrike\\svn\\win32\\data\\modules\\ai', 'H:\\dls\\vegastrike\\svn\\win32\\data\\modules', 'H:\\dls\\vegastrike\\svn\\win32\\data\\bases', 'H:\\dls\\vegastrike\\svn\\win32\\bin\\python26.zip', 'C:\\Python26\\Lib', 'C:\\Python26\\DLLs', 'C:\\Python26\\Lib\\lib-tk', 'H:\\dls\\vegastrike\\svn\\win32\\data', 'H:\\dls\\vegastrike\\svn\\win32\\bin', 'C:\\Python26', 'C:\\Python26\\lib\\site-packages', 'C:\\Python26\\lib\\site-packages\\win32', 'C:\\Python26\\lib\\site-packages\\win32\\lib', 'C:\\Python26\\lib\\site-packages\\Pythonwin']
0 joysticks were found.
The names of the joysticks are:
using NV_CUBE_MAP
Initializing optimizer
Compilation of technique fixed successful
Compilation of technique default successful
Compilation of technique default_simple successful