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Compiling Vegastrike in CodeBlocks instead

Posted: Mon Oct 18, 2010 7:56 am
by owen_a
Hi,

Instead of compiling vegastrike in MSVC, I've got familiar with codeblocks. I've followed everything on how to setup codeblocks for vegastrike but when i compile i get a link error.

The error is:

Code: Select all

Linking console executable: ..\..\win32\bin\vegaserverRVC7.exe
LINK : fatal error LNK1181: cannot open input file 'Release\vegastrike\boost\1_35\src\converter\arg_to_python_base.obj'
Any Ideas?

Re: Compiling Vegastrike in CodeBlocks instead

Posted: Mon Oct 18, 2010 4:43 pm
by shenle
Did you install python 2.6?

Re: Compiling Vegastrike in CodeBlocks instead

Posted: Mon Oct 18, 2010 6:57 pm
by owen_a
Yes.

Re: Compiling Vegastrike in CodeBlocks instead

Posted: Mon Oct 18, 2010 7:46 pm
by shenle
Which project did you start with? It looks like the linker cannot find the object files for the python/boost code. Make sure you have the correct paths set. Did the python/boost files compile at the earlier stage?

Re: Compiling Vegastrike in CodeBlocks instead

Posted: Thu Oct 21, 2010 10:03 am
by owen_a
Oh, do I need to compile python first before I compile VS ?

Re: Compiling Vegastrike in CodeBlocks instead

Posted: Fri Nov 19, 2010 12:43 am
by strook
Nö if you install Python all is Done. But this isn't the Problem here, you Need to configure vegastrike. In the vc++ project Files, all dependencies are solved, when using codeblocks you Need to solve the dependencies yourself, there is nö project file included for it yet. Here it can't find the boost libraries. On my machine there seems to Be à Problem with that Version already included in vs, so you should Download it yourself.