Compiling Vegastrike in CodeBlocks instead

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Compiling Vegastrike in CodeBlocks instead

Postby owen_a » Mon Oct 18, 2010 12:56 am

Hi,

Instead of compiling vegastrike in MSVC, I've got familiar with codeblocks. I've followed everything on how to setup codeblocks for vegastrike but when i compile i get a link error.

The error is:

Code: Select all
Linking console executable: ..\..\win32\bin\vegaserverRVC7.exe
LINK : fatal error LNK1181: cannot open input file 'Release\vegastrike\boost\1_35\src\converter\arg_to_python_base.obj'


Any Ideas?
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Re: Compiling Vegastrike in CodeBlocks instead

Postby shenle » Mon Oct 18, 2010 9:43 am

Did you install python 2.6?
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Re: Compiling Vegastrike in CodeBlocks instead

Postby owen_a » Mon Oct 18, 2010 11:57 am

Yes.
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Re: Compiling Vegastrike in CodeBlocks instead

Postby shenle » Mon Oct 18, 2010 12:46 pm

Which project did you start with? It looks like the linker cannot find the object files for the python/boost code. Make sure you have the correct paths set. Did the python/boost files compile at the earlier stage?
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Re: Compiling Vegastrike in CodeBlocks instead

Postby owen_a » Thu Oct 21, 2010 3:03 am

Oh, do I need to compile python first before I compile VS ?
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Re: Compiling Vegastrike in CodeBlocks instead

Postby strook » Thu Nov 18, 2010 5:43 pm

Nö if you install Python all is Done. But this isn't the Problem here, you Need to configure vegastrike. In the vc++ project Files, all dependencies are solved, when using codeblocks you Need to solve the dependencies yourself, there is nö project file included for it yet. Here it can't find the boost libraries. On my machine there seems to Be à Problem with that Version already included in vs, so you should Download it yourself.
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