Code: Select all
gl_init.cpp:(.text+0x2ea7): undefined reference to `winsys_init'
collect2: ld returned 1 exit status
make[1]: *** [vegastrike] Error 1
make[1]: Leaving directory `/home/gene/VegaStrike/vegastrike'
make: *** [all] Error 2
Code: Select all
gl_init.cpp:(.text+0x2ea7): undefined reference to `winsys_init'
collect2: ld returned 1 exit status
make[1]: *** [vegastrike] Error 1
make[1]: Leaving directory `/home/gene/VegaStrike/vegastrike'
make: *** [all] Error 2
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./src/gldrv/winsys.cpp:274:void winsys_init( int *argc, char **argv, char const *window_title, char const *icon_title )
./src/gldrv/winsys.cpp:716:void winsys_init( int *argc, char **argv, char *window_title, char *icon_title )
That is probably it. I will have to try again next weekend after I add the SDL libraries.klauss wrote:Do you have SDL and SDL-devel packages?
Long ago SDL was optional, but I'm not sure the other "windowing systems" (other than win32) are being maintained. So configure would simply say "no sdl found" and happily continue, thinking VS can be built without SDL.
Just a blind shot in the dark.
That was the problem. I needed the SDL libraries. I now have a compiled and working checkout release. Nice!eracc wrote:That is probably it. I will have to try again next weekend after I add the SDL libraries.klauss wrote:Do you have SDL and SDL-devel packages?
Long ago SDL was optional, but I'm not sure the other "windowing systems" (other than win32) are being maintained. So configure would simply say "no sdl found" and happily continue, thinking VS can be built without SDL.
Just a blind shot in the dark.