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vega strike under ubuntu 9.10

Posted: Mon Nov 02, 2009 11:45 am
by www2
Current svn revision of vegastrike heft problems to Compiling and run under ubuntu 9.10(Karmic).

The problems are:

1. can not compile with the internal boost version
2. problems wit gcc.
3. python problems by running of vegastrike client/server (can ont load the main screen in the client)

All this problems are know by the project maintamers and we work on a fix for this problem.

Vega strike development team.

Re: vega strike under ubuntu 9.10

Posted: Sun Dec 20, 2009 9:31 am
by mojek35
Hello
I also had problem with compiling on Ubuntu 9.10
Using

Code: Select all

./make all
instead of

Code: Select all

./make all-am
solved the my compilation problem.

I encountered one problem when run the Vegastrike. The sound is often interrupted
and it finally exits or freezes with following message on the console.

Code: Select all

problem in t_src_classAL lib: ALc.c:1368: exit(): closing 1 Device
AL lib: ALc.c:1345: alcCloseDevice(): destroying 1 Context
AL lib: alSource.c:2362: alcDestroyContext(): deleting 24 Source(s)
(When it It freezes, it often ends with screen showing in the bottom loading Logos/dgnPri.texture)

regards,
-mojmir

Re: vega strike under ubuntu 9.10

Posted: Tue Dec 22, 2009 10:24 pm
by AVBJim
I had no problems compiling it or even running it. I followed the instructions from the Ubuntu page on the wiki, worked fine. I did have some issues with PulseAudio, but I removed it and that seemed to help. It was causing frequent hangs/freezes, so I run VS in a window instead of full screen. Worked good on GNOME after I installed the compiz-switch. I switched my desktop over to Xfce4 and use the windows manager with it. Things run a lot smoother now. I do have the occasional hang or lose sound sometimes, but that is minor.

Re: vega strike under ubuntu 9.10

Posted: Sun Jan 24, 2010 8:30 pm
by www2
@AVBJim
Welcome on the forum and the bug where i talk about is fix by ace123

Re: vega strike under ubuntu 9.10

Posted: Fri Mar 19, 2010 3:59 pm
by Voronwe
About the compiling thing: I added from synaptic

libsdl1.2-dev
libboost-python1.40.0
libboost-python1.40-dev

and it compiled well. Apparently.

Well, everytime I try to play I can see the main screen, but if I click on "Main Campaign" the game is slow as hell in the hangar screen and if I try to launch the vessel I can't see anything of the game (only a white background with some stats).

Here is my hardware

http://cgi.ebay.it/ws/eBayISAPI.dll?Vie ... 210wt_1163

I updated my Intel GMA Drivers from here

https://launchpad.net/~xorg-edgers/+arc ... ter=karmic

but it's all been a waste of time.

Oh yeah, I'm under Ubuntu KK amd64.

Re: vega strike under ubuntu 9.10

Posted: Fri Mar 19, 2010 4:59 pm
by klauss
Did you get the latest svn update?

r12742 or greater should be your revision number.

I believe that revision has the white bug fixed.

Re: vega strike under ubuntu 9.10

Posted: Fri Mar 19, 2010 5:10 pm
by shenle
See my other thread http://vegastrike.sourceforge.net/forum ... =2&t=15279 and chuck's reply about the compiler options you need to compile with cube_map. Otherwise backgrounds will be missing.