Ogre3D
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- The Shepherd
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Ogre3D
Well it should end with something like this vegastrike/branches/ogre_branch/ but as i said i'm not sure if it will compile ATM and the web interface url is http://vegastrike.svn.sourceforge.net/v ... /branches/ just keep going deeper till you find the data and source code.
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Re: Ogre3D
Thanks loki I'm checking it out now.
Should I checkout the .6x dataset for it as well?
Should I checkout the .6x dataset for it as well?
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Re: Ogre3D
Checked it out, installed dependancies, configured successfully after
commenting out out line 16720:
VS_CONFIG_GTKUTILS
Anyone know if it is supposed to be there? I'm familiar with out to use automake and autoconf to compile a program, but I have NO understanding of how one creates a project and sets it up to auto-magically build it.
Your right it didn't compile. I'll see what I can do.
make output
I'd post the config.log but it exceeds the character limit by double
commenting out out line 16720:
VS_CONFIG_GTKUTILS
Anyone know if it is supposed to be there? I'm familiar with out to use automake and autoconf to compile a program, but I have NO understanding of how one creates a project and sets it up to auto-magically build it.
Your right it didn't compile. I'll see what I can do.
make output
Code: Select all
make all-am
make[1]: Entering directory `/home/jason/vegastrike/devel/ogre_vegastrike'
depbase=`echo src/networking/lowlevel/netbuffer.o | sed 's|[^/]*$|.deps/&|;s|\.o$||'`; \
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I.//1_33 -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_AL=1 -DHAVE_OGG -I/usr/include/python2.4 -DHAVE_PYTHON=1 -I./src -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -pthread -MT src/networking/lowlevel/netbuffer.o -MD -MP -MF "$depbase.Tpo" -c -o src/networking/lowlevel/netbuffer.o src/networking/lowlevel/netbuffer.cpp; \
then mv -f "$depbase.Tpo" "$depbase.Po"; else rm -f "$depbase.Tpo"; exit 1; fi
In file included from ./src/networking/lowlevel/netbuffer.h:5,
from src/networking/lowlevel/netbuffer.cpp:2:
./src/cmd/weapon_xml.h:35: error: extra qualification ‘weapon_info::’ on member ‘weapon_info’
make[1]: *** [src/networking/lowlevel/netbuffer.o] Error 1
make[1]: Leaving directory `/home/jason/vegastrike/devel/ogre_vegastrike'
make: *** [all] Error 2
I'd post the config.log but it exceeds the character limit by double
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Re: Ogre3D
Lots of the build issues (Ubuntu 8.10) seem to be related to various errors according gcc-4.3.
Most of these are in the networking code.
I notice config.h says version 0.4.4.
Would this mean that version 0.5 has more recent code in that regard?
My lattest error is:
Because of my incompetence with how autoconf,automake and friends decide what to do with what all I know is the files don't exist because they are not there, no .h or .cpp file. Help? I'm not familiar with the code and am very inexperienced in C++
Anyone considered doing a git rebase from the mainline?
Most of these are in the networking code.
I notice config.h says version 0.4.4.
Would this mean that version 0.5 has more recent code in that regard?
My lattest error is:
Code: Select all
ar cru libnetlowlevel.a src/networking/lowlevel/netbuffer.o src/networking/lowlevel/netui.o src/networking/lowlevel/packet.o src/networking/lowlevel/packetmem.o src/networking/lowlevel/vsnet_address.o src/networking/lowlevel/vsnet_clientstate.o src/networking/lowlevel/vsnet_cmd.o src/networking/lowlevel/vsnet_debug.o src/networking/lowlevel/vsnet_dloadenum.o src/networking/lowlevel/vsnet_dloadmgr.o src/networking/lowlevel/vsnet_notify.o src/networking/lowlevel/vsnet_oss.o src/networking/lowlevel/vsnet_parsecmd.o src/networking/lowlevel/vsnet_pipe.o src/networking/lowlevel/vsnet_serversocket.o src/networking/lowlevel/vsnet_socket.o src/networking/lowlevel/vsnet_socketbase.o src/networking/lowlevel/vsnet_socketflags.o src/networking/lowlevel/vsnet_sockethttp.o src/networking/lowlevel/vsnet_socketset.o src/networking/lowlevel/vsnet_sockettcp.o src/networking/lowlevel/vsnet_socketudp.o src/networking/lowlevel/vsnet_thread_non.o src/networking/lowlevel/vsnet_thread_p.o src/networking/lowlevel/vsnet_thread_sdl.o
ar: src/networking/lowlevel/vsnet_sockethttp.o: No such file or directory
make[1]: *** [libnetlowlevel.a] Error 1
make[1]: Leaving directory `/home/jason/vegastrike/devel/ogre_vegastrike'
make: *** [all] Error 2
Anyone considered doing a git rebase from the mainline?
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Re: Ogre3D
What version of boost should I use?
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- The Shepherd
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Re: Ogre3D
I split the topic and moved it compile related posts to here in compiling problems where it is more appropriate.To answer your question use your system version and there may be issues with boost have a look at this thread to future proof it for 9.04 and the switch to gcc 4.4 and Python 2.6.As for your question about data .6x yes as that will give you a base data set that has already been converted to Ogre's .mesh format.And yes the network code from trunk is very much newer though ace123 hasn't had much time to touch it lately.Now for your cofig log just us the attachment feature of the forum as that's what it's for I will email one of the ace123 and klauss to have a look ace for the network code and klauss for the Ogre stuff as it's his code your trying to get compiled he was working mostly on Win 2k at the time so that may be one of the problems with some of the syntax and i know very much less about C++ as i have stated before my last real coding was done 25 years ago in assembly and Forth before the advent of OOP and graphical interfaces but since i wrote my first code in the days of punch cards i do have a good grasp of first principles so hang in there and we will get this working one way or an other and i may pull the Ogre branch myself and try on my fedora install as i already have the deps installed happy hacking
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
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Re: Ogre3D
Thanks loki1950. There were some boost issues, something about a function not being part of the class. From looking at the boost forum I found proposals for adding the function to the class (I think I have a old version). I'm not an Ubuntu guy and feel like a fish out of water. When the official Fedora 11 is out I'm going to go home they delayed it. My suspicion regarding the boost issues is that this recently outdated version of ubuntu has too old a version of boost.
I wouldn't mind a little assembly experience (but don't regret missing out on punch cards)
I wouldn't mind a little assembly experience (but don't regret missing out on punch cards)
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- The Shepherd
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Re: Ogre3D
Just read on the fedora forum an other week of slip an other anaconda bug has raised it's head you could do a net install of rawhide as the freeze is still in effect so no new code will be committedWhen the official Fedora 11 is out I'm going to go home they delayed it
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Re: Ogre3D
That sucks I've considered the dev version several times, but since the stable was so close I decided to wait. I have to fight with the kernel on my laptop many times and have struggled with keeping a distro on it (bios issues from HP). Right know I get stability at the expense of losing a core, or I have to use an older kernel.Just read on the fedora forum an other week of slip an other anaconda bug has raised it's head you could do a net install of rawhide as the freeze is still in effect so no new code will be committed
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Re: Ogre3D
Just had some bios issues myself but an update solved them it still had the factory bios and there had been 5 updates released most for various Windows issues still waiting for a lm_sensors update though as the only ones it finds atm are the cpu temps.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2