I've done as you said, but again the problem occurs. However now the output is different. How can I solve this problem?
Code: Select all
c++ -pipe -O3 -fexpensive-optimizations -fomit-frame-pointer -Wall -ffast-math -I/usr/include/SDL -D_REENTRANT -pipe -L/usr/X11R6/lib -L/usr/X11R6/lib -o vegastrike posh.o stardate.o star_system_xml.o star_system_generic.o universe_generic.o universe_util_generic.o galaxy.o galaxy_xml.o galaxy_gen.o faction_generic.o hashtable.o configxml.o easydom.o xml_serializer.o xml_support.o lin_time.o endianness.o faction_util_generic.o load_mission.o savegame.o vs_globals.o vs_path.o debug_vs.o gfxlib_struct.o in_joystick.o force_feedback.o faction_util.o in_kb.o in_sdl.o in_mouse.o in_main.o in_handler.o main_loop.o physics.o star_system_jump.o star_system.o universe.o universe_util.o config_xml.o macosx_math.o cg_global.o main.o networking/netserver_devices.o aldrv/libaldrv.a common/libvscommon.a networking/libnetclient.a networking/lowlevel/libnetlowlevel.a cmd/script/script_call_briefing.o cmd/script/libscript.a cmd/script/c_alike/libc_alike.a python/briefing_wrapper.o cmd/libcmd.a cmd/base_init.o python/libpython.a gfx/libgfx.a gldrv/libgldrv.a cmd/ai/libai.a gui/libgui.a networking/libnet.a cmd/collide/libcollide.a boost129/libboost_python.a boost/libboost_python.a gfx/nav/libnav.a -lpthread -lz -lutil -L/usr/lib -lSDL -lpthread -lSDL_mixer -lGL -L/usr/X11R6/lib -lGLU -lglut -lXi -lXmu -lexpat -lpng -lz -lm -ljpeg -lopenal -lpython2.2 -Xlinker -export-dynamic
cmd/libcmd.a(unit_generic.o)(.text+0x257ee): In function `Unit::ApplyDamage(Vector const&, Vector const&, float, Unit*, GFXColor const&, Unit*, float)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/libcmd.a(unit_generic.o)(.text+0x25800): In function `Unit::ApplyDamage(Vector const&, Vector const&, float, Unit*, GFXColor const&, Unit*, float)':
: undefined reference to `FSM::GetHitNode()'
cmd/libcmd.a(unit_generic.o)(.text+0x2580d): In function `Unit::ApplyDamage(Vector const&, Vector const&, float, Unit*, GFXColor const&, Unit*, float)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/libcmd.a(faction_xml.o)(.text+0x4d9e): In function `getFSM(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
: undefined reference to `FSM::FSM[in-charge](char const*)'
cmd/libcmd.a(base_interface.o)(.text+0x6d73): In function `BaseInterface::Room::Launch::Click(BaseInterface*, float, float, int, int)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/libcmd.a(base_interface.o)(.text+0x6d87): In function `BaseInterface::Room::Launch::Click(BaseInterface*, float, float, int, int)':
: undefined reference to `FSM::GetUnDockNode()'
cmd/libcmd.a(base_interface.o)(.text+0x6d90): In function `BaseInterface::Room::Launch::Click(BaseInterface*, float, float, int, int)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2ade): In function `CommunicatingAI::selectCommunicationMessageMood(CommunicationMessage&, float)':
: undefined reference to `FSM::getCommMessageMood(int, float, float) const'
cmd/ai/libai.a(comm_ai.o)(.text+0x2bd0): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2bf3): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `FSM::GetContrabandDetectedNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x2bfc): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2c19): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2c31): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `FSM::GetHitNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x2c3a): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2cf3): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `FSM::GetContrabandUnDetectedNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x2cfc): In function `CommunicatingAI::TerminateContrabandSearch(bool)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2d92): In function `CommunicatingAI::GetMadAt(Unit*, int)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x2daa): In function `CommunicatingAI::GetMadAt(Unit*, int)':
: undefined reference to `FSM::GetHitNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x2db3): In function `CommunicatingAI::GetMadAt(Unit*, int)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x30f4): In function `CommunicatingAI::UpdateContrabandSearch()':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x310e): In function `CommunicatingAI::UpdateContrabandSearch()':
: undefined reference to `FSM::GetContrabandWobblyNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x311d): In function `CommunicatingAI::UpdateContrabandSearch()':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x351c): In function `CommunicatingAI::InitiateContrabandSearch(float, float)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x3534): In function `CommunicatingAI::InitiateContrabandSearch(float, float)':
: undefined reference to `FSM::GetContrabandInitiateNode()'
cmd/ai/libai.a(comm_ai.o)(.text+0x353d): In function `CommunicatingAI::InitiateContrabandSearch(float, float)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x3e3b): In function `CommunicatingAI::RandomInitiateCommunication(float, float)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(comm_ai.o)(.text+0x3fd3): In function `CommunicatingAI::ProcessCommMessage(CommunicationMessage&)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, CommunicationMessage const&, int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(fire.o)(.text+0x436): In function `RequestClearence(Unit*, Unit*, unsigned char)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(fire.o)(.text+0x447): In function `RequestClearence(Unit*, Unit*, unsigned char)':
: undefined reference to `FSM::GetRequestLandNode()'
cmd/ai/libai.a(fire.o)(.text+0x450): In function `RequestClearence(Unit*, Unit*, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(order_comm.o)(.text+0x63a): In function `Order::Communicate(CommunicationMessage const&)':
: undefined reference to `FSM::getDeltaRelation(int, int) const'
cmd/ai/libai.a(order_comm.o)(.text+0xc45): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `FSM::GetRequestLandNode()'
cmd/ai/libai.a(order_comm.o)(.text+0xdde): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(order_comm.o)(.text+0xe13): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `FSM::GetAbleToDockNode()'
cmd/ai/libai.a(order_comm.o)(.text+0xe1c): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(order_comm.o)(.text+0xe59): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `FSM::GetUnAbleToDockNode()'
cmd/ai/libai.a(order_comm.o)(.text+0xe62): In function `Order::ProcessCommunicationMessages(float, bool)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(order_comm.o)(.text+0xfc0): In function `Order::getCommFace(float, unsigned char&)':
: undefined reference to `myroundclamp(float)'
cmd/ai/libai.a(aggressive.o)(.text+0x6b84): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x6bd5): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetYesNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x6bde): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x6cb7): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetNoNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x6cc0): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7012): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7026): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetYesNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x702f): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x79fb): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7a4e): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetYesNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x7a57): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7a95): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetNoNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x7a9e): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7add): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7b1c): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetYesNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x7b25): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7b87): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetNoNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x7b90): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7d1d): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(aggressive.o)(.text+0x7d31): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `FSM::GetNoNode()'
cmd/ai/libai.a(aggressive.o)(.text+0x7d3a): In function `Orders::AggressiveAI::ProcessCurrentFgDirective(Flightgroup*)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x98c6): In function `HelpOut(bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x98e4): In function `HelpOut(bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
: undefined reference to `FSM::GetYesNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x98f0): In function `HelpOut(bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x9931): In function `HelpOut(bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
: undefined reference to `FSM::GetNoNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x993d): In function `HelpOut(bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0xfac8): In function `FireKeyboard::ProcessCommMessage(CommunicationMessage&)':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0xfdba): In function `FireKeyboard::ProcessCommMessage(CommunicationMessage&)':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x11fc7): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::GetEdgesString(int)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x12197): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::getDefaultState(float) const'
cmd/ai/libai.a(firekeyboard.o)(.text+0x121a5): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::GetEdgesString(int)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x12399): In function `FireKeyboard::Execute()':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, CommunicationMessage const&, int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x123d8): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x12432): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x12461): In function `FireKeyboard::Execute()':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x124a0): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x124f1): In function `FireKeyboard::Execute()':
: undefined reference to `FSM::Node::GetSound(unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13d49): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13d6e): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `FSM::GetUnDockNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13d77): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13ddc): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `FSM::GetFailDockNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13de5): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x13fda): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::CommunicationMessage[in-charge](Unit*, Unit*, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x14003): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `FSM::GetDockNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x1400c): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x140b3): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `FSM::GetUnDockNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x140bc): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
cmd/ai/libai.a(firekeyboard.o)(.text+0x140eb): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `FSM::GetFailDockNode()'
cmd/ai/libai.a(firekeyboard.o)(.text+0x140f4): In function `DoDockingOps(Unit*, Unit*, unsigned char, unsigned char)':
: undefined reference to `CommunicationMessage::SetCurrentState(int, std::vector<Animation*, std::allocator<Animation*> >*, unsigned char)'
collect2: ld returned 1 exit status
make[3]: *** [vegastrike] Błąd 1
make[3]: Leaving directory `/home/games/vegastrike/src'
make[2]: *** [all-recursive] Błąd 1
make[2]: Leaving directory `/home/games/vegastrike/src'
make[1]: *** [all-recursive] Błąd 1
make[1]: Leaving directory `/home/games/vegastrike'
make: *** [all-recursive-am] Błąd 2
[root@wolverine vegastrike]# make clean
Making clean in .
make[1]: Entering directory `/home/games/vegastrike'
make[1]: Nie nic do roboty w `clean-am'.
make[1]: Leaving directory `/home/games/vegastrike'
Making clean in tools
make[1]: Entering directory `/home/games/vegastrike/tools'
make[1]: *** Brak reguł do wykonania obiektu `clean'. Stop.
make[1]: Leaving directory `/home/games/vegastrike/tools'
make: *** [clean-recursive] Błąd 1