I've just compiled the latest version of Vegastrike.I've just ran ./vegastrike from Konsole,but I'm getting these errors:
Code: Select all
steven@mernivia:/root/Vegastrike/vegastrike$ ./vegastrike
In path /root/Vegastrike/vegastrike
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /root/Vegastrike/data
Using /root/Vegastrike/data as data directory
Using .vegastrike as the home directory
Found MODDIR = /root/Vegastrike/data/mods
USING HOMEDIR : /home/steven/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/steven/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /root/Vegastrike/data
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
running import sys
print sys.path
sys.path = [r"/root/Vegastrike/data/modules/builtin",r"/root/Vegastrike/data/modules/quests",r"/root/Vegastrike/data/modules/missions",r"/root/Vegastrike/data/modules/ai",r"/root/Vegastrike/data/modules",r"/root/Vegastrike/data/bases"]
['/usr/lib/python2.5', '/usr/lib/python2.5/plat-linux2', '/usr/lib/python2.5/lib-tk', '/usr/lib/python2.5/lib-dynload', '/usr/local/lib/python2.5/site-packages', '/usr/lib/python2.5/site-packages', '/usr/lib/python2.5/site-packages/PIL', '/var/lib/python-support/python2.5', '/var/lib/python-support/python2.5/gtk-2.0']
testing VS randomrunning import sys
print sys.path
['/root/Vegastrike/data/modules/builtin', '/root/Vegastrike/data/modules/quests', '/root/Vegastrike/data/modules/missions', '/root/Vegastrike/data/modules/ai', '/root/Vegastrike/data/modules', '/root/Vegastrike/data/bases']
AL lib: alsa.c:785: no playback cards found...
AL lib: alsa.c:853: no capture cards found...
Game Mode Params 1600x1600 at depth 32 @ 60 Hz
OpenGL Extensions supported: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_
dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_objectGL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_
elementsGL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_
window_posGL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
OpenGL::GL_EXT_compiled_vertex_array unsupported
OpenGL::GL_EXT_multi_draw_arrays supported
OpenGL::Accurate Fog Distance unsupported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression supported
OpenGL::Multitexture supported (8 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
Note: 'for (li ... )' body is too large/complex to unroll
Error: 2001: Syntax error.
Vertex Program Error: Failed to compile default
OpenGL::EXTColorTable unsupported Illegal instruction (core dumped)
I'm using Kubuntu Jaunty Jackalope Alpha 2,my Graphics card is an Nvidia Geforce 6,800 GT.I'm currently using the latest nouveau drivers with the latest Gallium3D.
I hve posted my config.log.txt with this post as well.
Regards,
STEVE555