I have the current CVS (gl_globals.h version is 1.27), dec 2002 developer tools (gcc3.1, not 3.3), on os x 10.2.6. Make dies with:
if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src -I../../src/boost -DHAVE_SDL=1 -DSDL_WINDOWING=1 -DHAVE_SDL_MIXER=1 -I/System/Library/Frameworks/Carbon.framework/Libraries/CIncludes -I/sw/include -I/sw/include -I/sw/include -DJPEG_SUPPORT -I/Library/Frameworks/OpenAL.framework/Headers -DNETCOMM_NOWEBCAM -I/sw/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1 -g3 -Wall -I/sw/include/SDL -D_THREAD_SAFE -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" \
-c -o gl_globals.o `test -f 'gl_globals.cpp' || echo './'`gl_globals.cpp; \
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; \
else rm -f ".deps/gl_globals.Tpo"; exit 1; \
fi
In file included from gl_globals.cpp:22:
gl_globals.h:103: syntax error before `;' token
gl_globals.h:104: syntax error before `;' token
gl_globals.h:105: syntax error before `;' token
gl_globals.h:106: syntax error before `;' token
gl_globals.h:107: syntax error before `;' token
gl_globals.h:108: syntax error before `;' token
make[3]: *** [gl_globals.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
I have the most recent Apple-supplied glext.h in /System/Library/Frameworks/OpenGL.Framework/Headers. Any idea what's up?
Problem with gl_globals.h on OS X
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ugh there are so many different versions of glext.h and gl.h floating around that frankly I'm sure they're all mutually exclusive
I've tried so hard to get it working in debian unstable--and now mac breaks things...
I'll post my glext.h and gl.h that I got from nvidia (and I think mesa) and they should hopefully work for you as well--sorry bout this...just put 'em in your vegastrike/src directory--the thing should find them
http://vegastrike.sf.net/users/hellcatv/
they're in there
I've tried so hard to get it working in debian unstable--and now mac breaks things...
I'll post my glext.h and gl.h that I got from nvidia (and I think mesa) and they should hopefully work for you as well--sorry bout this...just put 'em in your vegastrike/src directory--the thing should find them
http://vegastrike.sf.net/users/hellcatv/
they're in there
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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