Building in XCode

Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
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bgaskey
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Building in XCode

Post by bgaskey »

is it possible to build with xcode in mac instead of using a terminal. I was just curious because there is a project builder file (which is not maintained) but it should still be possible( :?: ). Hope one of the devs with a mac can answer this question.
ace123
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Post by ace123 »

I that that XCode file is probably 5-10 years old (probably around from the days of OSX 10.1), so I don't think it will work anymore.

However, if you can get XCode to use a Autoconf/automake/Makefile system then that will work.

anyway to configure for mac, look at vegastrike/intel-mac-conf.sh
You will also need a lot of development libraries installed (you should install Fink or Darwinports for this).
bgaskey
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Post by bgaskey »

Got most of it and it seems to build. I'm still working on it. There seems to be an SDL conflict somehow...I have like 4 of them installed so... :? Thats too bad...xcode would have made my life easier. maybe I'll try to revive it.
ace123
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Post by ace123 »

Are you getting some error with "libGL.so"?
If this is after the ./configure process, try building just vegastrike (run "make vegastrike").
Otherwise, I'm not sure--try doing a "--with-sdl-prefix"
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Post by bgaskey »

Tried pointing sdl to all different places, but it only works with the fink one (not the mac framework) and it segfaults after a few seconds with 'SDL parachute deployed' :? No seg's tho with sdl disabled so I'm on that stage now. Load time is 9+ minutes, which is really annoying for debugging... so it may be a problem with loading dds textures in software. mac's driver support seems not so good sometimes :?
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