Building in XCode
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- Elite Venturer
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Building in XCode
is it possible to build with xcode in mac instead of using a terminal. I was just curious because there is a project builder file (which is not maintained) but it should still be possible( ). Hope one of the devs with a mac can answer this question.
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- Lead Network Developer
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I that that XCode file is probably 5-10 years old (probably around from the days of OSX 10.1), so I don't think it will work anymore.
However, if you can get XCode to use a Autoconf/automake/Makefile system then that will work.
anyway to configure for mac, look at vegastrike/intel-mac-conf.sh
You will also need a lot of development libraries installed (you should install Fink or Darwinports for this).
However, if you can get XCode to use a Autoconf/automake/Makefile system then that will work.
anyway to configure for mac, look at vegastrike/intel-mac-conf.sh
You will also need a lot of development libraries installed (you should install Fink or Darwinports for this).
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- Elite Venturer
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- Lead Network Developer
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- Joined: Sun Jan 12, 2003 9:13 am
- Location: Palo Alto CA
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- Elite Venturer
- Posts: 718
- Joined: Wed Mar 07, 2007 9:05 pm
- Location: Rimward of Eden
Tried pointing sdl to all different places, but it only works with the fink one (not the mac framework) and it segfaults after a few seconds with 'SDL parachute deployed' No seg's tho with sdl disabled so I'm on that stage now. Load time is 9+ minutes, which is really annoying for debugging... so it may be a problem with loading dds textures in software. mac's driver support seems not so good sometimes