Planet background
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- Elite Venturer
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Planet background
just for a concept
with terragen
currently i'dont know put a 3d object
but i learning Terragen 2
lava:
just terraforming (wait colon)
and sunset/sunrise (is too much! so "kawaî")
bio simple:
with terragen
currently i'dont know put a 3d object
but i learning Terragen 2
lava:
just terraforming (wait colon)
and sunset/sunrise (is too much! so "kawaî")
bio simple:
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- Elite
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- Elite Venturer
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if you want create a screen for each planet and each colonizing group
you would have really much, so much work
do a calcul: 17 (is approximativ faction built a different architecture)
X 6 ( is a screen sheme for each planet, bar,concourse,dock....)
x 3 ( sunset, day, and night)
x 22 (number of different planet)
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= 6732 different screen in 1024 x 1024 pix = 10 giga !!
but if you have a dream ( just do it) why not!
you would have really much, so much work
do a calcul: 17 (is approximativ faction built a different architecture)
X 6 ( is a screen sheme for each planet, bar,concourse,dock....)
x 3 ( sunset, day, and night)
x 22 (number of different planet)
--------------
= 6732 different screen in 1024 x 1024 pix = 10 giga !!
but if you have a dream ( just do it) why not!
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- Elite Mercenary
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Of course you don't make each a separate image. You have a few nice backgrounds and overlay the faction-specific buildings. Just like you change the texture on a model, you change the background for a base...
So, say you decide 2 angles for each planet, 3 times of day, and 22 plaent types, that's 132 images for the backdrop. Then 6 base areas and 17 factions, that's 102 images for the base-specifics. 234 images should be easily compressable to 50megs or less.
It's probably not that simple (e.g. a landing pad may look different depending on the time of day) but it's that kind of modular approach that you need to take.
So, say you decide 2 angles for each planet, 3 times of day, and 22 plaent types, that's 132 images for the backdrop. Then 6 base areas and 17 factions, that's 102 images for the base-specifics. 234 images should be easily compressable to 50megs or less.
It's probably not that simple (e.g. a landing pad may look different depending on the time of day) but it's that kind of modular approach that you need to take.
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- Confed Special Operative
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No, that is not what i meant.
I, and I believe Halleck too, were saying that if a planet is not colonized, it would use these great background images.
If a planet were colonized it would have a separate set of images, like the ones currently in play. They don't have to be faction specific, we just know that if a faction owns it, it should have buildings or some sort of civilization present.
I, and I believe Halleck too, were saying that if a planet is not colonized, it would use these great background images.
If a planet were colonized it would have a separate set of images, like the ones currently in play. They don't have to be faction specific, we just know that if a faction owns it, it should have buildings or some sort of civilization present.
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- Elite Venturer
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aera 2d picture
another view for aera biosimple or aera generic if it's so simple!!!!
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- The Shepherd
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Nice like the bases gives things a scale.
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- Confed Special Operative
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Really nice
The last shot, the one with the ship, is excellent. I would suggest having more detailed landing pads, since these look a bit low-LOD.
More detail.
Combining high detail meshes with shaders would be great, especially on the moon-base thingy. Add some bump-mapping and a shininess-map.
More detail.
Combining high detail meshes with shaders would be great, especially on the moon-base thingy. Add some bump-mapping and a shininess-map.
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- Elite Mercenary
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And if somebody were to be really picky that somebody might point out that due to decreased light exposure under the landing pad, it might be less green and more bare (muddy? rocky?) but that person would have to be a pedantic sod indeed.
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- Merchant
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looks all nice indeed but i would prefer a moving 3d-cenery like in freelancer much more than stiatic images, thatway u could reuse faction-specific structures and arrange them on diffrent landscapes, 3d-bases would be so cool where u move in first person around, or 3rd if personal character models added later, and using the stations systems and chatting with npcs, or in multiplayer even with other players ... well im dreamin
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- Elite Venturer
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another screens
new screens with TG2 technologie preview the render is very good i think ( i m not a specialist )
but i try to make screens for aera ( remplacement for current strange one)
and i hope you will like:
( i don't know when is a aera world ???)
For aera world
but i try to make screens for aera ( remplacement for current strange one)
and i hope you will like:
( i don't know when is a aera world ???)
For aera world
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- The Shepherd
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I like Fendorin as to it's being good for the Aera we wait on the minister's approval.
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- Explorer
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These are great...how about a unique artwork for Mars and Earth is created? By Fendorin or someone else?
On that note, I was thinking that Mars' planetary texture should be blue/green since it has most likely been terraformed? The capital of the confederation as well as the homeworld of humanity need to be...special i think. Though you could say that since it's just a couple planets in a galaxy with thousands (what's the exact number?) of systems...
On that note, I was thinking that Mars' planetary texture should be blue/green since it has most likely been terraformed? The capital of the confederation as well as the homeworld of humanity need to be...special i think. Though you could say that since it's just a couple planets in a galaxy with thousands (what's the exact number?) of systems...
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- Expert Mercenary
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I'll be putting up a wiki on how to develop base backgrounds.
Adding screens to existing python scripts is fairly easy once you walked through on of the existing scripts. The questions I have not yet figured out are:
* 1) How to add new background scripts for planet types that yet have none (e.g. biosimple). Doing the new script is not the issue here. I cannot find the place where it's actually hooked up to the game and eventually the naming convention that is required.
* 2) Where is it defined that a planet uses one generic background for all times of day or specific ones per time of day.
* 3) How can I hook up faction specific planet backgrounds (e.g. overgrown_aera, and overgrown_rlaan).
* 4) How can I even hook up planet specific backgrounds, like it is already done with earth.
Probably questions 2-4 are closely related.
Adding screens to existing python scripts is fairly easy once you walked through on of the existing scripts. The questions I have not yet figured out are:
* 1) How to add new background scripts for planet types that yet have none (e.g. biosimple). Doing the new script is not the issue here. I cannot find the place where it's actually hooked up to the game and eventually the naming convention that is required.
* 2) Where is it defined that a planet uses one generic background for all times of day or specific ones per time of day.
* 3) How can I hook up faction specific planet backgrounds (e.g. overgrown_aera, and overgrown_rlaan).
* 4) How can I even hook up planet specific backgrounds, like it is already done with earth.
Probably questions 2-4 are closely related.
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- Merchant
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