Planet background

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Fendorin
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Planet background

Post by Fendorin »

just for a concept
with terragen

currently i'dont know put a 3d object

but i learning Terragen 2
lava:
Image

just terraforming (wait colon)
Image
Image
and sunset/sunrise (is too much! so "kawaî")
Image

bio simple:
Image
Halleck
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Post by Halleck »

Looks okay to me. Might be nice to have a landing pad, unless these are uninhabited worlds. It would be cool to have more bases for specific planet types like lava, bio, etc. Maybe these could be used for neutral worlds, and the ones with structures on them could be made as human only.
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Post by rigelan »

I assume you mean that the planet will be inhabited by a faction, instead of for humans only.
Fendorin
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Post by Fendorin »

if you want create a screen for each planet and each colonizing group


you would have really much, so much work

do a calcul: 17 (is approximativ faction built a different architecture)
X 6 ( is a screen sheme for each planet, bar,concourse,dock....)
x 3 ( sunset, day, and night)
x 22 (number of different planet)
--------------
= 6732 different screen in 1024 x 1024 pix = 10 giga !!

but if you have a dream ( just do it) why not!
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Post by charlieg »

Of course you don't make each a separate image. You have a few nice backgrounds and overlay the faction-specific buildings. Just like you change the texture on a model, you change the background for a base...

So, say you decide 2 angles for each planet, 3 times of day, and 22 plaent types, that's 132 images for the backdrop. Then 6 base areas and 17 factions, that's 102 images for the base-specifics. 234 images should be easily compressable to 50megs or less.

It's probably not that simple (e.g. a landing pad may look different depending on the time of day) but it's that kind of modular approach that you need to take.
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rigelan
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Post by rigelan »

No, that is not what i meant.

I, and I believe Halleck too, were saying that if a planet is not colonized, it would use these great background images.

If a planet were colonized it would have a separate set of images, like the ones currently in play. They don't have to be faction specific, we just know that if a faction owns it, it should have buildings or some sort of civilization present.
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Post by Phlogios »

I like the terraform pictures a lot.
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Fendorin
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Post by Fendorin »

2 D picture for moon rocky planet

no atmospheres generic human station

Image
Fendorin
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aera 2d picture

Post by Fendorin »

another view for aera biosimple or aera generic if it's so simple!!!!

Image
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Post by loki1950 »

Nice 8) like the bases gives things a scale.

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Really nice

Post by Phlogios »

The last shot, the one with the ship, is excellent. I would suggest having more detailed landing pads, since these look a bit low-LOD.

More detail.

Combining high detail meshes with shaders would be great, especially on the moon-base thingy. Add some bump-mapping and a shininess-map.
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Post by charlieg »

And if somebody were to be really picky that somebody might point out that due to decreased light exposure under the landing pad, it might be less green and more bare (muddy? rocky?) but that person would have to be a pedantic sod indeed.
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Post by Moe479 »

looks all nice indeed but i would prefer a moving 3d-cenery like in freelancer much more than stiatic images, thatway u could reuse faction-specific structures and arrange them on diffrent landscapes, 3d-bases would be so cool where u move in first person around, or 3rd if personal character models added later, and using the stations systems and chatting with npcs, or in multiplayer even with other players ... well im dreamin ;)
Fendorin
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Post by Fendorin »

hello

propose screen for Forest planet

and i think we can improve a "forest cargo fonction"

forest planet want

-some terraforming and constuction goods

we could find :

-lumber and vegetable like encens or no transformed things

no????

i work on bar, concourse and upgrade screen.............
Image
Image
Image
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Post by ace123 »

I like these bases... possibly for some agricultural or forest base
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Post by esgaroth »

Very nice ! with a few buildings in the background i buy them for vegatrek !
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Post by Breakable »

Very nice screens, still not likely that vs would support landing anytime soon... :(

Maybe these could be used for loading splash screens?
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Post by Phlogios »

Breakable wrote:Very nice screens, still not likely that vs would support landing anytime soon... :(

Maybe these could be used for loading splash screens?
I think that was the purpose of these pictures.
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Fendorin
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another screens

Post by Fendorin »

new screens with TG2 technologie preview the render is very good i think ( i m not a specialist )

but i try to make screens for aera ( remplacement for current strange one)

and i hope you will like:
( i don't know when is a aera world ???)


Image
Image
Image

For aera world
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Post by loki1950 »

I like Fendorin as to it's being good for the Aera we wait on the minister's approval.

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Post by jackS »

Approved. :)
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Post by Seriphyn »

These are great...how about a unique artwork for Mars and Earth is created? By Fendorin or someone else?

On that note, I was thinking that Mars' planetary texture should be blue/green since it has most likely been terraformed? The capital of the confederation as well as the homeworld of humanity need to be...special i think. Though you could say that since it's just a couple planets in a galaxy with thousands (what's the exact number?) of systems...
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Post by pyramid »

I'll be putting up a wiki on how to develop base backgrounds.

Adding screens to existing python scripts is fairly easy once you walked through on of the existing scripts. The questions I have not yet figured out are:
* 1) How to add new background scripts for planet types that yet have none (e.g. biosimple). Doing the new script is not the issue here. I cannot find the place where it's actually hooked up to the game and eventually the naming convention that is required.
* 2) Where is it defined that a planet uses one generic background for all times of day or specific ones per time of day.
* 3) How can I hook up faction specific planet backgrounds (e.g. overgrown_aera, and overgrown_rlaan).
* 4) How can I even hook up planet specific backgrounds, like it is already done with earth.

Probably questions 2-4 are closely related.
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Post by pyramid »

If somebody would help adding a landing platform to the lava planet background then I might integrate it quickly.
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Post by Dunkelheit »

So, an uninhabited planet would have a landing platform? :?
You know you have been raytracing too long when ...
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