Planet background

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loki1950
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Re: Planet background

Post by loki1950 »

Red i see them as orange :lol: but the mouse over highlighting does mask that colour a bit so i just drag the scroll bar to avoid the highlighting.

Enjoy the Choice :)
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Dunkelheit
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Re:

Post by Dunkelheit »

Fendorin wrote: Maybe some "organical" crane in the shipyard

tell me what do you (everyone) think about this

Image


Image



PD:
and about the forum, see that the link in my sign is no more a link.
You know you have been raytracing too long when ...
... You take a photo course just to learn how to get the lighting right.
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Re: Planet background

Post by loki1950 »

Looks ok but I'am not the Minister :wink: But your rlann is much too spider like :(
As for the bad link check your profile you may just need to edit it if that is not the problem let me know.

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Dunkelheit
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Re: Planet background

Post by Dunkelheit »

yeah i know that its much spider, but i just added the cranelike things, the shipyard is like that, but even so i like it, is strange, you tell me.
You know you have been raytracing too long when ...
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Fendorin
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Re: Planet background

Post by Fendorin »

very nice!!


if you want a critics i will give you (but is more about disposal/organization): Rlaan is suposed to be "Quad symetrical"
i propose you a simply thing:
inside a square surface (don't need to modeliz a square)
put the 4"arms/crane" in each corner(corner of the square)
4 "hangars" on each segment (segment of the square)
and 8 ship rack = 2 on each side of "hangar" and all this thing around a central round place like that is Quadratic-symetric


Or for be simple : just cancel the 2 middle Crane and keep 4 crane (i like the non regular folding crane)

But again the model is very very nice i like the ant-hook (but loki said true it's look like little bit "bilateral" and 6 is not a good Rlaan number=4,8,16
6 is aera .......3,6,9...
2 is human....2,4,6,8

i think is a good rules to keep in your mind for be right with each "Race style"
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Re: Planet background

Post by Dunkelheit »

ooh :shock: I didnt know that about the numbers, really good :wink:
I got the your idea of the shipyard, i can do it, but maybe that shot of the shipyard will change, hmmm i liked so much that the look of the landing pad at the distance in that shot
You know you have been raytracing too long when ...
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Re: Planet background

Post by Fendorin »

hello

@dunkelheit
When i brings the disposal critics i means "no need to remesh your model" is already very good like that
my "critics" (i prefer advise) was more for respect the rlaan body construction(better for a game) imagine you reverse a rlaan on his back: you have the disposal of your shipyard!!

the mesh and texture is perfect i haven't any critics on this it'was just about "the feeling" of rlaan =dark/cryptic, organic, quad and over radial symetrized around a central point .
http://vegastrike.sourceforge.net/wiki/ ... uide:Rlaan
http://vegastrike.svn.sourceforge.net/v ... iew=markup
http://vegastrike.svn.sourceforge.net/v ... iew=markup
http://vegastrike.svn.sourceforge.net/v ... iew=markup

for moe drawing about Alien :http://vegastrike.svn.sourceforge.net/v ... on/images/

thank
Shark
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Re: Planet background

Post by Shark »

How about this?

http://news.povray.org/povray.binaries. ... ray.org%3E

Star Control 2 had a lot of humorous factions. I thought this image might be used for something similar.
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Re: Planet background

Post by Fendorin »

thank for the link

is a nice view and a nice idea.
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Re: Planet background

Post by Dunkelheit »

well i was trying with the fog, but the better is to use a media in the scene, so i got this picture, i really like it more than the stormy version, so tell me if someone think the same or not, a thing to take into account is that this picture doesnt have the radiosity settings, just an ambient alight, so the indirect lightning will look better in the final

Image
Image
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Re: Planet background

Post by Fendorin »

HO!! realy nice picture !! Mervelous!!

i like it a lot !
maybe just change the color of the sky??? no blue should be more far to "oxygen atmosphere"
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Re: Planet background

Post by rigelan »

Fendorin: Is there too much blue?

The atmosphere in his picture looks yellow and dusty and almost like venus might! I like the look.
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Re: Planet background

Post by Deus Siddis »

There's simply no decision to be making here, both this and the stormy depictions are awesome, and both represent different kinds of worlds; use them both I'd say.
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Re: Planet background

Post by Fendorin »

Sorry for did a mistake my screen begun bad???

is true both sky should be very good for use it . we have any Rlaan background then 2 set of Background are not enough!!!
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Re: Planet background

Post by Shark »

Personally, I don't like Terragen so much. I was impressed in the late 90s when I first saw images made with it.

...but now the images always look like they're from the late 90s (i.e. they looked "next-gen" at the time, but now look dated in a bad way). I prefer "smoother" heightfields minus all the unnecessary wrinkles, even if they end up looking more "cartoony" and less "realistic".
Last edited by Shark on Wed Jan 21, 2009 8:24 am, edited 1 time in total.
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Re: Planet background

Post by Shark »

BTW, here's an image that would make a cool "hive" scene:

http://en.wikipedia.org/wiki/File:Ray-t ... _balls.jpg

Do any of the VS factions lay spherical eggs? :)
Fendorin
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Re: Planet background

Post by Fendorin »

picture made without Terragen:
is interior view but i m still not so good in rendering setting and i didn't learn a lot about blender:
a hide pirate base
Image
Image
Image
Image
loki1950
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Re: Planet background

Post by loki1950 »

Like the medallion on the support columns nice touch.

Enjoy the Choice :)
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Fendorin
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Re: Planet background

Post by Fendorin »

here a preview of my proposition for a clean univercity first view

Image
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Re: Planet background

Post by MC707 »

Love your artwork, Fendorin! For some reason I love the ones in the first page. I saw they were posted two years ago, so I assume they are already implemented?
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Re: Planet background

Post by Turbo »

Wow. Those look great!
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Re: Planet background

Post by Deus Siddis »

Fendorin, I think you are ready to start experimenting with blender's raytracer. Pre-rendered city scenes like this would make excellent candidates for some raytraced reflections (and transparency).
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Re: Planet background

Post by Fendorin »

Image

like that?? what means your reply Deus Siddis?? i can post the model and the map if you are interresed for do the render maybe with another motor-rendering???

Postby MC707 on Sun Feb 01, 2009 4:05 am
Love your artwork, Fendorin! For some reason I love the ones in the first page. I saw they were posted two years ago, so I assume they are already implemented?
i think you speak about the Lava , the "forest" Landing , and the rocky/moon station
they are in game yes i m under SVN then i don't remenber if in 0.5
Thanks
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Re: Planet background

Post by Deus Siddis »

Fendorin wrote:Image

like that?? what means your reply Deus Siddis?? i can post the model and the map if you are interresed for do the render maybe with another motor-rendering???
Yep, that is what I meant, you got it.

Try applying that same effect to the flying cars too; auto paint usually mirrors its surroundings. And use raytracing on glass (like windows) and liquids (like water) too, as well as raytraced transparency for glass and liquid (turn the "Ray Transp" option on).
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Re: Planet background

Post by Fendorin »

another Landing views:
Image


for download full size :http://www.divshare.com/download/6492328-bf2
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