Planet surface texture substitution for Dirt and Drt1
Posted: Sat Jul 28, 2007 1:37 am
Here's the next series of planet texture improvements.
This time I am proposing to substitute two surfaces of the Trantor class planets - surface Dirt.png and Dirt1.png.
Both current maps have a resolution of 512x512 and are ugly at best.
Dirt map is being used on the planets enigma_sector/niven.system/Becuma and sol_sector/celeste.system/Morpheus, whil ethe Dirt1 map is being used for sol_sector/alpha_centauri.system/Weigert; sol_sector/celeste.system/Hercules.
Here are some screens showing the present state:
Morpheus (Dirt) / Hercules (Dirt1):
The proposed textures were created with POV-Ray using overlapping procedural textures with random turbulence. Though the textures are similar in nature, I have chosen those which show distinct features and have some pleasant personality. All textures come in 2048x1024 flavor. The proposals are:
planet_surface_007 / planet_surface_015:
planet_surface_031 / planet_surface_048:
planet_surface_054 / planet_surface_088:
The following screen shots should give you a feel on how they are performing in the game. Please note that the textures are not aligned with the above renders due to planet rotation, and my appear with a slightly different color depending on the sun color present in the system in which the screen shot was taken,
planet_surface_007 (Becuma) / planet_surface_015 (Becuma):
planet_surface_031 (Becuma) / planet_surface_048 (Becuma):
planet_surface_054 (Hercules) / planet_surface_088 (Morpheus):
Unfortunately my provider does not allow large files, so I cannot post the complete map set for you to try. But you could install POV-Ray, download and run the script that generates the maps. Download here, change camera in the pov file to 6, and run the ini script: http://space3d.no.sapo.pt/vegastrike/20 ... 3_dirt.zip
The poll will close as of 2007-08-11.
Two of the favorites will be chosen. In order to reflect the existing idea, the darkerof the favorite textures will be assigned to Dirt, and the lighter one to Dirt1.
This time I am proposing to substitute two surfaces of the Trantor class planets - surface Dirt.png and Dirt1.png.
Both current maps have a resolution of 512x512 and are ugly at best.
Dirt map is being used on the planets enigma_sector/niven.system/Becuma and sol_sector/celeste.system/Morpheus, whil ethe Dirt1 map is being used for sol_sector/alpha_centauri.system/Weigert; sol_sector/celeste.system/Hercules.
Here are some screens showing the present state:
Morpheus (Dirt) / Hercules (Dirt1):
The proposed textures were created with POV-Ray using overlapping procedural textures with random turbulence. Though the textures are similar in nature, I have chosen those which show distinct features and have some pleasant personality. All textures come in 2048x1024 flavor. The proposals are:
planet_surface_007 / planet_surface_015:
planet_surface_031 / planet_surface_048:
planet_surface_054 / planet_surface_088:
The following screen shots should give you a feel on how they are performing in the game. Please note that the textures are not aligned with the above renders due to planet rotation, and my appear with a slightly different color depending on the sun color present in the system in which the screen shot was taken,
planet_surface_007 (Becuma) / planet_surface_015 (Becuma):
planet_surface_031 (Becuma) / planet_surface_048 (Becuma):
planet_surface_054 (Hercules) / planet_surface_088 (Morpheus):
Unfortunately my provider does not allow large files, so I cannot post the complete map set for you to try. But you could install POV-Ray, download and run the script that generates the maps. Download here, change camera in the pov file to 6, and run the ini script: http://space3d.no.sapo.pt/vegastrike/20 ... 3_dirt.zip
The poll will close as of 2007-08-11.
Two of the favorites will be chosen. In order to reflect the existing idea, the darkerof the favorite textures will be assigned to Dirt, and the lighter one to Dirt1.