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Planet surface texture substitution for Dirt and Drt1

Posted: Sat Jul 28, 2007 1:37 am
by pyramid
Here's the next series of planet texture improvements.
This time I am proposing to substitute two surfaces of the Trantor class planets - surface Dirt.png and Dirt1.png.

Both current maps have a resolution of 512x512 and are ugly at best.
Dirt map is being used on the planets enigma_sector/niven.system/Becuma and sol_sector/celeste.system/Morpheus, whil ethe Dirt1 map is being used for sol_sector/alpha_centauri.system/Weigert; sol_sector/celeste.system/Hercules.
Here are some screens showing the present state:

Morpheus (Dirt) / Hercules (Dirt1):
ImageImage


The proposed textures were created with POV-Ray using overlapping procedural textures with random turbulence. Though the textures are similar in nature, I have chosen those which show distinct features and have some pleasant personality. All textures come in 2048x1024 flavor. The proposals are:

planet_surface_007 / planet_surface_015:
ImageImage
planet_surface_031 / planet_surface_048:
ImageImage
planet_surface_054 / planet_surface_088:
ImageImage

The following screen shots should give you a feel on how they are performing in the game. Please note that the textures are not aligned with the above renders due to planet rotation, and my appear with a slightly different color depending on the sun color present in the system in which the screen shot was taken,

planet_surface_007 (Becuma) / planet_surface_015 (Becuma):
ImageImage
planet_surface_031 (Becuma) / planet_surface_048 (Becuma):
ImageImage
planet_surface_054 (Hercules) / planet_surface_088 (Morpheus):
ImageImage

Unfortunately my provider does not allow large files, so I cannot post the complete map set for you to try. But you could install POV-Ray, download and run the script that generates the maps. Download here, change camera in the pov file to 6, and run the ini script: http://space3d.no.sapo.pt/vegastrike/20 ... 3_dirt.zip

The poll will close as of 2007-08-11.
Two of the favorites will be chosen. In order to reflect the existing idea, the darkerof the favorite textures will be assigned to Dirt, and the lighter one to Dirt1.

Posted: Sat Jul 28, 2007 4:07 am
by pyramid
Based on current voting I just have preliminary committed:
* planet_surface_015 as Dirt
* planet_surface_007 as Dirt1

Please still vote.

Posted: Sat Jul 28, 2007 11:27 am
by charlieg
Um... they all look nice. :roll:

Posted: Sat Jul 28, 2007 6:26 pm
by jackS
@pyramid:

Be sure to synch up with Halleck at some point, because he's in the process of putting in some new planet textures as well.

Posted: Wed Aug 01, 2007 10:14 pm
by pyramid
For info:
Sync was initiated...