5820 Polys
Class: Super transport
Anyone got ideas for a name?
You can get the Blender file here:
http://www.fileden.com/files/2007/4/19/ ... port.blend
I may eventually get around to skinning it, but that probably won't happen real soon. I usually prefer modeling. So if you love texturing, feel free.
The propellant tanks are deliberately geodesics rather than low-poly spheres.
Enjoy.
Zergnerd
New Transport model, if anyone would like one
Moderator: pyramid
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- Insys Pilot
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- Venturer
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It's a nice technical concept.
First of all, it needs serious cleaning. Every poly that won't be visible in the game should be gone.
Second: It needs splitting smoothing groups. There is a tutorial here: http://vegastrike.sourceforge.net/wiki/ ... oth_Groups
Third and most important: you won't get away with claiming that you don't enjoy texturing. As far as I know, no one really likes uv-mapping and texturing. And because of this I think that it'll be either that you texture it yourself, or let your beautiful work to be abandoned.
Hope I didn't sound harsh here.
First of all, it needs serious cleaning. Every poly that won't be visible in the game should be gone.
Second: It needs splitting smoothing groups. There is a tutorial here: http://vegastrike.sourceforge.net/wiki/ ... oth_Groups
Third and most important: you won't get away with claiming that you don't enjoy texturing. As far as I know, no one really likes uv-mapping and texturing. And because of this I think that it'll be either that you texture it yourself, or let your beautiful work to be abandoned.
Hope I didn't sound harsh here.
There are no stupid people on Earth; they are only alternatively thinking.
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- Elite
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Nice ship. 100% on all of what Kangaroo says, though. As a matter of fact, uv-mapping and texturing is like 90% of the work, and texturers are about 10 times harder to find than modellers; so I'd be very skeptical anyone's going to jump to it.
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- Elite
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HEY! Good job! Talking about the smoothing groups and all that.
Question: Did you do a UV-unwrap? Multiple textures are a nono for games; game models need to use a single, UV-mapped texture.
http://vegastrike.sourceforge.net/wiki/HowTo:Unwrap
http://vegastrike.sourceforge.net/wiki/ ... in_Blender
Though, there's a script for Blender that puts textures togethr into one, but I never tried it, and I'm rather skeptical. Here's some other texturing tutorials:
http://edice.netfirms.com/tuts/texturetut.htm
http://vegastrike.sourceforge.net/wiki/ ... cTexturing
Question: Did you do a UV-unwrap? Multiple textures are a nono for games; game models need to use a single, UV-mapped texture.
http://vegastrike.sourceforge.net/wiki/HowTo:Unwrap
http://vegastrike.sourceforge.net/wiki/ ... in_Blender
Though, there's a script for Blender that puts textures togethr into one, but I never tried it, and I'm rather skeptical. Here's some other texturing tutorials:
http://edice.netfirms.com/tuts/texturetut.htm
http://vegastrike.sourceforge.net/wiki/ ... cTexturing
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.