Yes, I'm with you; I was suggesting an NM job to Kang partly as an exercise, partly because I was thinking of using a bumpmap to introduce a veins-under-the-skin look, perhaps (I'm not sure if Mantu ships were biological, or whether it was the Nephilim, or both, or none), but I was thinking of using a normal map for more than just subsurf approximation; --and if so, might as well have it do some extra smoothing.
(An exercise for myself too, since I was dissatisfied with my first NM job with that triple-gun turret, if you remember.)
There's one more issue, though: Paralax. I think that about 60%+ of the non-smooth artifacts we see on smooth surfaces are from interpolating normals across flat polys... But we'd need a heght map too, for paralax, right?
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i meant you can make a few polies look smoother without having to actually increase the number of vertices. hehe i'm not too good at this technical stuff. It's just that it seems wasteful (at least for me) to use meshsmoothing (or in your case, subsurfing). But yeah, the number of tris prolly won't be a problem a few years from now.
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