Nyp (and whatever other models I come up with)

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Tarran
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Nyp (and whatever other models I come up with)

Post by Tarran »

this is just the rough model

front
Image
back
Image
bottom
Image
top
Image
slanted view
Image

front of the engine
Image

back of the engine
Image
Do you hear, that whisper, calling unto you
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As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by daschapa »

I like it.
It looks a little like a Black Bird (an old USAF's stealth aircraft), but it is surely a coincidence.
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Post by light_gemini »

Nice :o

Good engines detail and shape.
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Post by Kangaroo »

Good general shape you got there, but you wasted a lot of polys on the engines. You don't need high detail there, the smooth shadows will take care of that. Hope it gets textured :)
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Post by Oblivion »

I agree with Kangaroo, those engines definitely have too much polies. A simple cylinder (with about, umm 18 sides?) smoothed would ahve sufficed. especially a ship as small as this. :wink:
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Post by Tarran »

after engine change, went from 2700 poly to 550 *inno*
Do you hear, that whisper, calling unto you
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As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Tug/Rescue Utilitiy Vehicle

Post by Tarran »

thing jutting out of the front is going to be the airlock. (with locking plates and cutters) things in back are magnetic clamps to grab a ship and tug/tow it along. the cockpit portion is actually 2 (standing) decks (to give an idea of size)

frontish
Image

backish
Image

still needs some cleaning up and some more doodads
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by chuck_starchaser »

Is this officially a tug?
Love those clamps. Needs engines. Finally, this is one rare case when "wing"-mounted engines would be justified, to avoid hitting the towed ship with the exhaust.
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Post by Tarran »

was thinking of jutting the engines outwards at an angle from the ship. sort of like a 4 way 'V'.. the start of them are there. its officially a tug.

I'll do varients and see the reactions to them (winged, forward engine mounts, and the 4 way 'v' thing )
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by lee »

Maybe pushing a ship rather than towing it?
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Post by Tarran »

variant one

engines from the side of the cockpit area.

top
Image

frontish
Image

backish
Image


variant two

engines in back, angled outwards.

toppish
Image

back
Image

backish
Image

haven't come up with a winged yet. haven't thought of anything that doesn't take away from the general feel of the ship
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by Oblivion »

wings are unnecessary. this is really REALLY cool. 8)
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Post by klauss »

I repeat everybody else: This is really cool!

Hehe... yap. Cool tug.
It needs a texture, once you're happy with the shape, that is (I like it as it is, but you might not).
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Post by Tarran »

I'm in the act of texturing it right now. by and by, can the thrust be set out as angles from a unit? (so far, I've only ever really seen thrust thats -z from the unit)
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by light_gemini »

Very nice tug model! :D

I think I saw somewere that the vega engine only handles trhust on the z axis, so no outwards trhust :?
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Post by klauss »

No, it can't. But don't let it bother you, that can be fixed (and should) codewise. Only reason it hasn't is that it needs a change in the dataset - an uncomfortable change, and right now there's no unit that actually needs it. If there ends up being one such unit, I bet the fix will come soon after.
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Post by Oblivion »

needs more tex variations. have you seen the aff texturing tut? :)
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Post by Tarran »

I went back and redid the whole skin. I had this idea that came to me in my sleep. a few things left on it. it looks tons better now.
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by Tarran »

this is how it looks now. the problem I'm having is with the major seams.
the lesser seams I can do with single pixel (width) black lines.


Image
Image
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by klauss »

You're still mostly applying a single pattern to the whole ship.
Do take a look at strangelet's tutorials. The idea is to make the skin agree with geometry, show features where geometry does (and in some other places too, of course), and mostly (unless it's Aeran ;) ), make it look like it's a complex, multi-part built thing, rather than a molded frame.
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Post by Tarran »

hmm.. whats the URL to strangelet's tutorials?

@klauss
Ohhh.. I haven't set the different major plates or anything like that for it (side a goes to side b, ect) the problem I'm having with the big seams.. is that when I try to make them, they come out looking like painted lines.. though, I'm also having this problem where it looks just fine in gimp, but once applied to the ship, its flattish.
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by chuck_starchaser »

Indeed, that looks like the ship is wearing pajamas.
You need to decide what material each part of the ship is made of, and what extra details you want to add, such as armor plate seams, pipes, rivets, rust, damage, dirt, smoke marks, whatever; and then figure out how to represent such materials. Take a look at Dual's Hornet for WCU:
http://img501.imageshack.us/my.php?imag ... ot2nx9.jpg
http://img521.imageshack.us/my.php?imag ... ot1df2.jpg

Using photographs in a collage of real materials is not out of the question, yet not enough of itself, since a photograph doesn't distinguish between diffuse and specular components, for example.
If you're VERY lazy, just paint it a solid gray and add a bit of random noise to it. That would be much preferable to tiling a fall fashion pattern onto it.

I'm not sure where strangelet's tutorials are, but there are a few unwrapping and texturing tutorials here:
http://vegastrike.sourceforge.net/wiki/HowTos#Modelling
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Post by Tarran »

Ok, I think there is a misunderstanding here. this isn't the final product. here is my problem.. first, when I create the larger seams between sections, it doesn't look like a seam. it looks either like a painted line, or a dirty spot. second, the details aren't coming out in the model.

na na chalakada .. I'll figure it out

-=added on=-
hah.. just read the fall fashion portion.. missed that before.. oddly enough, the uv map has the textures.. it doesn't look like the newest craze in flannel shirts. that would be what I mean by, 'the details aren't coming out'
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by Tarran »

when you folks do your maps, do you use the 1024x or do you start off with a larger (like say, 2048+x) then when you are done, go back and resize it to the 1024x?
Do you hear, that whisper, calling unto you
O'childe of the shore
As have your brethern before you
beckoning, to sail to those distant lands
Come
embrace me, your mistress
Upon the coldest sea
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Post by sunergos »

I can only assume this is the tutorial that is being referred to:
http://www.dendezyn.net/affwiki/index.p ... g_Tutorial
cut-and-paste fu
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