Generic Spaceport Backgrounds

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Generic Spaceport Backgrounds

Post by Oblivion »

Hi. I got tired with UV mapping and ship modeling for a bit, so decided to make some backgrounds.

Critiscisms are welcome. :) But please don't ask for perfection, hehe. :lol:

I'll be making a Bar, a Plaza, a Trade room/Bazaar, and a Hangar, probably more if I can. Meanwhile here're 2 shots of the docks, and a generic corridor.

Image

Image

Image

Image
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Your skill with texturing got up another fantastic base. 8)

Does your 3DStudio have any global illumination settings? That way you could evade the super-sharp shadows.
There are no stupid people on Earth; they are only alternatively thinking.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

Yep. It does, but... :) I sharpened the shadows intentionally. Why is it bad?
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

I think it looks a bit strange. Why not combine the ambient light and shadows with the sharp shadows from the sun source?
There are no stupid people on Earth; they are only alternatively thinking.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

nice :D good perpective

Enjoy the Choice :)
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Wery Wery Nice!

I think the shadows are close to perfect.
Sun shadows tend to be sharp when looked from a distance, the "softness" of sun lighting is mostly on ambient occlusion stuff and radiosity - try to enable those, but leave the shadows sharp as they are.

Gorgeous.

Some more inside shots would be needed, though, and you may want to loose that ship there - ships should be rendered separately, if you with, to allow animation. Ships, people, anything that might move goes in that category.

Some needed inside shots: trading room, bar, ship dealer / ship upgrade & repair.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

Okay.

I thought you meant the interior shots.

The dock render seems alright to me. It's morning, so I thought shadows should be like that. But okay, I'll go for fuzzier shadows and I'll get rid of the ships.

I finished the bazaar render anyway. Looks bad :P but not that bad. It has links to the trade spots, but not the trade spots themselves. I'll gte to work on the mentioned areas. tnx

Here's the bazaar. Actually more of an empty street. lol. :lol:

Image
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
light_gemini
Merchant
Merchant
Posts: 50
Joined: Thu Oct 05, 2006 9:50 am
Location: London

Post by light_gemini »

Great work Oblivion! :D It doesnt look that bad.
----------------------------------
High above the clouds,alone,in a beautyfull and deadly world, I found my problems on the ground would never be important no more!!!
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Ambient occlussion is all it needs.
So the ground near objects looks darkish.

Great job.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Stevie D
Star Pilot
Star Pilot
Posts: 5
Joined: Thu Oct 26, 2006 10:52 am
Location: Devon, UK

Post by Stevie D »

Beautiful work, Oblivion. Some of the game's planetside graphics scream 'placeholder' and desperately need replacing.

For your next trick, how about some 'frontier outpost' style backdrops for those harsh, barely-populated arid and rocky worlds?
Blown up more Thargoids than you've had hot dinners.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

@Klauss:

I don;t really know how to use 3dsmax's ambient occlusion. But If you mean ambient occlusion with directional lighting, maybe I can do that. I'll try it. :wink:

@light_gemini

hehe. thnks.

@stevie_d:

I tried that once, when I was still green in modeling. But yeah, after I finsih this I'll go for frontier scapes. :)
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dark-Blood-Hound
Confed Special Operative
Confed Special Operative
Posts: 372
Joined: Sun Oct 01, 2006 1:44 pm

Post by Dark-Blood-Hound »

Woooooaahhh, that is some SERIOUSLY good work you've got there, I think that would be an EXCELLENT fit. :D
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

hey i reactiv this thread because i thought is so bad Oblivion work a lot for this base background and we never use ??? and after we ask for help
and Now Oblivion give all very good shill too the "dark af universe"
i do a lot of SPace station we can use bot AF universe and VS i think is not a problem if he want offers us off course !!!!
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

Do not know what happened to these Fendorin but if they are lost it's a major goof on our part.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
ace123
Lead Network Developer
Lead Network Developer
Posts: 2560
Joined: Sun Jan 12, 2003 9:13 am
Location: Palo Alto CA
Contact:

Post by ace123 »

I don't think I ever saw these -- they aren't in my backup folder either, but they do look amazing. These really should have gone with the 0.5 release.

Thanks for pointing this thread out Fendorin.
lee
Confed Special Operative
Confed Special Operative
Posts: 322
Joined: Sat Aug 21, 2004 2:17 pm

Post by lee »

Looks great :)

If you find the bazaar too empty, placing a bench or two to sit on might break up the emptiness.
Debian testing
NVIDIA-Linux-x86-173.08-pkg1.run
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

Horrors! My old works! :lol:
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
pyramid
Expert Mercenary
Expert Mercenary
Posts: 988
Joined: Thu Jun 15, 2006 1:02 am
Location: Somewhere in the vastness of space
Contact:

Post by pyramid »

Better than no works at all, isn't it?
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Generic Spaceport Backgrounds

Post by pheonixstorm »

anyone with a copy of these and other lost oblivion works as well?
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Re: Generic Spaceport Backgrounds

Post by charlieg »

Did you email Oblivion?
Free Gamer - free software games compendium and commentary!
FreeGameDev forum - open source game development community
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Generic Spaceport Backgrounds

Post by pheonixstorm »

not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
Deus Siddis
Elite
Elite
Posts: 1363
Joined: Sat Aug 04, 2007 3:42 pm

Re: Generic Spaceport Backgrounds

Post by Deus Siddis »

pheonixstorm wrote:not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.
If that fails too, you can try contacting him through his profiles on the Angels Fall First: Planetstorm and Xonotic forums. He was active in those places more recently and most forums send out an email notification when someone receives a PM, so that is your best bet. In fact it looks like you can send him an email through the xonotic account explicitly as well.

profile 1

profile 2
esgaroth
Confed Special Operative
Confed Special Operative
Posts: 317
Joined: Mon Jan 19, 2004 12:48 pm
Location: Konstanz, Germany

Re: Generic Spaceport Backgrounds

Post by esgaroth »

Been playing around a bit how a spaceport in vegastrike could look like - in contrast to single landing platforms. Didnt find much about vegastrike faction architecture, though....
Image
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Re: Generic Spaceport Backgrounds

Post by klauss »

Looks nice...

The ships can be done in 3D and dynamically... did you know?

There's support for rendering arbitrary ships on base screens.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
esgaroth
Confed Special Operative
Confed Special Operative
Posts: 317
Joined: Mon Jan 19, 2004 12:48 pm
Location: Konstanz, Germany

Re: Generic Spaceport Backgrounds

Post by esgaroth »

The ships can be done in 3D and dynamically... did you know?

There's support for rendering arbitrary ships on base screens.
Yeah, I know. They dont look good on these planetary spaceport screens imho, cause they are rendered clear, without any haze or atmosphere effects and, mostly (or at least i havent managed to change it) with other lighting settings as the background pic. For the foreground it is OK, but not for the background. At least my 2 cents...
Post Reply