Generic Spaceport Backgrounds
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- Artisan Extraordinaire
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Generic Spaceport Backgrounds
Hi. I got tired with UV mapping and ship modeling for a bit, so decided to make some backgrounds.
Critiscisms are welcome. But please don't ask for perfection, hehe.
I'll be making a Bar, a Plaza, a Trade room/Bazaar, and a Hangar, probably more if I can. Meanwhile here're 2 shots of the docks, and a generic corridor.
Critiscisms are welcome. But please don't ask for perfection, hehe.
I'll be making a Bar, a Plaza, a Trade room/Bazaar, and a Hangar, probably more if I can. Meanwhile here're 2 shots of the docks, and a generic corridor.
A Step Into Oblivion
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Leave me be to sleep forever,
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Wery Wery Nice!
I think the shadows are close to perfect.
Sun shadows tend to be sharp when looked from a distance, the "softness" of sun lighting is mostly on ambient occlusion stuff and radiosity - try to enable those, but leave the shadows sharp as they are.
Gorgeous.
Some more inside shots would be needed, though, and you may want to loose that ship there - ships should be rendered separately, if you with, to allow animation. Ships, people, anything that might move goes in that category.
Some needed inside shots: trading room, bar, ship dealer / ship upgrade & repair.
I think the shadows are close to perfect.
Sun shadows tend to be sharp when looked from a distance, the "softness" of sun lighting is mostly on ambient occlusion stuff and radiosity - try to enable those, but leave the shadows sharp as they are.
Gorgeous.
Some more inside shots would be needed, though, and you may want to loose that ship there - ships should be rendered separately, if you with, to allow animation. Ships, people, anything that might move goes in that category.
Some needed inside shots: trading room, bar, ship dealer / ship upgrade & repair.
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- Artisan Extraordinaire
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Okay.
I thought you meant the interior shots.
The dock render seems alright to me. It's morning, so I thought shadows should be like that. But okay, I'll go for fuzzier shadows and I'll get rid of the ships.
I finished the bazaar render anyway. Looks bad but not that bad. It has links to the trade spots, but not the trade spots themselves. I'll gte to work on the mentioned areas. tnx
Here's the bazaar. Actually more of an empty street. lol.
I thought you meant the interior shots.
The dock render seems alright to me. It's morning, so I thought shadows should be like that. But okay, I'll go for fuzzier shadows and I'll get rid of the ships.
I finished the bazaar render anyway. Looks bad but not that bad. It has links to the trade spots, but not the trade spots themselves. I'll gte to work on the mentioned areas. tnx
Here's the bazaar. Actually more of an empty street. lol.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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@Klauss:
I don;t really know how to use 3dsmax's ambient occlusion. But If you mean ambient occlusion with directional lighting, maybe I can do that. I'll try it.
@light_gemini
hehe. thnks.
@stevie_d:
I tried that once, when I was still green in modeling. But yeah, after I finsih this I'll go for frontier scapes.
I don;t really know how to use 3dsmax's ambient occlusion. But If you mean ambient occlusion with directional lighting, maybe I can do that. I'll try it.
@light_gemini
hehe. thnks.
@stevie_d:
I tried that once, when I was still green in modeling. But yeah, after I finsih this I'll go for frontier scapes.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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hey i reactiv this thread because i thought is so bad Oblivion work a lot for this base background and we never use ??? and after we ask for help
and Now Oblivion give all very good shill too the "dark af universe"
i do a lot of SPace station we can use bot AF universe and VS i think is not a problem if he want offers us off course !!!!
and Now Oblivion give all very good shill too the "dark af universe"
i do a lot of SPace station we can use bot AF universe and VS i think is not a problem if he want offers us off course !!!!
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Do not know what happened to these Fendorin but if they are lost it's a major goof on our part.
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Re: Generic Spaceport Backgrounds
anyone with a copy of these and other lost oblivion works as well?
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Re: Generic Spaceport Backgrounds
Did you email Oblivion?
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- Elite
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Re: Generic Spaceport Backgrounds
not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: Generic Spaceport Backgrounds
If that fails too, you can try contacting him through his profiles on the Angels Fall First: Planetstorm and Xonotic forums. He was active in those places more recently and most forums send out an email notification when someone receives a PM, so that is your best bet. In fact it looks like you can send him an email through the xonotic account explicitly as well.pheonixstorm wrote:not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.
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Re: Generic Spaceport Backgrounds
Been playing around a bit how a spaceport in vegastrike could look like - in contrast to single landing platforms. Didnt find much about vegastrike faction architecture, though....
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Re: Generic Spaceport Backgrounds
Looks nice...
The ships can be done in 3D and dynamically... did you know?
There's support for rendering arbitrary ships on base screens.
The ships can be done in 3D and dynamically... did you know?
There's support for rendering arbitrary ships on base screens.
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Re: Generic Spaceport Backgrounds
Yeah, I know. They dont look good on these planetary spaceport screens imho, cause they are rendered clear, without any haze or atmosphere effects and, mostly (or at least i havent managed to change it) with other lighting settings as the background pic. For the foreground it is OK, but not for the background. At least my 2 cents...The ships can be done in 3D and dynamically... did you know?
There's support for rendering arbitrary ships on base screens.