Generic Spaceport Backgrounds
Moderator: pyramid
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- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Generic Spaceport Backgrounds
That could be fixed.
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- Expert Mercenary
- Posts: 893
- Joined: Thu Jul 08, 2010 11:43 pm
- Location: Sol III North American Continent
Re: Generic Spaceport Backgrounds
If so....
Would it be possible to render the entire base over a background? Walking bases need much more development, but rendered static (or semi static) bases might kick up the feel of the game.
Would it be possible to render the entire base over a background? Walking bases need much more development, but rendered static (or semi static) bases might kick up the feel of the game.
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- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Generic Spaceport Backgrounds
Yes, but that requires a little modification on the base API.
Right now, what's rendered is a specific unit. If you wanted to render base interiors, even static, the API would have to reference mesh files, rather than units (we wouldn't have full-fledged units to render).
I don't expect it to be a difficult task, though. It's been on the to-do list for a while now. With rendered bases, you could have camera movements that add a lot of spice, even if the base isn't fully walkable, the camera movements would be nice.
Right now, what's rendered is a specific unit. If you wanted to render base interiors, even static, the API would have to reference mesh files, rather than units (we wouldn't have full-fledged units to render).
I don't expect it to be a difficult task, though. It's been on the to-do list for a while now. With rendered bases, you could have camera movements that add a lot of spice, even if the base isn't fully walkable, the camera movements would be nice.
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- Expert Mercenary
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- Joined: Thu Jul 08, 2010 11:43 pm
- Location: Sol III North American Continent
Re: Generic Spaceport Backgrounds
Then comes the content development.... *ugh* I do think it would make for nice visuals. And avoid the occasional landing from a dark area and having a well lit docking bay and a nearly black ship.
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- Bounty Hunter
- Posts: 152
- Joined: Sun Jul 28, 2013 12:16 am
- Location: Los Angeles, CA, USA
Re: Generic Spaceport Backgrounds
Just looking at some old contributed work, there is so much great stuff, I really wish this could be added to the game.
Great job!
Great job!