Generic Spaceport Backgrounds

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Generic Spaceport Backgrounds

Postby Oblivion » Sun Oct 22, 2006 10:56 pm

Hi. I got tired with UV mapping and ship modeling for a bit, so decided to make some backgrounds.

Critiscisms are welcome. :) But please don't ask for perfection, hehe. :lol:

I'll be making a Bar, a Plaza, a Trade room/Bazaar, and a Hangar, probably more if I can. Meanwhile here're 2 shots of the docks, and a generic corridor.

Image

Image

Image

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Postby Kangaroo » Sun Oct 22, 2006 11:38 pm

Your skill with texturing got up another fantastic base. 8)

Does your 3DStudio have any global illumination settings? That way you could evade the super-sharp shadows.
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Postby Oblivion » Mon Oct 23, 2006 12:23 am

Yep. It does, but... :) I sharpened the shadows intentionally. Why is it bad?
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Postby Kangaroo » Mon Oct 23, 2006 1:21 am

I think it looks a bit strange. Why not combine the ambient light and shadows with the sharp shadows from the sun source?
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Postby loki1950 » Mon Oct 23, 2006 7:23 am

nice :D good perpective

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Postby klauss » Mon Oct 23, 2006 1:37 pm

Wery Wery Nice!

I think the shadows are close to perfect.
Sun shadows tend to be sharp when looked from a distance, the "softness" of sun lighting is mostly on ambient occlusion stuff and radiosity - try to enable those, but leave the shadows sharp as they are.

Gorgeous.

Some more inside shots would be needed, though, and you may want to loose that ship there - ships should be rendered separately, if you with, to allow animation. Ships, people, anything that might move goes in that category.

Some needed inside shots: trading room, bar, ship dealer / ship upgrade & repair.
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Postby Oblivion » Thu Oct 26, 2006 3:39 am

Okay.

I thought you meant the interior shots.

The dock render seems alright to me. It's morning, so I thought shadows should be like that. But okay, I'll go for fuzzier shadows and I'll get rid of the ships.

I finished the bazaar render anyway. Looks bad :P but not that bad. It has links to the trade spots, but not the trade spots themselves. I'll gte to work on the mentioned areas. tnx

Here's the bazaar. Actually more of an empty street. lol. :lol:

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Postby light_gemini » Thu Oct 26, 2006 12:16 pm

Great work Oblivion! :D It doesnt look that bad.
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Postby klauss » Thu Oct 26, 2006 1:25 pm

Ambient occlussion is all it needs.
So the ground near objects looks darkish.

Great job.
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Postby Stevie D » Fri Oct 27, 2006 5:39 am

Beautiful work, Oblivion. Some of the game's planetside graphics scream 'placeholder' and desperately need replacing.

For your next trick, how about some 'frontier outpost' style backdrops for those harsh, barely-populated arid and rocky worlds?
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Postby Oblivion » Sat Oct 28, 2006 3:09 am

@Klauss:

I don;t really know how to use 3dsmax's ambient occlusion. But If you mean ambient occlusion with directional lighting, maybe I can do that. I'll try it. :wink:

@light_gemini

hehe. thnks.

@stevie_d:

I tried that once, when I was still green in modeling. But yeah, after I finsih this I'll go for frontier scapes. :)
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Postby Dark-Blood-Hound » Sat Jan 06, 2007 12:37 pm

Woooooaahhh, that is some SERIOUSLY good work you've got there, I think that would be an EXCELLENT fit. :D
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Postby Fendorin » Fri Jun 27, 2008 6:04 pm

hey i reactiv this thread because i thought is so bad Oblivion work a lot for this base background and we never use ??? and after we ask for help
and Now Oblivion give all very good shill too the "dark af universe"
i do a lot of SPace station we can use bot AF universe and VS i think is not a problem if he want offers us off course !!!!
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Postby loki1950 » Fri Jun 27, 2008 6:10 pm

Do not know what happened to these Fendorin but if they are lost it's a major goof on our part.

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Postby ace123 » Sat Jun 28, 2008 2:24 am

I don't think I ever saw these -- they aren't in my backup folder either, but they do look amazing. These really should have gone with the 0.5 release.

Thanks for pointing this thread out Fendorin.
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Postby lee » Sat Jun 28, 2008 4:33 am

Looks great :)

If you find the bazaar too empty, placing a bench or two to sit on might break up the emptiness.
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Postby Oblivion » Fri Aug 22, 2008 6:03 pm

Horrors! My old works! :lol:
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Postby pyramid » Tue Aug 26, 2008 4:10 am

Better than no works at all, isn't it?
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Re: Generic Spaceport Backgrounds

Postby pheonixstorm » Sat Oct 15, 2011 2:23 am

anyone with a copy of these and other lost oblivion works as well?
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Re: Generic Spaceport Backgrounds

Postby charlieg » Sat Oct 15, 2011 7:54 am

Did you email Oblivion?
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Re: Generic Spaceport Backgrounds

Postby pheonixstorm » Sat Oct 15, 2011 2:34 pm

not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.
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Re: Generic Spaceport Backgrounds

Postby Deus Siddis » Sun Oct 16, 2011 8:43 pm

pheonixstorm wrote:not yet. Faster to ask here before sending out an email. Provided we still have a valid email address.


If that fails too, you can try contacting him through his profiles on the Angels Fall First: Planetstorm and Xonotic forums. He was active in those places more recently and most forums send out an email notification when someone receives a PM, so that is your best bet. In fact it looks like you can send him an email through the xonotic account explicitly as well.

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Re: Generic Spaceport Backgrounds

Postby esgaroth » Mon Mar 05, 2012 1:47 am

Been playing around a bit how a spaceport in vegastrike could look like - in contrast to single landing platforms. Didnt find much about vegastrike faction architecture, though....
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Re: Generic Spaceport Backgrounds

Postby klauss » Mon Mar 05, 2012 9:26 am

Looks nice...

The ships can be done in 3D and dynamically... did you know?

There's support for rendering arbitrary ships on base screens.
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Re: Generic Spaceport Backgrounds

Postby esgaroth » Tue Mar 13, 2012 10:30 am

The ships can be done in 3D and dynamically... did you know?

There's support for rendering arbitrary ships on base screens.

Yeah, I know. They dont look good on these planetary spaceport screens imho, cause they are rendered clear, without any haze or atmosphere effects and, mostly (or at least i havent managed to change it) with other lighting settings as the background pic. For the foreground it is OK, but not for the background. At least my 2 cents...
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