let's farm postcount again

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etheral walker
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let's farm postcount again

Post by etheral walker »

Ok, finally reached my old and abandonned flat after more than 1 year of travelling;p
It seems some other modelers took the relay during my trips;p
first task will be try to find what have changed in VS during last year, finish the models I began with Nozmajner and JackS... read all the forum to find the new stuffs about the ins and outs of modeling/texturing :/ will take time;p
Shortly, any noticeable changes in 3d engine I need to know? did VS made the way to ogre3d? are custom 3d cockpits useables?
I will try the cvs (svn so....) later today and dig a bit the data folder;p
Last edited by etheral walker on Mon Sep 11, 2006 1:53 pm, edited 1 time in total.
I see dead polygons....
loki1950
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Post by loki1950 »

nice to see your handle agian no Ogre3D yet and there are some new cockpits in-game.

Enjoy the Choice :)
jackS
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Post by jackS »

Welcome back :)
dandandaman
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Post by dandandaman »

Good to see you again :-)

Dan
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Oblivion
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Post by Oblivion »

Welcome back indeed. :wink:

tho technically it's not "back" in my case as I never had the chance to have had your acquaintance. :lol:

looking forward to getting pointers from you for some of the ships. :D
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Of things that will never be...
klauss
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Post by klauss »

How odd - I thought I had said it, but apparently I haven't - shame on me:

Welcome back.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
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hurleybird
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Post by hurleybird »

Salutations, old VS vet.
Zeog
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Post by Zeog »

Indeed, welcome back!
Looking really forward to the models of Nozmajner's concepts!
etheral walker
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Post by etheral walker »

It seems the cvs is quite old, but I progressed a bit on textures during the week end for those ones, soon tm so;p
I see dead polygons....
Zeog
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Post by Zeog »

We're using SVN now instead of CVS! Maybe that's why you find cvs to be quite old?
Browse here: http://svn.sourceforge.net/viewvc/vegastrike/trunk/
etheral walker
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Post by etheral walker »

yes it seems;p
I see dead polygons....
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