Cedecy model attempt remake..
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- Mercenary
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Cedecy model attempt remake..
Hi.
I have decided to dump the old cedecy models because someone was right, the ships were too boxy looking.
So I'm gonna try again this time with the main shape with a different style of it.
They are not supposed to be professionally perfect. I tried chamfering as much as I can and there we go.
It still needs to have some detail but I don't know where.
I have decided to dump the old cedecy models because someone was right, the ships were too boxy looking.
So I'm gonna try again this time with the main shape with a different style of it.
They are not supposed to be professionally perfect. I tried chamfering as much as I can and there we go.
It still needs to have some detail but I don't know where.
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- Artisan Extraordinaire
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well, looks better, honestly.
one thing I've learned recently though, the shape of the model rarely matters, except fiction-wise of course (with this ship probably being LIHW or forsaken), it's all in the texturing.
one more thing: the forward guns? don't model them. At least place a hardpoint placement there with target vertices.
one thing I've learned recently though, the shape of the model rarely matters, except fiction-wise of course (with this ship probably being LIHW or forsaken), it's all in the texturing.
one more thing: the forward guns? don't model them. At least place a hardpoint placement there with target vertices.
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- Mercenary
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I would say yes to removing the foward gun mounts on the ships if there is some existing actual guns models out there but I have a hard time trying to find a reason why gun models should be removed.
Unless if I can remove the actual mounted gun models, and put seperate gun mesh for the chassias just incase if actual gun models come out, I would say sure.
But really I don't know what a target-vertices really mean.
p.s. I also do plan to put my models in various other games that I create is the reason why I decided to leave the foward guns glued to the models for now.
Unless if I can remove the actual mounted gun models, and put seperate gun mesh for the chassias just incase if actual gun models come out, I would say sure.
But really I don't know what a target-vertices really mean.
p.s. I also do plan to put my models in various other games that I create is the reason why I decided to leave the foward guns glued to the models for now.
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My mistake. I got the impression from JackS' instructions once that guns should be modelled separately. It's not the case apparently.
Though guns mounted that way remain permanent, methinks, unchangeable, since it's not technically a hardpoint.
me neither. just a vague impression of placing those square thingies on certain vertices of the mesh.But really I don't know what a target-vertices really mean.
I've tried to set target vertices once, and it ended up jumbled. Find it in the wiki, there's some info about that there.
So how's this model going?
btw, my new model got guns that modelled along with the mesh too, but I don't know if that's good or bad... I'll have to ask our VS pantheon first.
( proceeds to light candles and burn incense...)
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Mercenary
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The model may be just about finished(the final looks slightly different then the picture I posted). Especially with the second one. They are over ~500 polies.
Here are the pics for the other ships(hope they are viewable).
Tazel WIP:
http://strike9.com/file.aspx?path=/spac ... elwip1.jpg
http://strike9.com/file.aspx?path=/spac ... elwip2.jpg
http://strike9.com/file.aspx?path=/spac ... elwip3.jpg
Tengel WIP:
http://strike9.com/file.aspx?path=/spac ... elwip1.jpg
http://strike9.com/file.aspx?path=/spac ... elwip2.jpg
http://strike9.com/file.aspx?path=/spac ... elwip3.jpg
Back and rightside needs more detail added to it.
Both models still need a little more details but. I'm still brainstorming on where to add them. But mabie it should be kept like that so it woulden't be so over overwhelming and time consuming when it comes to UV Mapping.
Here are the pics for the other ships(hope they are viewable).
Tazel WIP:
http://strike9.com/file.aspx?path=/spac ... elwip1.jpg
http://strike9.com/file.aspx?path=/spac ... elwip2.jpg
http://strike9.com/file.aspx?path=/spac ... elwip3.jpg
Tengel WIP:
http://strike9.com/file.aspx?path=/spac ... elwip1.jpg
http://strike9.com/file.aspx?path=/spac ... elwip2.jpg
http://strike9.com/file.aspx?path=/spac ... elwip3.jpg
Back and rightside needs more detail added to it.
Both models still need a little more details but. I'm still brainstorming on where to add them. But mabie it should be kept like that so it woulden't be so over overwhelming and time consuming when it comes to UV Mapping.
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- Artisan Extraordinaire
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I like the Tazel!
Tengel looks nice too, tho.
Details can be added to the texture too, so you won't need to UV map them and take up valuable map space.
They could do with a bit of chamfering on the edges tho. Just so that it won't appear sharp. with a polycount of ~500, you could afford that surely.
Tengel looks nice too, tho.
Details can be added to the texture too, so you won't need to UV map them and take up valuable map space.
They could do with a bit of chamfering on the edges tho. Just so that it won't appear sharp. with a polycount of ~500, you could afford that surely.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Confed Special Operative
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Cedecy means a name for a ship style set(aka chassias). The idea of a ship chassias came from an old skool online space trading game called NetDiaspora, and Freelancer combined.
A name that just happen to come up in my own random name generator program I made a while ago.
It adds more originality than using the same old common name elsewhere.
It's not a seperate mod(because I have no or very little c++ coding experience), but it can be good for a 3rd party addon for the VS universe.
A name that just happen to come up in my own random name generator program I made a while ago.
It adds more originality than using the same old common name elsewhere.
It's not a seperate mod(because I have no or very little c++ coding experience), but it can be good for a 3rd party addon for the VS universe.
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- Mercenary
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A new ship WIP.
The execus: The heavy fighter/bomber.
http://strike9.com/file.aspx?path=/spac ... uswip1.jpg
http://strike9.com/file.aspx?path=/spac ... uswip2.jpg
http://strike9.com/file.aspx?path=/spac ... uswip3.jpg
The execus: The heavy fighter/bomber.
http://strike9.com/file.aspx?path=/spac ... uswip1.jpg
http://strike9.com/file.aspx?path=/spac ... uswip2.jpg
http://strike9.com/file.aspx?path=/spac ... uswip3.jpg
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- Confed Special Operative
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O.o I like it! Looks heavy. But what about the old ships, the green and red ones? Are they a part of cedecy too? I like them, I was so inspired of them that I made lots of similar looking ships myself. But maybe you are copyrighting the style Anyway, If I am to make my own mod some time in the future, then I'd better build the ships now. My hard-drive is full of ships and I'm full of ideas.
"Enjoy the Choice" - A very wise man from Ottawa.
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I would assume that guns on a ship can be destroyed separatly, that's whyOblivion wrote:
My mistake. I got the impression from JackS' instructions once that guns should be modelled separately. It's not the case apparently.
Though guns mounted that way remain permanent, methinks, unchangeable, since it's not technically a hardpoint.
me neither. just a vague impression of placing those square thingies on certain vertices of the mesh.But really I don't know what a target-vertices really mean.
I've tried to set target vertices once, and it ended up jumbled. Find it in the wiki, there's some info about that there.
So how's this model going?
btw, my new model got guns that modelled along with the mesh too, but I don't know if that's good or bad... I'll have to ask our VS pantheon first.
( proceeds to light candles and burn incense...)
they should be a separat model so that you can exchange a working looking gun model with a destroyed looking one.