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light tag

Posted: Thu May 29, 2003 12:21 pm
by etheral walker
is there a way to define a light in an xmesh file?

Posted: Thu May 29, 2003 12:39 pm
by pontiac
You mean something like point light source, spot light sources?
I don't think lights are supported (please correct me anyone?)

Pontiac

Posted: Thu May 29, 2003 6:30 pm
by Duality
Mabie indicator blinking lights that appear on ships?? Like on the airplanes.

Posted: Thu May 29, 2003 7:36 pm
by hellcatv
the blinking lights in the current CVS data4.x are very nice

you guys can borrow those animated textures for your blinkenlights

Posted: Thu May 29, 2003 9:04 pm
by peteyg
I've added some blinking lights to my trek ships, and they really add a lot.

It's not so hard to do it yourself. Just make three perpendicular squares, map a blinking circle texture to them... place them around your ship model in wings3d. combine them into a single mesh. export it, and set the mesh blend equal to ONE ONE, and you've got it.

The blink animation I did has the blink come on fast, and slowly shrink/fade. It looked way cool.