unable to use a cockpit
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- Elite
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unable to use a cockpit
hello, could a develloper check my file?
find it on jerome.desbordes.free.fr/confed ,it is the tarball
find it on jerome.desbordes.free.fr/confed ,it is the tarball
I see dead polygons....
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Just looked at the file:etheral walker wrote:found the problem...
</Material>
</Mesh>
at the end of the file
renamed to cockpitsimplifie.xmesh.xml -> easy check in mozilla
Code: Select all
XML Parsing Error: no element found
Location: file:///H:/test/etheral/cockpit.tar/cockpit/bomberj-cockpit.cpt/cockpitsimplifie.xmesh.xml
Line Number 3269, Column 1:
the end tags are lost.
did my plugin forgot this, or how did you do the file (simplified???)
How does it look in VS?
Pontiac
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the problem is fromù your plugin
the cockpit has has a problem; 2 bad vertices:
I tried with many models, same problem each time.
I'm actully working on the interior of a base ship. I created a ship unable to roll left and right, but with a human form. It can then walk in the "cockpit", but can I made it interact with objects?
EG: I got a walking perso on the controller bridge of a big straship, can I take the control of a computer to pilot this ship?
PS: I posted a low poly version of a fighter on my ftp
the cockpit has has a problem; 2 bad vertices:
I tried with many models, same problem each time.
I'm actully working on the interior of a base ship. I created a ship unable to roll left and right, but with a human form. It can then walk in the "cockpit", but can I made it interact with objects?
EG: I got a walking perso on the controller bridge of a big straship, can I take the control of a computer to pilot this ship?
PS: I posted a low poly version of a fighter on my ftp
I see dead polygons....
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Which version of my plugin do you use?etheral walker wrote:the problem is fromù your plugin
the cockpit has has a problem; 2 bad vertices:
I tried with many models, same problem each time.
i tried to export the wings file (cockpitsimplifie.wings) and had no problems (all tags are complete).
Please look if you have Cockpit export in the export options activated (this does not work, see here)
The plugin can not export a functional cockpit right now.
You can only use it for ship geometry.
Sorry, but it's some creepy work to implement this and will last some time.
I don't think this is possible with vegastrike (yet).I'm actully working on the interior of a base ship. I created a ship unable to roll left and right, but with a human form. It can then walk in the "cockpit", but can I made it interact with objects?
EG: I got a walking perso on the controller bridge of a big straship, can I take the control of a computer to pilot this ship?
i like your ships better and betterPS: I posted a low poly version of a fighter on my ftp]
Pontiac
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I'm texturing 3 new ships ( a scout, a "2 players in the same ship" escorter and an heavy bomber, slow, easy to kill, but not good to have near your base
I didn't used the special function for cockpit wings, I studied an old one an modified an old one.
Currently working on a complete race, something like former army who was big in the past, guided by honor, but know outdated but powerfull (something like huge firepower but electronics really crapy)
Personnaly think it will rock. Not really fond of creating a mod, as far as I'm fond of actual content, but do think people don't exploit all possibilities.
example: I moddeled the interior of a big starship, a ship unable to roll, and a mission where this "ship" in located in this interior: quake 3 might fuck, I don't care, I got vegastrike
For this the only problem "docking" on a computer to take the control of the ship, or trading.
PS: my ftp is updated after each big modification
I didn't used the special function for cockpit wings, I studied an old one an modified an old one.
Currently working on a complete race, something like former army who was big in the past, guided by honor, but know outdated but powerfull (something like huge firepower but electronics really crapy)
Personnaly think it will rock. Not really fond of creating a mod, as far as I'm fond of actual content, but do think people don't exploit all possibilities.
example: I moddeled the interior of a big starship, a ship unable to roll, and a mission where this "ship" in located in this interior: quake 3 might fuck, I don't care, I got vegastrike
For this the only problem "docking" on a computer to take the control of the ship, or trading.
PS: my ftp is updated after each big modification
I see dead polygons....
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Looking good! textures look a little low-res but thats my only point of criticizim. It would be really cool to have cockpits where you could look all around the cockpit (using camera). This would be awesome for cap-ships .
How many cockpits are you going to do anyhow? Are you planning to do seperate cockpits for side/back/turret view as well? that would be really cool.
How many cockpits are you going to do anyhow? Are you planning to do seperate cockpits for side/back/turret view as well? that would be really cool.
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I have a turet cockpit (look like ww2 machine gunner place,a spheric iron cage, but more "spacy" and waiting for vwep project to provide the guns), a capital ship interior (maybe assume to drive it like a little fighter, but with huge inertia, many turrets and a main gun with a very long init sequence), a little bomber cockpit, more round that the screenshot I posted. I will publish them as soon as they are ok (texture+models) and ready to use.
I see dead polygons....
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yep, redoing huds maybe interesting, I saw some posts on this topic. By writing the post on voice system, I asked myself if it is really necessary to have on screen communication and mission log. Maybe those informations should be stored in a journal, accessible by the same way as the map?
I see dead polygons....
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we made sure that no matter which way the polygons were drawn, the "right" one would be in teh front
i.e. from the viewing location of the head, no polygons were overlapping
i.e. from the viewing location of the head, no polygons were overlapping
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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