Poll Part1: Voting gas giant surface textures

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

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Which gas giant surface texture do you favor?

Gas Giant 018
1
4%
Gas Giant 018
1
4%
Gas Giant 061
5
18%
Gas Giant 061
5
18%
Gas Giant 099
2
7%
Gas Giant 099
2
7%
Gas Giant 136
2
7%
Gas Giant 136
2
7%
Gas Giant 146
1
4%
Gas Giant 146
1
4%
Gas Giant 149
1
4%
Gas Giant 149
1
4%
Gas Giant 152
0
No votes
Gas Giant 152
0
No votes
Gas Giant 162
0
No votes
Gas Giant 162
0
No votes
Gas Giant 164
2
7%
Gas Giant 164
2
7%
Gas Giant 196
0
No votes
Gas Giant 196
0
No votes
 
Total votes: 28

pyramid
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Poll Part1: Voting gas giant surface textures

Post by pyramid »

Several (9) gas giant planet surfaces are due for replacement:
*gas_dwarf.png
*gas_giant.png
*gas_giant2.png
*gas_giant3.png
*gas_giant4.png
*gas_giant5.png
*gas_medium.png
*gas_midget.png
*gas_midget1.png

I am posting here a poll to select new replacement surfaces for gas giants. The winners of the poll will be committed to svn as soon as there can be seen enough favorites.

Please open the textures preview link in a new window or tab for easier reference when voting:
http://space3d.no.sapo.pt/gallery_gasgi ... part1.html

Those textures were created with POV-Ray using my own procedural routines. Out of the many samples I have selected those with personality and character. I hope you like them.

Please vote for your favorite.
Last edited by pyramid on Wed Jul 19, 2006 1:55 pm, edited 2 times in total.
loki1950
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Post by loki1950 »

pyramid 8) textures they remind me of some great marbles i had when i was a kiddie :lol: the keepsees.

Enjoy the Choice :)
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Post by charlieg »

Argh, too many to choose from. Generally I prefer the more detailed ones, they look stormy.
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Post by charlieg »

It doesn't help that the link you gave doesn't match the poll - planet numbers are different. I'm not going to cross check all the numbers, but for instance 017 is only on the gallery and 018 is only on the poll.
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Post by pyramid »

Ok, ok, now the web pages for part1 and part2 are separated and the numbers on the page match the numbers in the poll. In addition, two columns can be now seen also in IE.

The reason is that I had planned to join all 20 surfaces in one poll, but this was over the limit, so I had to separate them, and could only this morning try it out on IE.

Hope this is more frienly now.
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Post by klauss »

164, 149 & 061 are quite decent.
In fact, they can complement the stormy ones.
But the rest... I just prefer the stormy ones.

For instance, 152, though definitely decent in terms of subtlety (it doesn't show any obvious defect), it's too subtle to be interesting. Sad, because the "spot pattern" seems about right. Hm... don't throw it away, adding cloud layer shadows to it might improve it beyond expectations: I've noticed that my volumetric cloud algorithms tend to work much better with seemingly uniform color maps. But that's for earth, I don't think gas giants would appreciate uniformity - I dunno.
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pyramid
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Post by pyramid »

Actually, I love the 152 exactly because of it's subtlety. This pics in the link are small and unable to show all the detail. It should look great in close orbit with a hires map. Of course, finally the community choice will end up ingame. Hmm...definitely will not throw away this one.

Are your volumetric cloud algorithms already committed to svn? On which planets can I see them?
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Post by klauss »

No, I have the shaders and mostly everything set up in my local copy of the Ogre port. Didn't commit yet as it's a bit sloppy, and recent developments (like a cooler getting busted) stopped me cold on that front (can't de-sloppify until I fix it).
But I can rather easily (though not entirely automatically) do bakings to texture, so the results can be somewhat used ingame (the bakings would add some ambiguous shadow patterns to add detail).
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pyramid
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Post by pyramid »

I think the previews are already excellent. Good work. Eagerly waiting to see this effort released.
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Post by Shark »

I tried creating a random solar system generator in POV-Ray (http://www.geocities.com/Area51/Quadran ... larsys.htm). I doubt you could use it for the generation of your textures, though.
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Post by pyramid »

Nice work, shark.
You're right though, I can't use your textures for vs. However I might want to copy some of your ideas. E.g. planet 2 from scene 1 has nice surface features.
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