Final renders for shield systems
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Final renders for shield systems
shield 512x512px
shield 128x128px
shield2 512x512px
shield2 128x128px
shield3 512x512px
shield3 128x128px
shield4 512x512px
shield4 128x128px
there will be one more here but since one of my 256MB RAMS malfunctioned recently, it will render probably an hour or two.
how do you like the new shields ?
shield 128x128px
shield2 512x512px
shield2 128x128px
shield3 512x512px
shield3 128x128px
shield4 512x512px
shield4 128x128px
there will be one more here but since one of my 256MB RAMS malfunctioned recently, it will render probably an hour or two.
how do you like the new shields ?
Last edited by ergo on Mon May 15, 2006 9:08 pm, edited 1 time in total.
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I'm reduced to pidgin'. Ameeezing.
I really like the way they increase in number, rather than change appearance.
Yep, the models would be nice to have, if ever you guys think of a way to view a rotating image of the ship part you're purchasing....
I really like the way they increase in number, rather than change appearance.
Yep, the models would be nice to have, if ever you guys think of a way to view a rotating image of the ship part you're purchasing....
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1 frame of the last one renders about 1 hour ( not to mention that one im goin to commit today )Oblivion wrote: Yep, the models would be nice to have, if ever you guys think of a way to view a rotating image of the ship part you're purchasing....
so for 1 sec animation you would have to render it 24h i dont really want to do that and i dont have rendering farm at home
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No, no. Not renders. I meant the mesh itself. The Ogre port will probably take care of rotating it. But that's just hypothetical.
I have the same problems when rendering really detailed models. Mine takes about an hour (see base backgrounds thread) per frame at 2731x2048 res, jpg. And it hogs 100% of my CPU. So I could open other programs only on the risk of hanging everything up OR I could wait in silence, get away and do something else, or comandeer the cd player.
I have the same problems when rendering really detailed models. Mine takes about an hour (see base backgrounds thread) per frame at 2731x2048 res, jpg. And it hogs 100% of my CPU. So I could open other programs only on the risk of hanging everything up OR I could wait in silence, get away and do something else, or comandeer the cd player.
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it will be able for sure , but why bother if a render will alway a lot better quality then 3d model ? if we really want things moving i would advise using prerendered animationsOblivion wrote:No, no. Not renders. I meant the mesh itself. The Ogre port will probably take care of rotating it. But that's just hypothetical.
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Sure it can (will)... having 3D content seamingly blend with 2D content in the GUI is one of my main goals.Oblivion wrote:No, no. Not renders. I meant the mesh itself. The Ogre port will probably take care of rotating it. But that's just hypothetical.
But you won't get that level of niceness, though. Sometimes, renders are best.
You'll be able to have movies, if you want
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For you information, I had uploaded all the upgrade pictures from Silverain and moved the other upgrade pictures to data4.x/textures/upgrades, IIRC (svn server is down right now).jackS wrote:I've committed the images to data4.x/textures/cargo
A picture for shield existed already but these ones look way fancier! Thumbs up!
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oops. I'll move them then, to be consistent.Zeog wrote:For you information, I had uploaded all the upgrade pictures from Silverain and moved the other upgrade pictures to data4.x/textures/upgrades, IIRC (svn server is down right now).jackS wrote:I've committed the images to data4.x/textures/cargo
A picture for shield existed already but these ones look way fancier! Thumbs up!
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So Ogre will not totally make bases walkable? It will just make some ships fly by, people moving, light winking, etc? Because I can't imagine getting FPS/RPG Style navigation through a base (which is nice, but seems way too ambitious, not to mention the quality of results will probably be less than with renders).having 3D content seamingly blend with 2D content in the GUI is one of my main goals.
So, a freelancer style of a base then? With cameras and stuff and a static background? Renders do look better than OpenGL made stuff. Especially stuff like ergo's making.
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