Requesting Ship Models in .3ds Format & Texture Maps

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Oblivion
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Requesting Ship Models in .3ds Format & Texture Maps

Post by Oblivion »

Hi. Anyone who has worked in making the models for the ships, can I have copies of the models in .3ds format with the texture coordinates intact? As well as the textures used for the ships, especially the Rlaan and the Aeran ones. I would like to add a few VS ships in future base background renders and it would be difficult to recreate the ships on my own. :)
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Post by Kangaroo »

Doesn't the 3DS max have an import/export function? At least Wings and Blender has...

EDIT: If you need any of my models, I could send them to you in .3ds
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Oblivion
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Post by Oblivion »

It has. :wink:

What I meant was.. what formats does VS use and understand? If you have models in .3ds formats please send them and their textures (if possible) to me. email astepintooblivion@yahoo.com

thanks :D
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Post by chuck_starchaser »

I don't think anyone *has* 3ds versions of in-game ships. Mesher converts back and forth between the current game format (.bfxm) and what here we consider the lingua franca of mesh exchange: Wavefront .obj. You can check out the How To 's in the Wiki for mesher usage. Basically...
mesher aship.bfxm aship.obj obc
I hope Max imports .obj ...
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Post by Kangaroo »

chuck_starchaser wrote:I hope Max imports .obj ...
If no, I can help you.
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Ryder P. Moses
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Post by Ryder P. Moses »

It needs a plugin, but one that's freely available. That's kinda the standard answer to every 'can MAX do x' question.


And yeah, the guys who made the line of ships that're ingame now were gone long before even I came here, and I suspect backconverting will not preserve the texture coordinates.
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Post by Paslowo »

Actually I have one ship in the work for Vegastrike.
It will soon to come.

But it is being made in Wings3D.
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Post by Halleck »

Ryder P. Moses wrote:And yeah, the guys who made the line of ships that're ingame now were gone long before even I came here, and I suspect backconverting will not preserve the texture coordinates.
Yeah, Howard Day is gone. Strangelet still pops in from time to time, but I haven't seen any new models from him lately. Anyway he uses Cinema 4D.

Etheral walker is still around... I forget what suite he uses, though.
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Post by Ryder P. Moses »

Doesn't really matter, most commercial apps are at least vaguely intercompatible, in that they'll have at least one format they can export that the other can import without losing texture coords.
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Post by Halleck »

True, and chances are that there are .obj/.mtl versions of the game models around somewhere, since that's all that mesher accepts. (Although MAX has abysmal .obj export as I recall, from trying to clean up a model exported from max for Vega Trek.)

The base renders are different though, you'd probably have to ask Strangelet to export them if you wanted them for some reason.
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Post by Oblivion »

You mean the current Rlaan ships are gone?

Is the plugin for exporting/importing .obj free? Where? I've downloaded plugins for ogre by the way. :)

I cant open .bfxm mesh files. And the only one I can reasonably bank on is .3ds, as they have been mentioned for Blender and Wings somewhere. They do export that don't they?

I just need the models as "Parked" ships in base background.:)
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Post by Halleck »

Google is your friend!

http://www.google.com/search?q=obj+plugin+for+3ds+max
http://www.google.com/search?q=obj+import+for+3ds+max

Here's one:
http://www.fpsols.com/obj_import_3d.html

I'm not sure how many versions there actually are.. if there's more than one, try them all and see if you can find one that doesn't suck.
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Post by Oblivion »

Thanks :D Will search
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