is possible to have animated parts?

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etheral walker
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is possible to have animated parts?

Post by etheral walker »

I'moddeling a cockpit, and I need to know if it is possible to have animated part in it
I see dead polygons....
Duality
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Post by Duality »

Well.. wings3d is the only program that will support the export to .xmesh file and the program itself has no animation support.

iF your talking abuot animated textures.. its kind of possible.
pontiac
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Post by pontiac »

I have asked hellcatv before and he told me that the xmesh format is not animateable.
Maybe this will change in the future.

Until then the only way to animated something is by animate the texture.
(Search here for "Animation" or see the Revoker-ship as an example.

But i don't think the cockpit will every be animateable, because it is BSP-sorted.
(If you want to export a cockpit from wings: this will not work in the game, because of the lack of a bsp-sorting algorithm; i am working on this)

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scheherazade
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Post by scheherazade »

i think framed animation could be hacked in.

make each model an array of models.

and read in modelname_x where x is a frame number

then you would have a new xmesh for every frame.

it sounds dirty but thats how framed animation actually is. its just a bunch of copies of the same thing saved over and over. except this way it would be inseparate files instead of all in one.

then you could draw a model + index to select your frame.


but ideally it would be nice to support a compiled format like md3 or 3ds or obj, something you can easilly work with in editors, and where everything is in one place.

-scheherazade
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