BAR PATRON ART/COMM SCREEN VIDEO

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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Privateer Ferrius
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Post by Privateer Ferrius »

I'm sorry, I would, but there's a sign between you and I that reads "Don't feed the trolls."
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Post by chrisdn »

Privateer Ferrius...Thanks for intervening there mate. the guys does it over and over again and I don't suffer fools gladly if you know what I mean?

Back to what Oblivion set this forum up for.
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Post by Privateer Ferrius »

Working as a project director for three games at the same time in the past, I've learned to deal with people ;)

If he's a repeat offender, he really should be banned. This forum is for the development of Vegastrike and support thereof, it is not a soapbox to insult people. No where should be. If ye canna be respectful of the people here, then ye don't deserve to be here.
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Post by chrisdn »

my sentiments exactly.
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Post by Privateer Ferrius »

Now, back to the topic at hand, well more on topic than previously, I'd still go for some good renders of the WC1 characters. Spirit and Paladin especially, being my favourite wingmen :D
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Post by chrisdn »

Make them catroonesque rather than the Mark Hamill type characters from the later games and whoever it was in the movie
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Post by Oblivion »

Hey, where's my flak jacket?

Do you have some bad blood between you guys? Anyway, I want no part of the conflict. :)

As for the people you want concept arts for, I cant find it in your forum. I liked the concept luxury ship by the way. :) I can do 3d modelling for inorganic stuff a little, but I get impatient at texturing. My computer's sloooooow. So I can't do things like that ship of yours which obviously has hundreds of surfaces (not to mention the time it would take to render THAT on MY fossil machine). :roll:

Would it be, by any chance, amphibious humans? That would be nice, but first, I'd like to focus on what JackS asked me to do. Anyway, If you could email me a description of the factions , Maybe I'll be able to squeeze it in.
astepintooblivion@yahoo.com

Hey, can you perhaps be able to render planet/station backgrounds. I think I would need new bar environs in the near future. The bar tables will have problems with the fixer art again, I'm sure of that. It has something to do with the round tables. (it would be better if the tables do not show what is underneath them, or at least have straight edges). However, another idea is to have fixers STAND :!: around different locations in the bases. However, one task at a time. If you can, render the interiors of the ship, It would be easier. I'm still asking JackS for base/planet specific backgrounds to make the job of creating fixers much easier if not longer.
:?

Also for the Wing Commander stuff. Honestly, I havent played any Wing Commander games I can remember. I've seen the movie, if that counts... Ive played Freelancer, Freespace 2, Idependence Wars 2 - Edge Of Chaos, and not-of-the-genre but still relevant Master of Orion 3, Star Wars games, Orbital Resource base, and Homeworld 1 &2, :D I cant download privateer too because it's too big. 199 mb is not a small thing, considering Im in the Philippines and the mirrors sometimes dont help. So for any modders out there (even the VS main game), I hope the game/mods will be available in a series of smaller downloads for us people who pay for internet. :)

Here's the updated image of the "ISO" male I made. I'm thinking twice about making him ISO. He could be better off as a Privateer or something. I'll complete the lower half of his body, sometime tomorrow or the day after. If you don't like it, I won't get offended by comments. I'm just discovering graphic arts :)

Image

currently, I'm working on the Dgn/Shmrn Concept art.
Here's a peek. jackS hasn't yet approved it, but I was hoping for feedbacks before I start working on the textured art. JackS's original concept is on the box on the upper right.

Image
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Post by chrisdn »

It looks pretty creepy mate! Sent some descriptions over to you to read through, just give me a shout if you need more. If you send me an approximate design for the (a sketch or something) I can always try and model it and texture it for you. Just try to give me a rough idea of the materials you want etc.
My self and some other people were talking about a big galactic information network to be set onboard ships and stations. Might be something for you to apply your skills to. Ever thought about doing a prototype alien langauge? Not how it's spoken but more the symbology. Would be great to have it so the alien cockpits and attached systems can be built around the language.

Don't worry about Ryder and me...he tries to P me off whenever he can.
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Post by Oblivion »

Heh. Languages. Ooh. Languages. I just love fictional languages. I studied Elvish (Quenya) of Tolkien, The runic symbols etc. of The Elder Scrolls Series, tried to make my own rosetta stone once. Tried to memorize the hiragana, katakana, cyrillic, greek, arabic, and hebrew alphabets. made a lot of my own languages too. :lol: It's one of my passions (I know a lot about etymology too, since I speak 3 languages fluently, and a bit more or less pidgin on others).

Anyway, yeah, I can do symbols and stuff. But first, we really should standardize alien data. We cant put words into nonexistent mouths. :)
Ryder made some nice comments about ISO, so i hold no grudge against him. And I hold no grudge against you either. Im pretty pacifistic. 8)

Just scanned the sect descriptions you sent me. Will read them more closely when I back home in my PC. Are those for Vega Strike or a Mod? Anyway, I prioritize VS. Better for the main game to be completed first. get the 0 out of 0.4.3. :) For the sects, I'll see what I can do. You want concepts of them right? That should be quick. I'll have them about the next day after. Still busy on the Dgn/Shmrn concept.
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Post by chrisdn »

still don't know what ISO is. Your right about prioritising VS first. My story will be a mod but it is only in the early stages right now...building the models up etc. I'll then have to learn the VS engine...bugger!
As I mentioned before, if you have any specific models you want building then let me know and I'll do what I can
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Post by drvoke »

The ISO seem to be an anarchist/socialist collective of free individuals rebelling against fascist Confed hegemony.

Too bad they're just a 2 dimensional characiture at this point. I'd love to be part of the ISO rebelling against all odds against the percieved empirial ambitions of the Confed. ;)
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Post by chrisdn »

A good mix between socialism and anarchism! Why don't you draw up a rough guideline of the politics involved and submit it to the main VS developers...they may approve and make anew faction.

Shy bairns get nowt?
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Post by Oblivion »

:) Actually ISO's do actually exist ingame already. They even got their own fixer images (both women) though i'm not sure if they exist ingame and will offer missions.

Chris, I think working on a mod would not be a good idea at this time. Particularly since the main VS game is still so lacking. You could use you 3d modelling skills for the still unmodelled bases/ships. But a lot of people are doing that already.

Anyway, I was thinking you could help 3d rendered base backgrounds. couldn't do it myself for lack of skills and lack of RAM (:)). Have a look-see at the current base backgrounds, particularly the mining bases and the coeanic planet/arid planet backgrounds. I think backgrounds would be more on those lines. I havent yet got specific requests for you though. I'm still on the process of trying to visualize how alien worlds would look like. :roll:
Try to render one interior base background (anything, it wouldn't matter what things are there). at least 1024x768. Or contact any of the moderators. JackS is busy til sunday/monday though, im afraid.

Just suggesting though. :)
PS what does "Shy bairns get nowt" mean? I imagine it something like shy women get "nowt". If that's vulgar. no need to explain. :lol: is that cockney? gaelic?
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Post by chrisdn »

it means if you don't ask, you don't get...shy bairns(children) get nowt (nothing)....it's Geordie (North east UK around Newcastle)
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Post by Oblivion »

Heh. Anyway, I tried to render some base art on my own. Check these out. It can be used for an oceanic/archipelagic planet. I've also included an idea on bar conversations, as the YES NO interface is painfully ugly. I know its slapdash. This new one is ugly too. :) You might find it a bit better, though. My "ISO" fixer is in there. Don't worry about the text misspellings, had to hurry.

PS Chris, the descriptions of your "sects" were a bit confusing. It would be illogical for humans to move through only one evolutionary path based solely on profession. The descriptions were generalized, how would you, for example envision hermaphrodites that can (you know :wink: ) with themselves. Purty confusing. I can't form anything with my mind's eyes. Anyway, I'm going to be busy on non-VS matters until wednesday at the earliest, so I can't give you any concepts yet (if I can, at all :wink: )

Bar conversation:
Image

Oceanic base wireframe:
Image

Oceanic base 1:
Image

Oceanic base 2:
Image

Don't worry about the ugly green color, Ive already had some suspicions of my CRT monitor having gone busted (I set it higher than 60Hz when I frist got it and dont know sh-- about display settings, I think something got fried). In my screen these green towers look yellow, with only a greenish tinge when rendered. I'll have to buy a new monitor soon (it explains why the "ISO" fixer image was too bright.)
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Post by klauss »

Nice... they need to be rendered more... nicely, but the overall idea is very nice.

(by more nicely I mean some global illumination, atmospheric effects, postprocessing, things like that that make it more believable)
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Post by Ryder P. Moses »

Oblivion wrote:how would you, for example envision hermaphrodites that can (you know :wink: ) with themselves.
You need to ask this question... on the Internet?
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Post by Oblivion »

need to be rendered more... nicely
Thanks. There's still a problem with converting what I can do with my hands to what i can do with a keyboard and a mouse. :) Anyway, that's just a trial run. I think I'll stick to concepts. Base art modelling is too hefty. :roll: The maps were hurried. UVW mapping was slapdash. I guess I really need to be more patient in projects.. :)
You need to ask this question... on the Internet?
Don't quite get you... :) But when I think of hermaphrodites, I see plants and snails (I'm not playing with words here. :) I really mean plants and snails... TRUE hermaphrodites.) Anyway, I'm not really comfortable with discussing these things. :? No more on that topic, ok?
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Post by rigelan »

You know, I kinda like that silvery green color on the Aqua Base. I'm not sure it would look very good if it were yellow. Unless you're thinking you want it to look like a bouy or a submarine. . .
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Post by Oblivion »

Hmm hmm. Yellow Submarine. haha. Im not sure the beatles really meant submarines in that song. :) That was a gross thought. :lol:

Yeah, I agree. But silvery green looks too cartoony. :) Maybe if mixed with other colors. But what about a metal that is silvery green in its processed (alloyed) state?? :) Could be. But probably for most people out there, it just dpesnt blend in with th background, and doesnt fit with our preconceptions of all-metal space technology.

This is just the surface part of an underwater installation. :) At least that's my idea. Thanks for the encouragement. I'll try more primitive colorful background images. And better patience this time. This render was hurried. VERY hurried. :)
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Post by chrisdn »

Sorry I ain't replied for a bit Obnlivion but I've just started a new job and working 24/7 to get things in line. As far as the descriptions go I thought they were relatively straight forward. The hermaditic sect are the merchants. The merchants have many different body forms based aroubd their pusuit of pleasure.
You mention evolutionary paths...the whole idea of Atlantia and her Universe is that evolution didn't happen naturally but we did it too ourselves. Each sect thought they were better than each other and a massive war broke out.

Love the sketches by the way...some freaky looking creatures. You seem to like underwater stuff, any plans for a totally marine race?
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Post by Oblivion »

Thanks. 8)

Anyway, no, the underwater races are not my own idea. they are the existing VS races, who are underdeveloped, conceptually and artistically. I'm working on a lot of them right now.

Orc work.. me pretty busy. :)

Anyway, I'm gonna have to put off making concepts for your mod for a while. Maybe this weekend ( :( I'm pretty busy)?? Anyway, I'll probably switch to making human concepts for fixers next week (change of work. :)) Maybe you can get some of them, or I could make them during that time.

No promises, however. if only I had five more hands. :lol:
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Post by chrisdn »

Oblivion...honestly mate, artwork for my mod is no biggy. Concentrate on the stuff you need to and at a later date when you feel a bit creative then give them a try if you want.
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Post by Oblivion »

8) I'm sorry. :) I just get apprehensive when I feel I'm letting somebody down. :lol: Gotta lose my halo sometime... Thanks for understanding. Trying to generate new ideas on alien species is exhausting creative energy right now. :)
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Post by Halleck »

These drawings are pretty good, although I'm not sure how well they would mesh with our existing sprites.

I really really like that shmrn concept- very out-of-the-box. VS needs to have its aliens realized, and you could work freely in that area without stepping on anyone's toes or forcing yourself into a certain drawing style (which may become an issue if you want to redo fixer art).

I don't like your 3D base render much, though.. it reminds me too much of the stuff I used to throw together in an hour using Bryce 3D. It needs some serious detail work before it's up to snuff with the other VS bases.
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