unable to compile texturizer

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etheral walker
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unable to compile texturizer

Post by etheral walker »

Hello,
I'm absolutely unable to compile the texturizer, something sucks in my glx devel libraries (many make -i ;)) Could I send to someone o,e of my models to equip it ?
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missed some informations

Post by etheral walker »

i forgive my mail adress, jerome dot desbordes at free dot fr
I see dead polygons....
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Post by pincushionman »

where do I get texturizer?

-Pincushionman
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Post by enlightenment »

pincushionman wrote:where do I get texturizer?
http://sourceforge.net/project/showfile ... _id=132751
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Post by hellcatv »

the texturizer is outdated
the only reason you need the texturizer is to rip models from the game into .obj files

otherwise you're supposed to use wings3d.org and the wings3d stuff that pontiac has been hacking at

http://www.joeredcloud.com/kandarwiki/i ... strikeWiki

if you need to rip then paste the compile errors
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etheral walker
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pb with export

Post by etheral walker »

ok,
when I tries to export from wings I got this message:
rlang (BEAM) emulator version 5.2 [source] [hipe] [threads:0]

Eshell V5.2 (abort with ^G)
1> wpc_xmesh:command/3: bad return value: {'EXIT',
{function_clause,
[{wings_ask,
normalize,
[86,
{fi,undefined,
undefined,
true,
undefined|...}]},
{wings_ask,vframe_1,4},
{wings_ask,vframe,3},
{wings_ask,hframe_1,4},
{wings_ask,hframe,3},
{wings_ask,setup_ask,2},
{wings_ask,dialog,3},
{wings_plugin,command,3}|
more]}}

And I cannot access any sort of buttons speakinh about UV maps ...
I tried on a friend's computer (on windows): it seems windows version of wing has more abilities than linux one
I see dead polygons....
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Post by hellcatv »

not sure--I've only tried wings on the mac
did you try checking out the CVS versions of wings maybe?

pontiac any pointers?
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Post by pontiac »

I just looked at the version of the available linux-packages.
It's an older version(0.98.07a, so most of the cool uv-things are not included i think).
Maybe the export interface has changed since then :-( (this interface is supposed to be freezed in the 1.0 release of wings, but this will last a long time)

I'm currently at my families house, so i have no access to my plugin-sources to compare the API.
If it is a minority to fix i will try to make a second release of the plugin especially for the available linux release or an internal switch in the plugin.

Until i know more you can try the cvs version of wings.
Normaly you should only need the erl-framework and the cvs-files (esp. beam) to use it.
I haven't done that myself, but if you need advise you can ask the owner of Waldo's Linux Page.


HTH

Pontiac
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currently building cvs version of wings

Post by etheral walker »

Ok, I'm currently building CVS version, I only found wings .0.98.9, as soon as I will have finish I will tell you the results
I see dead polygons....
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Re: currently building cvs version of wings

Post by pontiac »

etheral walker wrote:Ok, I'm currently building CVS version, I only found wings .0.98.9, as soon as I will have finish I will tell you the results
I don't know if there is another version of wings in cvs (tough the name ;-)) , but you may have crashes with this (it's the latest version/release). Whereever possible try to use the latest stable version as mentioned on the Wings3D homepage.

If the cvs version works for you, would you mind to make a howto in the Wiki.Howto-Section? (Something like VsHowtoCompileWingsCvs)
So other linux users have a little help on this.

Pontiac

PS: I am working with the 0.98.9 release and haven't had a crash, thought others had reported problems.
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crash ;)

Post by etheral walker »

exact, I have many crashs with the cvs ;)
I'm back to my precompiled version, and waiting for your patch ;)
I see dead polygons....
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wiki

Post by etheral walker »

but I was able to compile it, I will make an entry in the wiki
I see dead polygons....
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wiki ok

Post by etheral walker »

I just edited the wiki, ok for the page, butI just want to to signal that a title cannot have number in, otherwise the wiki doesn't create a blank page
I see dead polygons....
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Post by pontiac »

Before i start fiddling with the source could you please try to compile with the source of the 0.98.08e release:
http://sourceforge.net/project/showfile ... _id=151174
I think this should work the same as the cvs source.

Do you know how to make a rmp-package from this?
So we have at least one newby-proof release of wings for linux.

Pontiac

PS: you can use any type of text (and numbers) wiki-sitename, but you must set it between [ and ] in the source (this is not recommended though)
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wings 0.98.09, rpm and wiki

Post by etheral walker »

Thanks for the wiki tips, and yes, I can make a RPM, but I crash really often.
For the version of wings, it is the same as cvs one. I can try if you need it, but release dates of files are quite equals, I'm afraid it's not necessary.
I see dead polygons....
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Re: wings 0.98.09, rpm and wiki

Post by pontiac »

etheral walker wrote:Thanks for the wiki tips, and yes, I can make a RPM, but I crash really often.
For the version of wings, it is the same as cvs one. I can try if you need it, but release dates of files are quite equals, I'm afraid it's not necessary.
Do you mean the red hightlighted version (0.98.08e) or the version on the top(0.98.09)?
On the wings3d-page it says, that the 0.98.08e release is the latest stable version, so i thought it may crash less. dunno

In each case a RPM version would be cool ( a stable one would be even cooler 8)).

Pontiac

PS: i forgot to thank you for the wiki-howto i my last post ;-)
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Post by Lasker »

pontiac wrote: Do you know how to make a rmp-package from this?
So we have at least one newby-proof release of wings for linux.
Sounds a bit too optimistic for me: Just tried wings-0.98.07a-2.i586.rpm from http://www.waldosworld.org/linux.htm
Installing worked fine, also both libesdl0 and libesdl0-devel rpms and the erlang rpm.
After starting wings as described on the wings3d page, erlang worked but wings segfaults on my box.
Compiling from sources (wings-0.98.09) failed.
This is on Mandrake 9.1

As a sidenote, is it possible to use blender for modding? I'm speaking of blender 2.26, the open source release.
This version only exports .blend file format, dunno whether it's convertable to VS.
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Post by pontiac »

Lasker wrote:Sounds a bit too optimistic for me: Just tried wings-0.98.07a-2.i586.rpm from http://www.waldosworld.org/linux.htm
Installing worked fine, also both libesdl0 and libesdl0-devel rpms and the erlang rpm.
After starting wings as described on the wings3d page, erlang worked but wings segfaults on my box.
Compiling from sources (wings-0.98.09) failed.
This is on Mandrake 9.1
Let's wait what etheral walker figuers out about the latest stable release.
As a sidenote, is it possible to use blender for modding? I'm speaking of blender 2.26, the open source release.
This version only exports .blend file format, dunno whether it's convertable to VS.
I don't know a way to export from blender, but if you can export as obj or 3ds it is a start.
Then you can convert it with the obj2xml/3ds2xml-scripts to xmesh and equip weapons/docks/logos in the texturizer (a bit outdated, see hellcatvs first post in this thread)
or
you import it into wings and add these things there.
Or you just use wings direct if possible (the easiest solution)

Pontiac

PS: i for myself would never use a renderer (like blender;though a really good renderer) for modelling (yes i know, blender is also a modeller, but i have really bad experience with it ;-) ).
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doesn't work with 98.08e

Post by etheral walker »

I just compiled 98.08e, and Icannot launch wings with it::
[jer@jer1 wings-0.98.08e]$ erl -pa $ESDL_PATH/ebin ebin -run wings_start start_halt
Erlang (BEAM) emulator version 5.2 [source] [hipe]

Eshell V5.2 (abort with ^G)
1> Segmentation fault (core dumped)
[jer@jer1 wings-0.98.08e]$

I tried as root, "just to see", but same problem,
I see dead polygons....
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Post by Lasker »

@ etheral walker:
That's exactly what I get from wings-98.07a-2.rpm
Both other versions (source 08e and 09) even don't compile here.
What distro are you using?
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Post by pontiac »

I will try to find the problem when using the old wings release(0.98.07a), but don't expect much, i am not that good in debugging :roll:

Pontiac

PS: maybe other source-releases (of course after 0.98.07a) may work
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@lasker

Post by etheral walker »

I'm on an heavily modified mandrake 9.0
I see dead polygons....
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@ pontiac

Post by etheral walker »

I just sended a mail sourceforge wings3d maintener to hask for binaries, let's wait for now
I see dead polygons....
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Post by pontiac »

I don't think bjorng (=main programmer+maintainer) will make/send you binaries, because he is very busy with the programming of wings itself (see also the comment on the download page).

A mail to the maintainer of the linux-download page may be more successful:
http://www.waldosworld.org/linux.htm

Pontiac
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ok, ok

Post by etheral walker »

Ok, I wikll send another mail.
For now I just found something which might be interesting:
http://ourworld.compuserve.com/homepage ... suites.htm
there's a nice looking import export plugin for wings models in blender
I see dead polygons....
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