Model: Baronet or Duelist?

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GAlex
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Model: Baronet or Duelist?

Post by GAlex »

Here comes my very first attempt to model a ship not only for my own use in VS.
I definitely cannot decide if this ship could be considered a Baronet or a Duelist (or whatelse?)

have any suggestion?
Images:

Image

Image

Image

Files (made with Blender and exported to .obj, .mtl, .jpeg)

http://www.filelodge.com/files/room17/4 ... onetUV.mtl
http://www.filelodge.com/files/room17/4 ... onetUV.obj
http://www.filelodge.com/files/room17/4 ... aronet.jpg

the incandescent areas are only to evidence the mounts (2 medium gun/swarm non-autotrack, and 3 heavy lasers upgradable with autotrack);
at the bottom there are 2 missile launch bays with an opening in order to recharge them;
on the top there are 2 openings: the circular smaller is for extraveichular activities, the other is for cargo loading.

stats are workinprogress. this should be a medium/heavy fighter/bomber so the total length will be approx 24m. the three thrusters will be capable of good accel, but shape and mass will drop turning response a bit. max cargo:25T; max upgrade space:20T. still calculating mass.
"Eppur si muove ..."
(Galileo Galilei just after abjuring to the Inquisition)
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Post by klauss »

Woot!
Very nice.
Especially the textures.

Though I think it could use some cleanup... there are some mesh oddities lurking around, though I think you already know.
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GAlex
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Post by GAlex »

yes, this model deserves major cleanups, expecially on it's bottom (front and rear), some weird visible on the top image is due to the blender shadow calculations (tris and quads that disappears in a puff!), some other I haven't had the time to clean, since this has been modeled and textured last sunday afternoon in 5 hours.
it's only a matter of finding time to dedicate to it.
"Eppur si muove ..."
(Galileo Galilei just after abjuring to the Inquisition)
GAlex
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Post by GAlex »

ok, updated model and uv-coord, and polished something.
also updated the bottom image, now textures are more neat.

some "weird" is still there, and will remain since the ship hull is made by plates assembled; the missile bays are a bit prominent and it's intended so; some surfaces are smooth some other not, intentionally; the "nose" has a 3-curved mixed convex-concave survace which is obvoiusly hard to have uv-unwrapped w/out distortion, but made a unique feel in an otherway standard hull structure.

... mhh it was unintentional ... but now that I rewiev this model it remembers me something of the old golddrake disk shape!!! :?

any comment/suggestion welcomed.
"Eppur si muove ..."
(Galileo Galilei just after abjuring to the Inquisition)
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Post by Kangaroo »

Maybe the flames in the engine should be white or blue, cause the heat in engine would probably be much higher then now. Still, great model.
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Post by chuck_starchaser »

Excellent! This ship looks like it has some maneuverablility, for refreshing change. Great stuff!
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Post by hurleybird »

Nice start!

For the texture... first try adding some paint (just a red streak along the sides, or right through the centre would do), then chip the paint a bit so that you can see the hull underneath, lastly add some dirt and grime, with lots of grime near the engine and in corners.
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Post by chrisdn »

Co-or Hurleybird...I'd love the software you have for texturing!!!
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Post by chuck_starchaser »

Gimp will do quite well for such things, chrisdn; your problem (and mine) is the unwrapping; but once unwrapped, chipping the paint is no rocket science: sprinkle some random pixels on a mask layer, use it to mask the paint layer off and the metal layer on; stuff like that.
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Post by chrisdn »

I'd still get lost doing it mate...apparently Corel have just brought out a new Texture Shop software which I'm definately gonna try.
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GAlex
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Post by GAlex »

ok, thanks to Chuck_Starchaser help, meshes are now way more clean.

re-UVUnwrapped and retextured the ship to look more VS (used standard hull tex) and added some more detail.

in the beginning I thought at what you all called engines as weapon mounts, but when you design something that resembles an engine you should keep in account that it will be viewed as an engine, no matter how do you call it.
so, the three protuberance are now engines, and the two tubes extruding from the sides on the front of the hull are the retro thrusters.

now, according to the model, ship manouverability should be set to higher rates.

due to these changes, I've labelled on the hull:
H(1,2,3): the medium-heavy mounts
M(1,2) the light-medium mounts
L(1,2) the missile launch bays
CR. is for "Crew"

so, after all, this li'l ship has become more a duelist than a baronet (and I've put it evidence with the lightning-shaped-red-stripes on the to hull), despite of the naming of the model, but again to you all:

what do you think it will be better of: baronet or duelist?

ok, time for the images to talk

Image
Image
Image

and the model and the texture (in Blender format)
http://www.filelodge.com/files/room17/4 ... net2.blend
http://www.filelodge.com/files/room17/4 ... onetta.jpg

comments and suggestions wellcomed.
"Eppur si muove ..."
(Galileo Galilei just after abjuring to the Inquisition)
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Post by Kangaroo »

It looks like I missed something, cause from the look that I see the engines work backwards.... :roll:
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Post by Ryder P. Moses »

Retro rockets, esse. Really big ones, but yeah.
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Post by chuck_starchaser »

I thought the three big ones were retro engines, and the little ones on the sides were weapons or missile launchers. Would make more sense to me, since ships in VS can deccelerate as hard as they can accelerate, the retro thrusters wouldn't be any smaller than the the forward thrusters.
As for "duelist" and "baronette" nomenclature, I can't opine, as English remains my second language; even after 30 years of English immersion, there are always subtle things that remain, like these two terms I'm not familiar with at all. Duelist sounds to me like someone who duels for a living... :), and Baronette, like a highly feared or respected lesbian :D :D :D
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Post by Privateer Ferrius »

Baroness would be the proper feminine version of the word 'Baron'

Vous parlez français, Chuck?
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Post by chuck_starchaser »

Right; -ette is what, then? A genderless diminutive, I suppose?
Non. ;-)
Last edited by chuck_starchaser on Wed Mar 29, 2006 1:30 am, edited 1 time in total.
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Post by Privateer Ferrius »

The sad thing is, I've lived in Canada all my life and I'm still not very fluent in French. J'ai comprend français, mais je ne parle pas tout bein.

I probably know more Japaneese than I do French. And definetely more Gaelic.
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Post by chuck_starchaser »

Well, if it makes you feel better, I've lived in Quebec for like 12 years and I don't speak French :oops:
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Post by Privateer Ferrius »

Ha! Life loves it's irony ;)
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Naming

Post by Zeog »

GAlex wrote:what do you think it will be better of: baronet or duelist?
If you want to stick to the VS fiction then very likely neither.
It can't be the Baronet because the Baronet it is an Uln ship and your vessel looks very human (warning signs, writing). On the other hand it doesn't look like a Duelist which is a "Heavy Fighter constructed by High-Born Luxury Transport Conglomerate under contract from the Hunter’s Guild". I think it looks a little too simple for a High-Born construction (cf. the Gawain).

Hm, is there a vessel named Blowfish? :D
No seriously, if you give it a larger scale then the description of the Beauvoir fits.
Again, this does only matter if you want to stick to the VS universe fiction.
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