All space stations are the same
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- Venturer
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- Artisan Extraordinaire
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- Explorer
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you should go here:
http://www.cogfilms.com/tutorials.html
and download the new ocean tech. in blender tutorial, it's very long but totally worth it!
I gurantee you'll get your water looking much better, and make it render waaayyy faster. (I made a very complicated ocean pic that looked really good and rendered in 12 minutes)
http://www.cogfilms.com/tutorials.html
and download the new ocean tech. in blender tutorial, it's very long but totally worth it!
I gurantee you'll get your water looking much better, and make it render waaayyy faster. (I made a very complicated ocean pic that looked really good and rendered in 12 minutes)
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- The Shepherd
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- Elite
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Are you sure?Kangaroo wrote:Does anyone know how to get a normal .exe file for Acrobat reader? The one from Adobe home site doesn't support proxy servers.
I use the "official" reader through a proxy (apache 1.3), and it runs perfectly. Even with background loading and stuff.
Perhaps you need to configure it somehow.
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- Merchant
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Foxit reader my personal favorite.
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Sorry, guys, been very busy lately, this is all I've done for now, and some improvements for my ammonia planet landing have been made. Teachers have been observed to have increased activity with their "homework" rituals this year, and my coach is working more intensively with me now.
I hope I will be able to find more time for working with VS soon.
There are no stupid people on Earth; they are only alternatively thinking.
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- Elite
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Nice shape.
A few ideas:
I'd replace the long upper tower by a more wiry tower with sensors and stuff.
And... the texture somehow looks like concrete or something. Maybe it's the lack of specularity, or maybe something else. It would help if the geometry didn't end so often in square, thick "wall-like" edges.
A few ideas:
I'd replace the long upper tower by a more wiry tower with sensors and stuff.
And... the texture somehow looks like concrete or something. Maybe it's the lack of specularity, or maybe something else. It would help if the geometry didn't end so often in square, thick "wall-like" edges.
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- Artisan Extraordinaire
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Woho. I can teach you some neat edging tricks I learnt from stranj. Make sure that bumpmaps are separate layers. Crop the bumpmaps near lines and mesh edges, that way, the panely bumps don't continue even if the edge ends. the model also needs glowmaps and specmaps. Glow maps can be made using a black overlay (Use gimp 2) and painting white/color pixels over that layer. Save it overlay and all as the color (diffuse) map, then again turn off the backhround map and set the overlaid layer as a normal layer and save that as a glow map.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Hmm. Not much changes in the artworks forum since I was here last time. Sorry for the long time away, I had much stuff to do with learning and private life. Yesterday I found one of my first concepts on Wings again and decided to give them a shot. The model posted here
is not good for texturing, but if it's fit for VS lore, I could remake it with textures, or at least remake the model and UV-map it, since the general geometry there is quite simple.
Hope you people are ok.
is not good for texturing, but if it's fit for VS lore, I could remake it with textures, or at least remake the model and UV-map it, since the general geometry there is quite simple.
Hope you people are ok.
There are no stupid people on Earth; they are only alternatively thinking.
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- Elite
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Well, only things I'm not sure about in that model are the connecting tubes between the platforms and the main factory modules. Other than that, it's an interesting enough model. In fact, the thing that doesn't agree with me about the tubes is their curly path - a stull curved but less loopy shape would be acceptable IMO.
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- Venturer
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