All space stations are the same
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To anyone who has worked with the povanim plugin for Blender:
I'm having a problem with materials when exporting to Povray.
Does anyone know how to fix this:
Render with Blender internal
Render with Povray
I'm having a problem with materials when exporting to Povray.
Does anyone know how to fix this:
Render with Blender internal
Render with Povray
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looks beautiful already.
advice1: use colors. Orange would look nice or yellow for the ammonia sea. White makes it look like snow of some kind.
advice2: add details to edges of those things (ramps?) some inner tubings and glowy thingies probably. Not doing so amkes it look blocky.. like stone.
advice3:add some cool alpha-mapped "screens". Flat planes with colored text and pictures hanging in open space or a semi-transparent film. A holo actually. ads all around.
advice4:leave a lot of space for animation in the future. Or save the whole file. When VS gets ported to Ogre, these pre-renders will serve as backgrounds. (??? nopt sure on this advice tho ) NO people. NO transports except those parked. DON'T ever imply motion in anything.
..umm. that's all methinks. note: they're suggestions. ignore it when it's too difficult/ugly/wrong.
I'm not an expert after all.
advice1: use colors. Orange would look nice or yellow for the ammonia sea. White makes it look like snow of some kind.
advice2: add details to edges of those things (ramps?) some inner tubings and glowy thingies probably. Not doing so amkes it look blocky.. like stone.
advice3:add some cool alpha-mapped "screens". Flat planes with colored text and pictures hanging in open space or a semi-transparent film. A holo actually. ads all around.
advice4:leave a lot of space for animation in the future. Or save the whole file. When VS gets ported to Ogre, these pre-renders will serve as backgrounds. (??? nopt sure on this advice tho ) NO people. NO transports except those parked. DON'T ever imply motion in anything.
..umm. that's all methinks. note: they're suggestions. ignore it when it's too difficult/ugly/wrong.
I'm not an expert after all.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Advice Alef1: make stuff be at a sensible height from the surface - one word: waves. Another: freak waves.
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One question: Does anyone know which rays of the visible light does the ammonia absorb more? That would determine the sky color.
I didn't take care of the waves, but colored the background a bit and added more detail.
render
I didn't take care of the waves, but colored the background a bit and added more detail.
render
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Don't Uranus & Neptune have methane & ammonia atmospheres? If that is true, then your color would be a greenish bluish.
But now that I think about it, the color differences between Jupiter / Saturn / Uranus / Neptune are great, but they are still MOSTLY hydrogen & helium. Maybe those small gas particles are not always the main source of color in the planet.
But now that I think about it, the color differences between Jupiter / Saturn / Uranus / Neptune are great, but they are still MOSTLY hydrogen & helium. Maybe those small gas particles are not always the main source of color in the planet.
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looks like late afternoon. hehe.
I wouldn't really care about the exact color that the atmosphere or the planet should be, but... if you really would like it realistic that's your call.
It looks like it's all soapy and stuff. Not a bad look. It's cool.
Try to avoid weird angles and follow the rule of thirds for your main renders. In othe words, don't skew the horizon like on the first render.
BTW: What happened to the cockpit? In-game already?
I wouldn't really care about the exact color that the atmosphere or the planet should be, but... if you really would like it realistic that's your call.
It looks like it's all soapy and stuff. Not a bad look. It's cool.
Try to avoid weird angles and follow the rule of thirds for your main renders. In othe words, don't skew the horizon like on the first render.
BTW: What happened to the cockpit? In-game already?
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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small pic of neptune - but it's the methane that gives it its blue color.Kangaroo wrote:One question: Does anyone know which rays of the visible light does the ammonia absorb more? That would determine the sky color.
I didn't take care of the waves, but colored the background a bit and added more detail.
render
http://www.solarviews.com/eng/neptune.htm
[img=http://img133.imageshack.us/img133/6240/neptunesdo6.gif]
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On sky coloring, as boring as it sounds, it seems it must be blue.
Apparently, optical physics conspire against colorful skies. In fact, there's some evidence that the pictures on mars are falsely colored to seem red, while in fact they look much more like a normal earth desert than anything else. See this, and this - pay particular attention to the calibration bars on the second page. I'd have to agree with that guy on the coloring points (the rest... well...).
Of course, you could have fun with ammonia vapour (as opposed to gaseous ammonia). Gaseous ammonia is colorless, and liquifies at -33ºC - that would make ammonia planets quite cold, if you expect ammonia seas, though such seas can be present on warmer places due to ammonia's high heat of vaporization (wikipedia stuff). So... if you want ammonia seas & ammonia atmosphere, you'll have a pretty dull (gray) landscape. If you want color, consider impurities. With impurities, you can have fun and color things anyway you want.
Ok... I dug up these quotes Chuck sent me once which could help you figure out coloring, regarding not gaseous ammonia, but ammonia ice crystals:
I'll have to place the indicator lights, though... I'll have fun with that.
Apparently, optical physics conspire against colorful skies. In fact, there's some evidence that the pictures on mars are falsely colored to seem red, while in fact they look much more like a normal earth desert than anything else. See this, and this - pay particular attention to the calibration bars on the second page. I'd have to agree with that guy on the coloring points (the rest... well...).
Of course, you could have fun with ammonia vapour (as opposed to gaseous ammonia). Gaseous ammonia is colorless, and liquifies at -33ºC - that would make ammonia planets quite cold, if you expect ammonia seas, though such seas can be present on warmer places due to ammonia's high heat of vaporization (wikipedia stuff). So... if you want ammonia seas & ammonia atmosphere, you'll have a pretty dull (gray) landscape. If you want color, consider impurities. With impurities, you can have fun and color things anyway you want.
Ok... I dug up these quotes Chuck sent me once which could help you figure out coloring, regarding not gaseous ammonia, but ammonia ice crystals:
BTW - on the cockpit, I was uncertain as to whether it would get tesselated or not. But... I could commit it, I have it working great on my HD"Global cloud decks include an outer layer of ammonia ice crystals,
above a layer containing small amounts of ammonium hydrosulphide
(NH4SH), and possibly a water ice crystal layer beneath. Upwelling in
the belts may convert the NH4SH (perhaps including also phosphorus
compounds) into the darker reds by photochemical reactions with
sunlight. This profile diagram describes the
pressure-temperature-composition relations in the jovian atmosphere:"
http://www.sbg.ac.at/geo/idrisi/remote_ ... 19_15.html
"Ammonia freezes in the low temperature of Jupiter's upper atmosphere
(–125° C/–193° F), forming the white cirrus clouds—zones, ovals, and
plumes—seen in many photographs of the planet transmitted by the
Voyager spacecraft. At lower levels, ammonium hydrosulfide can
condense. Colored by other compounds, clouds of this substance may
contribute to the widespread tawny cloud layer on the planet. The
temperature at the tops of these clouds is about –50° C (about –58°
F), and the atmospheric pressure about twice the sea-level atmospheric
pressure on earth. Through holes in this cloud layer, radiation
escapes from a region where the temperature reaches 17° C (about 63°
F). Still deeper, warmer layers have been detected by radio telescopes
that are sensitive to cloud-penetrating radiation."
http://yahooligans.yahoo.com/content/sc ... piter.html
I'll have to place the indicator lights, though... I'll have fun with that.
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1. I tried blue color. Well, as you said, it's boring, not to say anything else.klauss wrote:1. On sky coloring, as boring as it sounds, it seems it must be blue.
2. If you want color, consider impurities. With impurities, you can have fun and color things anyway you want.
3.Ok... I dug up these quotes Chuck sent me once which could help you figure out coloring, regarding not gaseous ammonia, but ammonia ice crystals:
"Global cloud decks include an outer layer of ammonia ice crystals,
above a layer containing small amounts of ammonium hydrosulphide
(NH4SH), and possibly a water ice crystal layer beneath. Upwelling in
the belts may convert the NH4SH (perhaps including also phosphorus
compounds) into the darker reds by photochemical reactions with
sunlight. This profile diagram describes the
pressure-temperature-composition relations in the jovian atmosphere:"
http://www.sbg.ac.at/geo/idrisi/remote_ ... 19_15.html
"Ammonia freezes in the low temperature of Jupiter's upper atmosphere
(–125° C/–193° F), forming the white cirrus clouds—zones, ovals, and
plumes—seen in many photographs of the planet transmitted by the
Voyager spacecraft. At lower levels, ammonium hydrosulfide can
condense. Colored by other compounds, clouds of this substance may
contribute to the widespread tawny cloud layer on the planet. The
temperature at the tops of these clouds is about –50° C (about –58°
F), and the atmospheric pressure about twice the sea-level atmospheric
pressure on earth. Through holes in this cloud layer, radiation
escapes from a region where the temperature reaches 17° C (about 63°
F). Still deeper, warmer layers have been detected by radio telescopes
that are sensitive to cloud-penetrating radiation."
http://yahooligans.yahoo.com/content/sc ... piter.html
2. Actually I was hoping for that And Oblivion was right - orange atmosphere looks great.
3. Now, where was my dictionary?
BTW, no hurries on the cockpit, it's not as important as Ogre port
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@klauss:
Hehe turtles on mars. Indeed no hurries on the cockpit. I was just afraid it had gotten lost. Saw the screens on stranj's thread. Awesome!
@Kangaroo:
it's really up to you. Should it be realistic and boring or should it be interesting but impossible?
By the look of that text, better get some physics and chem textbooks as well... lol
Hehe turtles on mars. Indeed no hurries on the cockpit. I was just afraid it had gotten lost. Saw the screens on stranj's thread. Awesome!
@Kangaroo:
it's really up to you. Should it be realistic and boring or should it be interesting but impossible?
By the look of that text, better get some physics and chem textbooks as well... lol
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Two more renders were made last night
They are not complete, I want to add more detail soon
Don't click here
And here
They are not complete, I want to add more detail soon
Don't click here
And here
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I actually hesitated at the "Don't". lol
Wow's right. I liked the yellow one. Tho the waves at the back look more like hills. Here's an idea. Hide all the buildings, leave only the wavs, render it. Then apply some fogging effects on it using GIMP. Then simply use part of the waves as background.. instead now you ahve some fog to simulate distances and etc.
Just a crazy thought really. I've been wantong to do composite image experiments wit Sunfire's bg's for a while now. But busy busy busy.
Wow's right. I liked the yellow one. Tho the waves at the back look more like hills. Here's an idea. Hide all the buildings, leave only the wavs, render it. Then apply some fogging effects on it using GIMP. Then simply use part of the waves as background.. instead now you ahve some fog to simulate distances and etc.
Just a crazy thought really. I've been wantong to do composite image experiments wit Sunfire's bg's for a while now. But busy busy busy.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Hmm. I didn't expect such good feedback for these renders. To be honest, I don't like them. Both of them are buggy, and the waves are freaking me out. And because I need to leave the render for night, and I rendered them wrong three times, so I left the file for some time.
To practice scenemaking a bit, I worked a bit on a blender
The is offtopic, but if you see any improvements for the scene, I will be happy to know.
To practice scenemaking a bit, I worked a bit on a blender
The is offtopic, but if you see any improvements for the scene, I will be happy to know.
Last edited by Kangaroo on Thu Oct 12, 2006 3:31 pm, edited 1 time in total.
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Can anyone please help me with the rendering of this file? I could do it myself, but it needs too much time, and since I share my room with my sister, I can't do it at night.
If someone can do it, just open the file in Blender and press F12. Thanks in advance!
http://www.filefactory.com/file/2c5da5/
If someone can do it, just open the file in Blender and press F12. Thanks in advance!
http://www.filefactory.com/file/2c5da5/
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