All space stations are the same

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Do you want the space stations to look all the same?

Poll ended at Thu Feb 23, 2006 9:57 pm

No, I would like to see some diversity in Vegastrike.
11
46%
No, I would like to see some diversity in Vegastrike.
11
46%
Yes, the old stations are good already.
1
4%
Yes, the old stations are good already.
1
4%
 
Total votes: 24

Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

:?

Yafray tells me that MSVCR71.dll is missing and wont start.

<tfosorcim diputs<

(actually Blender complains about the same file missing, but ignores it)

:?:
There are no stupid people on Earth; they are only alternatively thinking.
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Blender's AO can be configured to use more samples, and thus be less grainy.

I don't remember where's the option, though, but it's there somewhere.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Thanks a lot, Klauss!

Now, back to rendering :wink:
There are no stupid people on Earth; they are only alternatively thinking.
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

To anyone who has worked with the povanim plugin for Blender:

I'm having a problem with materials when exporting to Povray.
Does anyone know how to fix this:
Render with Blender internal
Render with Povray
There are no stupid people on Earth; they are only alternatively thinking.
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

My latest experiment - Oceanic Ammonia landing base (human) in progress

Quick render:
Image

Any advices in realism are welcome :P
There are no stupid people on Earth; they are only alternatively thinking.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

8) looks beautiful already.

advice1: use colors. Orange would look nice or yellow for the ammonia sea. White makes it look like snow of some kind.

advice2: add details to edges of those things (ramps?) some inner tubings and glowy thingies probably. Not doing so amkes it look blocky.. like stone.

advice3:add some cool alpha-mapped "screens". Flat planes with colored text and pictures hanging in open space or a semi-transparent film. A holo actually. ads all around.

advice4:leave a lot of space for animation in the future. Or save the whole file. When VS gets ported to Ogre, these pre-renders will serve as backgrounds. (??? nopt sure on this advice tho :P ) NO people. NO transports except those parked. DON'T ever imply motion in anything.

..umm. that's all methinks. :wink: note: they're suggestions. ignore it when it's too difficult/ugly/wrong. :wink:

I'm not an expert after all. :P
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Advice Alef1: make stuff be at a sensible height from the surface - one word: waves. Another: freak waves.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

One question: Does anyone know which rays of the visible light does the ammonia absorb more? That would determine the sky color.

I didn't take care of the waves, but colored the background a bit and added more detail.

render
There are no stupid people on Earth; they are only alternatively thinking.
rigelan
Confed Special Operative
Confed Special Operative
Posts: 291
Joined: Sat Jan 28, 2006 2:58 am
Location: Des Moines, Iowa

Post by rigelan »

Don't Uranus & Neptune have methane & ammonia atmospheres? If that is true, then your color would be a greenish bluish.

But now that I think about it, the color differences between Jupiter / Saturn / Uranus / Neptune are great, but they are still MOSTLY hydrogen & helium. Maybe those small gas particles are not always the main source of color in the planet.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

8) looks like late afternoon. hehe. :P

I wouldn't really care about the exact color that the atmosphere or the planet should be, but... if you really would like it realistic that's your call.

It looks like it's all soapy and stuff. :wink: Not a bad look. It's cool.

Try to avoid weird angles and follow the rule of thirds for your main renders. In othe words, don't skew the horizon like on the first render. :wink:

BTW: What happened to the cockpit? In-game already?
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Oh, yes, forgot the angle too.

Klauss has the cockpit with him, I believe he said that I made a mistake with glowmapping as it was overlightened ingame. Although he said that he will take care of it.
There are no stupid people on Earth; they are only alternatively thinking.
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

Post by z30 »

Kangaroo wrote:One question: Does anyone know which rays of the visible light does the ammonia absorb more? That would determine the sky color.

I didn't take care of the waves, but colored the background a bit and added more detail.

render
small pic of neptune - but it's the methane that gives it its blue color.

http://www.solarviews.com/eng/neptune.htm

[img=http://img133.imageshack.us/img133/6240/neptunesdo6.gif]
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

On sky coloring, as boring as it sounds, it seems it must be blue.

Apparently, optical physics conspire against colorful skies. In fact, there's some evidence that the pictures on mars are falsely colored to seem red, while in fact they look much more like a normal earth desert than anything else. See this, and this - pay particular attention to the calibration bars on the second page. I'd have to agree with that guy on the coloring points (the rest... well...).

Of course, you could have fun with ammonia vapour (as opposed to gaseous ammonia). Gaseous ammonia is colorless, and liquifies at -33ºC - that would make ammonia planets quite cold, if you expect ammonia seas, though such seas can be present on warmer places due to ammonia's high heat of vaporization (wikipedia stuff). So... if you want ammonia seas & ammonia atmosphere, you'll have a pretty dull (gray) landscape. If you want color, consider impurities. With impurities, you can have fun and color things anyway you want.

Ok... I dug up these quotes Chuck sent me once which could help you figure out coloring, regarding not gaseous ammonia, but ammonia ice crystals:
"Global cloud decks include an outer layer of ammonia ice crystals,
above a layer containing small amounts of ammonium hydrosulphide
(NH4SH), and possibly a water ice crystal layer beneath. Upwelling in
the belts may convert the NH4SH (perhaps including also phosphorus
compounds) into the darker reds by photochemical reactions with
sunlight. This profile diagram describes the
pressure-temperature-composition relations in the jovian atmosphere:"
http://www.sbg.ac.at/geo/idrisi/remote_ ... 19_15.html

"Ammonia freezes in the low temperature of Jupiter's upper atmosphere
(–125° C/–193° F), forming the white cirrus clouds—zones, ovals, and
plumes—seen in many photographs of the planet transmitted by the
Voyager spacecraft. At lower levels, ammonium hydrosulfide can
condense. Colored by other compounds, clouds of this substance may
contribute to the widespread tawny cloud layer on the planet. The
temperature at the tops of these clouds is about –50° C (about –58°
F), and the atmospheric pressure about twice the sea-level atmospheric
pressure on earth. Through holes in this cloud layer, radiation
escapes from a region where the temperature reaches 17° C (about 63°
F). Still deeper, warmer layers have been detected by radio telescopes
that are sensitive to cloud-penetrating radiation."
http://yahooligans.yahoo.com/content/sc ... piter.html
BTW - on the cockpit, I was uncertain as to whether it would get tesselated or not. But... I could commit it, I have it working great on my HD ;)
I'll have to place the indicator lights, though... I'll have fun with that.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

klauss wrote:1. On sky coloring, as boring as it sounds, it seems it must be blue.

2. If you want color, consider impurities. With impurities, you can have fun and color things anyway you want.

3.Ok... I dug up these quotes Chuck sent me once which could help you figure out coloring, regarding not gaseous ammonia, but ammonia ice crystals:
"Global cloud decks include an outer layer of ammonia ice crystals,
above a layer containing small amounts of ammonium hydrosulphide
(NH4SH), and possibly a water ice crystal layer beneath. Upwelling in
the belts may convert the NH4SH (perhaps including also phosphorus
compounds) into the darker reds by photochemical reactions with
sunlight. This profile diagram describes the
pressure-temperature-composition relations in the jovian atmosphere:"
http://www.sbg.ac.at/geo/idrisi/remote_ ... 19_15.html

"Ammonia freezes in the low temperature of Jupiter's upper atmosphere
(–125° C/–193° F), forming the white cirrus clouds—zones, ovals, and
plumes—seen in many photographs of the planet transmitted by the
Voyager spacecraft. At lower levels, ammonium hydrosulfide can
condense. Colored by other compounds, clouds of this substance may
contribute to the widespread tawny cloud layer on the planet. The
temperature at the tops of these clouds is about –50° C (about –58°
F), and the atmospheric pressure about twice the sea-level atmospheric
pressure on earth. Through holes in this cloud layer, radiation
escapes from a region where the temperature reaches 17° C (about 63°
F). Still deeper, warmer layers have been detected by radio telescopes
that are sensitive to cloud-penetrating radiation."
http://yahooligans.yahoo.com/content/sc ... piter.html
1. :x I tried blue color. Well, as you said, it's boring, not to say anything else.

2. Actually I was hoping for that :) And Oblivion was right - orange atmosphere looks great.

3. :shock: Now, where was my dictionary?

BTW, no hurries on the cockpit, it's not as important as Ogre port 8)
There are no stupid people on Earth; they are only alternatively thinking.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

@klauss:

Hehe turtles on mars. :wink: Indeed no hurries on the cockpit. I was just afraid it had gotten lost. :wink: Saw the screens on stranj's thread. Awesome! 8)

@Kangaroo:

it's really up to you. Should it be realistic and boring or should it be interesting but impossible? :wink:

By the look of that text, better get some physics and chem textbooks as well... lol :P
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Two more renders were made last night :P

They are not complete, I want to add more detail soon

Don't click here :)
And here :D
There are no stupid people on Earth; they are only alternatively thinking.
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

Wow :-)
"Computers are useless. They can only give you answers."
-- Pablo Picasso
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

:oops: I actually hesitated at the "Don't". lol

Wow's right. I liked the yellow one. Tho the waves at the back look more like hills. Here's an idea. Hide all the buildings, leave only the wavs, render it. Then apply some fogging effects on it using GIMP. Then simply use part of the waves as background.. instead now you ahve some fog to simulate distances and etc. ;)

Just a crazy thought really. I've been wantong to do composite image experiments wit Sunfire's bg's for a while now. But busy busy busy. ;)
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

The waves are too regular, though.
Try adding octaves, and a few layers (octaves) of spikey noise.
I hope you get what I mean ;)

BTW: Try also stretching them in one direction, like here
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Hmm. I didn't expect such good feedback for these renders. To be honest, I don't like them. Both of them are buggy, and the waves are freaking me out. :? And because I need to leave the render for night, and I rendered them wrong three times, so I left the file for some time.

To practice scenemaking a bit, I worked a bit on a blender :)
The Image is offtopic, but if you see any improvements for the scene, I will be happy to know. :wink:
Last edited by Kangaroo on Thu Oct 12, 2006 3:31 pm, edited 1 time in total.
There are no stupid people on Earth; they are only alternatively thinking.
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

eeep..

Forbidden page. why not link it as IMG? :lol:
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
Venturer
Venturer
Posts: 543
Joined: Sun Jan 22, 2006 9:55 am
Location: Baltic States
Contact:

Post by Kangaroo »

Can anyone please help me with the rendering of this file? I could do it myself, but it needs too much time, and since I share my room with my sister, I can't do it at night. :?
If someone can do it, just open the file in Blender and press F12. Thanks in advance! :roll:

http://www.filefactory.com/file/2c5da5/
There are no stupid people on Earth; they are only alternatively thinking.
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

setting it to render while I'm out tonight :-)

Dan
"Computers are useless. They can only give you answers."
-- Pablo Picasso
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

"Computers are useless. They can only give you answers."
-- Pablo Picasso
Oblivion
Artisan Extraordinaire
Artisan Extraordinaire
Posts: 1269
Joined: Tue Mar 21, 2006 10:55 am
Location: Philippines

Post by Oblivion »

Nice :)

I still think it needs more texture than just gray tho. :wink:
And where're the landing pads? :)
A Step Into Oblivion

Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Post Reply