All space stations are the same

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

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Do you want the space stations to look all the same?

Poll ended at Thu Feb 23, 2006 9:57 pm

No, I would like to see some diversity in Vegastrike.
11
46%
No, I would like to see some diversity in Vegastrike.
11
46%
Yes, the old stations are good already.
1
4%
Yes, the old stations are good already.
1
4%
 
Total votes: 24

Kangaroo
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Post by Kangaroo »

Coming up in the next verison :)

Thanks again, Dan!
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Oblivion
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Post by Oblivion »

I have some station bg's of my own I'll be posting here. :oops:
hehe.
Lemme know watcha think of it. :)
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Jesse_the_Midget
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Post by Jesse_the_Midget »

you should go here:
http://www.cogfilms.com/tutorials.html
and download the new ocean tech. in blender tutorial, it's very long but totally worth it! :!:

I gurantee you'll get your water looking much better, and make it render waaayyy faster. (I made a very complicated ocean pic that looked really good and rendered in 12 minutes)
Kangaroo
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Post by Kangaroo »

Thanks for the link.

Does anyone know how to get a normal .exe file for Acrobat reader? The one from Adobe home site doesn't support proxy servers. :?
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Jesse_the_Midget
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Post by Jesse_the_Midget »

just google 'pdf viewer' and see what's out there.
you don't always have to go with the official, I noticed several free pdf viewers.
loki1950
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Post by loki1950 »

and you can usually find a copy on lots of game CD's to read the manual that they are to cheap to print :lol:

Enjoy the Choice :)
klauss
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Post by klauss »

Kangaroo wrote:Does anyone know how to get a normal .exe file for Acrobat reader? The one from Adobe home site doesn't support proxy servers. :?
Are you sure?
I use the "official" reader through a proxy (apache 1.3), and it runs perfectly. Even with background loading and stuff.
Perhaps you need to configure it somehow.
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Post by forlarren »

Foxit reader my personal favorite. :D
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Post by Kangaroo »

Image
Image

Sorry, guys, been very busy lately, this is all I've done for now, and some improvements for my ammonia planet landing have been made. Teachers have been observed to have increased activity with their "homework" rituals this year, and my coach is working more intensively with me now. :roll:

I hope I will be able to find more time for working with VS soon.
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klauss
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Post by klauss »

Nice shape.
A few ideas:

I'd replace the long upper tower by a more wiry tower with sensors and stuff.

And... the texture somehow looks like concrete or something. Maybe it's the lack of specularity, or maybe something else. It would help if the geometry didn't end so often in square, thick "wall-like" edges.
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Oblivion
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Post by Oblivion »

Woho. :wink: I can teach you some neat edging tricks I learnt from stranj. Make sure that bumpmaps are separate layers. Crop the bumpmaps near lines and mesh edges, that way, the panely bumps don't continue even if the edge ends. the model also needs glowmaps and specmaps. Glow maps can be made using a black overlay (Use gimp 2) and painting white/color pixels over that layer. Save it overlay and all as the color (diffuse) map, then again turn off the backhround map and set the overlaid layer as a normal layer and save that as a glow map.
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Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Kangaroo
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Post by Kangaroo »

Hmm. Not much changes in the artworks forum since I was here last time. Sorry for the long time away, I had much stuff to do with learning and private life. Yesterday I found one of my first concepts on Wings again and decided to give them a shot. The model posted here
is not good for texturing, but if it's fit for VS lore, I could remake it with textures, or at least remake the model and UV-map it, since the general geometry there is quite simple.
Hope you people are ok.
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Post by klauss »

Well, only things I'm not sure about in that model are the connecting tubes between the platforms and the main factory modules. Other than that, it's an interesting enough model. In fact, the thing that doesn't agree with me about the tubes is their curly path - a stull curved but less loopy shape would be acceptable IMO.
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Kangaroo
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Post by Kangaroo »

I'll see what needs to be done there. And just one more thing - does it fit into VS lore? Because I will use it for other means if it doesn't fit.
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jackS
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Post by jackS »

I'd need to know rough dimensions before I can answer that.
Kangaroo
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Post by Kangaroo »

Whatever needed - I can make it look small, huge, anything at all. Although it was intended to be quite large - about the length of two clydesdales.
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