setting max engines

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FlyingAce
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setting max engines

Post by FlyingAce »

I've been working on my first model, and I would like to know how to set the maximum engine/shield equippable for the ship. also, is there any way to set an xmesh for when the guns are firing?

here are some pics
http://www.moderndaymozart.com/ghostlasers.JPG
http://www.moderndaymozart.com/ghostfinal.JPG
http://www.moderndaymozart.com/phantompic_lasers.JPG
I wish I had a better texture :cry:
hellcatv
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Post by hellcatv »

you modify the .template stats for what the max values are...

check out the .template for the wayfarer for example
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ace123
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nice model

Post by ace123 »

Wow! That's a nice model! :D You should really post it to the model forum. (the Ext button at the top)
FlyingAce
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animation when firing

Post by FlyingAce »

is there an option for setting an animation/texture for when the guns are firing? I could use this to make stuff like a spinning gattling cannon or a glow that appears when u fire your lasers
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Post by hellcatv »

hmm that's a good idea...would require some modifications from the engine side of things...i'll see what I can do in the future
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hellcatv
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Post by hellcatv »

on second thought--you can make a xmesh file for each weapon....make those an animated texture and I could easily make the animation STOP when the guns stop firing :-)


just make a

meshes/weapons/MYWEAPONNNAME.xmesh

I think it needs to be all in upcase :-)

then you set the draw_weapons variable to "true" in weapon_list.xml
and finally you can set a offsetx,y,z in the weapon_list.xml for how big that mesh is (so the beam starts at the end of the mesh)

that way when you upgrade meshes it also upgrades the xmesh on the tip of your weapons *G*
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FlyingAce
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question

Post by FlyingAce »

what tag is the draw_weapons variable sopposed to go in?
hellcatv
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Post by hellcatv »

it's in the graphics section of vegastrike.config


<section name="graphics">

add a new variable with a new value
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