ph01_cockpit
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- Bounty Hunter
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ph01_cockpit
Work in progress...
Ingame screenshots of a functional alternative cockpit, replacing "disabled_cockpit". Suggestions welcome.
Ingame screenshots of a functional alternative cockpit, replacing "disabled_cockpit". Suggestions welcome.
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- Artisan
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- Elite
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I could grab my Hellcat 3D cockpit and replace the dash with this shape, if you want; and make it 3D.
I was thinking we could have a couple of tinted glass panels for text display that you can press a key to make them pivot down into view or toggle them back to hiding up.
I was thinking we could have a couple of tinted glass panels for text display that you can press a key to make them pivot down into view or toggle them back to hiding up.
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- Elite
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- Elite Mercenary
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- Elite
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Here, I mirrored them for ya..klauss wrote:I can't see the images.
They seem to be offline.
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
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WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
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Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
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- Elite
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Very nice.
You can have nice flashy warning lights, just like this:
(locklight.spr)
(that is... add interpolateFrames, and watch the results)
You can have nice flashy warning lights, just like this:
(locklight.spr)
Code: Select all
locklight.ani locklight.ani
.1 .05
.23 -.7
5 .2 interpolateFrames
locklight_glow.png
locklight.png
locklight.png
locklight.png
locklight.png
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- Elite
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This is definitely coming along! I'm glad to see you got the radars working.. although it may be helpful to have a circle that marks where the radar ends and the rest of the hud begins.
While you're at it, have you considered labeling the values in the center? A lot of people don't know (and it's not so self-explanitory) that they refer to set speed, actual speed, spec value, and.... hey, what is the fourth one anyway?
Also, what does the "M" light mean?
Anyway, good job over all. It's clean, simple, and neutral. I like it.
While you're at it, have you considered labeling the values in the center? A lot of people don't know (and it's not so self-explanitory) that they refer to set speed, actual speed, spec value, and.... hey, what is the fourth one anyway?
Also, what does the "M" light mean?
Anyway, good job over all. It's clean, simple, and neutral. I like it.
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- Elite
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- Elite
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Oh... not missile lock, EJECT, spec, JUMP?
These single letters are confusing, I'd vote to change them back to full words.
If I need to eject, I don't have time to think about whether it's actually just "energy lock". Eject ought to be back up top with bright bold letters, IMO.
#Number readout: Ah, so that's what the other one is.... definitely move FPS back to the corner. It's not a part of your ship readout and has no place on the "dashboard".
These single letters are confusing, I'd vote to change them back to full words.
If I need to eject, I don't have time to think about whether it's actually just "energy lock". Eject ought to be back up top with bright bold letters, IMO.
#Number readout: Ah, so that's what the other one is.... definitely move FPS back to the corner. It's not a part of your ship readout and has no place on the "dashboard".
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- Elite
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EJECT should be near the center of the screen, and less sensitive than usual. May be too intrusive, I don't know... I guess that idea would need to be tested.
Also... why not add frames to the other VDUs? Like the report on the top-left, the shields/armor indicator on the bottom-left and the targetting one bottom-right? That would add a sense of completeness to the GUI.
Also... why not add frames to the other VDUs? Like the report on the top-left, the shields/armor indicator on the bottom-left and the targetting one bottom-right? That would add a sense of completeness to the GUI.
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- Site Administrator
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hmm, i think single letter abbreviations are fine. Most other games don't expect the user to be able to pick up the interface just by looking at it, they'd have a manual and docs which explain what things do so they can fit more info on the HUD. I think same should go for VS. If anything, do a cockpit like this, then add a tutorial later.
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- Elite
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- Elite
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Good to know that EJECT will be in a more prominent place. I don't mind the other abbreviations so much, they aren't as split-second-critical.pheldens wrote:"Eject" and "lock" (of your own weapons) are near the crosshair
the buttons are Jump, Ecm, Spec, Missile lock (?) I made them pulsing lights (heartbeat speed)
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- Bounty Hunter
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OK, got a beta ready, instructions are included.
http://www.hw90.meldersnet.nl/vegastrik ... ta.tar.bz2
http://www.hw90.meldersnet.nl/vegastrik ... ta.tar.bz2
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- Developer
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thanks pheldens--we'll put this in CVS as soon as we get a chance
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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- Elite
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Ok... I'll mess up with it a bit when I get the time.
The background should not be part of the crosshair, that's just wasting texture memory. Rather... a simple sprite.
You probably didn't know how to do it because VS doesn't use them, but Privateer does. That way texture memory usage can be greatly optimized.
The background should not be part of the crosshair, that's just wasting texture memory. Rather... a simple sprite.
You probably didn't know how to do it because VS doesn't use them, but Privateer does. That way texture memory usage can be greatly optimized.
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- Bounty Hunter
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I had to do it to avoid alpha channel problems, and did it on purpose.
http://vegastrike.sourceforge.net/forum ... highlight=
Havent tested it with current cvs when I started editting again this year.
http://vegastrike.sourceforge.net/forum ... highlight=
Havent tested it with current cvs when I started editting again this year.
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- Hunter
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I'd just like to make one suggestion, and that would be to add some scan lines to the radar screens, and maybe the fuel indicators.
This is way better than the current Vega Strike hud. I commend you for including a jamming indicator; I never know when my ECM is on or off! Also, the front and rear radar are finally labeled! I'm looking forward to inclusion in the game.
This is way better than the current Vega Strike hud. I commend you for including a jamming indicator; I never know when my ECM is on or off! Also, the front and rear radar are finally labeled! I'm looking forward to inclusion in the game.
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- Bounty Hunter
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I definately dont like adding more lines to the radar it would ruin what I intended, . feel free to do so on your copy. The gauges may need some adjustment.
I'll have a look into the jamming function, I didnt know it existed,
and i havent playstested it with ships larger than mule yet. and only simple weapons.
I'll have a look into the jamming function, I didnt know it existed,
and i havent playstested it with ships larger than mule yet. and only simple weapons.
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- Hunter
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ECM
I thought that the "J" on your hud was a jamming indicator. You can buy an ECM system and you press "e" to activate it, I think.
And, maybe your hud could include a system that tells you whether turret AI is on. (Toggled with the "o" key).
And, maybe your hud could include a system that tells you whether turret AI is on. (Toggled with the "o" key).