you need minimalistB or minimalistD data
Adding Warp Trails to Vega Strike
in graphics section of the config the following variables need adjusting:
warp_trail_stretch (the default is 300 )
warp_trail (the default is true if it finds the neutral_warp.xmesh)
warp_trail_time (how long the warp trail takes to fade out since it must have an animated mesh texture)
the generic warp mesh is:
meshes/neutral_warp.xmesh
then you can make faction specific warp meshes:
meshes/confed_warp.xmesh
and so forth
they should be 2x2x1 unit I think... but htey will stretch out to the destination the unit should go from -1 to 1 in the x, and y axis, but the z axis of the unit should go from 0 to 1
Adding Warp Trails with ALpha release to Vega Strike
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Adding Warp Trails with ALpha release to Vega Strike
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