Is there any way (a perl-script or something)
to convert existing xmesh-files back to obj?
Pontiac
converting xmesh back to obj/3ds/... ?
Moderator: pyramid
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
-
- Elite
- Posts: 1465
- Joined: Thu Jan 02, 2003 12:01 pm
- Location: Seattle, WA
- Contact:
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
I finally had some time to try this with the texturizer.
But when i press 'x' it only saves the normal xmesh-files and no obj/3ds file.
And in the texturizer-manual there is no key for such export.
Any idea?
Pontiac
PS: i'm using the texturizer.old.exe because the normal texturizer don't display any geometry
But when i press 'x' it only saves the normal xmesh-files and no obj/3ds file.
And in the texturizer-manual there is no key for such export.
Any idea?
Pontiac
PS: i'm using the texturizer.old.exe because the normal texturizer don't display any geometry
-
- Elite
- Posts: 1465
- Joined: Thu Jan 02, 2003 12:01 pm
- Location: Seattle, WA
- Contact:
-
- Developer
- Posts: 3980
- Joined: Fri Jan 03, 2003 4:53 am
- Location: Stanford, CA
- Contact:
you have to use the new one (i.e. not the old one) to export the obj file
press 'q' to export it I believe
shift-S might work
press 'q' to export it I believe
shift-S might work
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
-
- Artisan
- Posts: 1270
- Joined: Fri Jan 03, 2003 3:27 am
- Location: Perth, Western Australia
- Contact:
hmm.....
I remember it being the same as save mesh, which I think was x.......and I'm not sure it has the .obj at the end of the filename....might be .obj.xmesh ?
Dan.a
Dan.a
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact: