Remaking backgrounds...

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

do you want to see more screen shots of new backgrounds?

yes
17
50%
yes
17
50%
no
0
No votes
no
0
No votes
stop doing this you idiot!
0
No votes
stop doing this you idiot!
0
No votes
 
Total votes: 34

hellcatv
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Post by hellcatv »

the vega strike nebula does light up randomly if you pay attention--unless that feature somehow got b0rken recently


but y es the nebula mesh is in DIRE need of replacement by a competant modeller
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Post by peteyg »

yikes!!! Do the backgrounds HAVE to be uncompressed .bmp files!?

There's 70 megs uncompressed worth in that single zip alone!
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Post by hellcatv »

they are supposed to be .png files named .bmp
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Post by hurleybird »

Yeah, i knew we did something like that for them, but wasnt quite sure what, so i just left them uncompressed, so just save as .png, and then change the file extension to .bmp?
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Post by hellcatv »

you gots it, hurleybird
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Post by hurleybird »

sweet, i can get pretty much every textures from 10kb-20kb with only a small visible loss in quality.
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Post by hellcatv »

don't overcompress these things

I would rather have people chew down a few more megs than have terrible quality jpeg artifacts everywhere

and make *SURE* to keep the un-lossyified version somewhere in case people want to modify stuff
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Post by hurleybird »

i dont think you'l have to worry about losing quality... heres an example, one image is 16Kb the other is 768Kb, just by looking at the quality try to guess which is which :D

Image
Image

see what i mean?

you can sort of tell... but it takes a while... i think that the massive saving in size justifies the small loss in quality.
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Post by hellcatv »

ok...well one way or another make sure they're 512x512 not 256x256 (I think these were only 256...correct me if I was wrong or if you just sized them down

I would say go no less than 7 or 8 on the jpeg compression scale
no where near 5 or 6--then most of the info is gone
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Post by hurleybird »

i think the forum software may have scalled them down... if you click properties it does say 512x512 though... I have no idea what compression factor that is... i found out when i opened a file in universe and then saved it, it auto .jpg'ized the .bmps but retained .jpg format...

how is for quality loss any way? is it aceptable? beacause i find it a lot easier just to open and save in universe then to use photoshop, select the quality factor, ave as .jpg, rename extension to .bmp, of one hundred or so files... unless you know of a good free program for doing stuff like that fast, which would be really awesome!
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Post by peteyg »

I could see a quality difference between the two.

If the compressed one was 16kb as opposed to 700some... i wouldn't mind if it was 32kb, or even like 70kb.

If it's 70kb as opposed to 700kb... that means that the 70megs or so of unccompressed images would shrink down to 7megs. That's still pretty good!

And I bet the quality would be even LESS noticeable at 70kb as opposed to 16kb.

All I'm saying is... you've got plenty of room to bump up the quality from where it is at now, even though where it's at now isn't horrible.
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Post by hurleybird »

Its more a matter of the amount of time you have to spend in the conversion. The program universe has no quality controls, but is VERY, VERY fast at doing what it does. When your dealing with 100= files that can be a BIG thing.
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Post by hellcatv »

can you set global compression options
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Post by hurleybird »

I dont beleive so... what program would allow you to do that?
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Post by hellcatv »

maybe gimp?
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Post by hurleybird »

i'll try that... got bored of backgrounds and did a planet...

http://vegastrike.sourceforge.net/galle ... s/gasgiant
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Post by enlightenment »

You're looking for a tool to do batch conversion to JPEG?

Irfanview can do this. Freeware for Win32; http://www.irfanview.com .
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Post by hurleybird »

thanks!
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Post by hellcatv »

I wrote a shell script to do it in unix if you need it
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Post by hurleybird »

Ifran view can convert all files to JPG, looking at around 40KB per file at 100% quality, so around 7-8 Megs of textures, it can also change the name back to .bmp, but i cant figure out how to do a btach change back to .bmp extension. Anyone know how?
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Post by hellcatv »

some unix user could probably write a shell script real easily to do that *G*
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Post by hurleybird »

Humm... i wonder if "some unix user" is browsing the forums :wink:
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Post by Shrike »

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Post by hurleybird »

good finds there... but i still cant find anything that will rub on M$ Windoz... maybe someone with unix could do a batch rename if the 7Mb DL isnt to daunting?
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Post by Shrike »

This one is a perl script, and perl runs in windows:

http://freshmeat.net/projects/cmv/?topic_id=861%2C253
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