Remaking backgrounds...

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

do you want to see more screen shots of new backgrounds?

yes
17
50%
yes
17
50%
no
0
No votes
no
0
No votes
stop doing this you idiot!
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stop doing this you idiot!
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Total votes: 34

hurleybird
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Remaking backgrounds...

Post by hurleybird »

Ok... I've been farily lazy so far and I've only gotten 3 sets done... tommorow I'm gonna work on them all day though :D

<snip>links are dead now, so the've been removed</snip>
Last edited by hurleybird on Mon May 19, 2003 12:36 am, edited 26 times in total.
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Post by hellcatv »

well we want as many backgrounds as possible so people can recognize which system they are in based only on the backgrounds in that system :-)

I suggest 512x512 backgrounds and maybe 20-30 of them
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Post by hurleybird »

ok... they already are 512x512... 20-30... I'd better get working, and yah, now i see what you said before about more people making them the better... after a while this could get pretty repeditive, and different ppl have different styles.
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Post by peteyg »

If I may ask Hurleybird could you give a quick description of how you're making the backgrounds?

And if you're using any free tools, maybe pass on a link to them.
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Post by hurleybird »

welll... first i use photoshop to make a whole bunch of "gunk" on a 2048x2048 image... i make sure that the image is a perfect tilable texture, usually by making the outside black :lol:

then i run it through HDR shop (free)http://www.debevec.org/HDRShop/, using panoramic distortions from longitude/latitude to cubic enviroment. This gives me a cross which can be split up into six textures to make the cube-map. I can edit and add stuff to each textures in photoshop or a cool (but not free) program called "universe". I donsize all of the textures to 512x512, then i give them the right names, rotate a few of 'em, and stick em in the game. ITs actually pretty easy. If you have the right tools you should give it a try
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Post by hurleybird »

All right! 1/3rd done... 2/3rd to go!
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Post by peteyg »

This is looking GOOD! It'll look especially good when the VS ships have per pixel lighting, and they'll more subtly reflect the backgrounds.
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Post by hurleybird »

After I'm done with the backgrounds I'll start working on a "secret project", i think you'l be pleasently surprised!
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Post by peteyg »

Hey Hurleybird... could you make one or two of your new backgrounds available for download NOW as a kind of preview?

I would love to simply replace all of my current backgrounds with one of your snazzy new ones.
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Post by hurleybird »

well... I'm at 11 right now... VS has 18 Back grounds that are in use currently... about four or five of these are the sphere backgrounds which dont need to be replaced, but could still use enhancement. Hopefully I will be able to supply a full upgrade download by tommorow night, so the wait is less time than you think. In the meantime... theres alwas the teasers. :wink:
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Post by Spiner »

Wow thats a old neb of mine. anyway here is a newer neb I made
http://vegastrike.sourceforge.net/album ... nebula.jpg

anotehr pic without the planets. http://vegastrike.sourceforge.net/album ... ebula3.jpg

The jpeg distorts the hell out of them but you get the idea.
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Post by hurleybird »

Yo spiner! How many do you have done anyways? pretty soon we can put everything into VS...

BTW I really like the nebula! I wonder if it would be possible to have sprities sorta like that nebula go over top the background? Mainly because i can add cool looking galaxies to my stuff... but @ 512x512 they are ust too blurry in game.
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Post by Spiner »

I dont use 512x512 I use 1024x1024. as for over the top of the background, not sure what you mean.

I think I have 7 done, but probably less. not sure. I know TS knows.
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Post by hurleybird »

ok... for example have a nebula or a galaxy, and have the black part transparant so you could "post" it over top of a background. That would be pretty cool, and add some randomness to backgrounds, but would require artwork and coding.

Better make 512x512 versions of those too! 1024x1024 can make for a big DL as well as run slow on old computers... When i upgraded the planets images i had to lower them from 1024 for that reason... I still have the orignal high-res ones on my HD though! 8)
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Post by hurleybird »

ok... i have fourteen down right now, +~7 is 21, five of the old backgrounds (the spheres) I salvaged and enhanced making for a grand toltal of 26 Textures! Tommorow lets finish our remaining work and put them together in a package, we're 98% done! :wink: 8) :D
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Post by Spiner »

Actaully I was thinking since your doing them at 512x512 those can be for people who dont want the extra mb or are on a older machine. Because I usually delete all my work once its done(That one background is only because I forgot to delete it). I send to TS and thats it.
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Post by hurleybird »

Its better to have all of the textures together IMO. Otherwise both textre packs would be made by only one person. Its better to have more people making these beacause people have different styles. the more difference in the backgrounds the better... and this way its also less work so we can focus on something else while were done... we have enough textures right now to finish this and move onto something else... its also just more organized to have one set other than two. You should try changing one background to 512 and see the difference in quality, sometimes theres a difference, but many times its unnoticable.
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Post by Spiner »

TS wants 20 from me. so 20 it is :) then Ill move on to either modelling or planet backgrounds(probably both at the same time).
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Post by hurleybird »

are you sure its not for the entire.
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Post by hellcatv »

the more the merrier guys :-)
so then people can recognize the places merely by the backgrounds...
we probably want to save some for future releases where you end up exploring new space, etc so you don't get mixed up...

well if you guys each give me 15 that's fine... or 20/15 is also fine :-)

I would also like to purge the spheremaps--those don't look too hot :-)
unles you do 'em better
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Post by hurleybird »

for your viewing pleasure:

http://vegastrike.sourceforge.net/finaltextures.zip

just unzip and unrar (win rar 3 shareware is in the zip as well) into your textures/backgrounds DIR.

Replaced old backgrounds with some of my new ones,

Sphere maps a little bit enhanced, but still dont look as good as the normal ones, so yeah, they'l eventually be toltally replaced.

you might want to delete the files in your .vegastrike\backgrounds dir before unzipping...

Have fun!
Last edited by hurleybird on Mon May 19, 2003 12:35 am, edited 1 time in total.
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Post by hellcatv »

is this it? :-)
or are there more coming....

you sent some more a while ago--- are these equivalent to those plus more
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Post by hurleybird »

there are more comming... though i might take 1 day or 2 break (or at least make only 1 or 2 those days) since the last two days i spent around, oh, 5-6 hours a day on them...
FireHawk

Post by FireHawk »

Anyone tried making animated nebula..you know...lighting...light flashes and glows :)
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Post by hurleybird »

Not yet... would definantly be cool...

Has anyone played star trek: Dominion Wars? crappy game, but had that really good animated nebula type effect for the badlands
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