W2K and WXP(?):
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for %%i in (%1) do rename "%%i" "%%~n%i.bmp"
W95, WME, W98, etc.:
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for %%i in (%1) do rename "%%i" "%%i.bmp"
Then run "mybatch.bat *.jpg" to convert all jpg file extensions to bmp.
Hope this helps
Moderator: pyramid
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for %%i in (%1) do rename "%%i" "%%~n%i.bmp"
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for %%i in (%1) do rename "%%i" "%%i.bmp"
Why go to all that trouble when rename accepts wildcards direclty?ace123 wrote:Just make a batch file and paste that in.Code: Select all
for %%i in (%1) do rename "%%i" "%%i.bmp"
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ren *.jpg *.bmp
yeah....although there are other opensource alternatives like the one used in:hellcatv wrote:I think jp2 is a bit too patent-laden for use...
we're prolly going to have to stick to png
Okay, just downloaded these, and did a fresh install of 0.3.1 and replaced all of the original background textures by renaming the original dir to backgrounds.old and creating a new backgrounds dir and unpacking this file into it.hurleybird wrote:OOPS... Sorry. Just realized a mistake. The new textures i posted only had 102 textures and still had the sphere maps. Obviously, something went wrong along the way... :?
Anyway, the new FINAL version with 120 textures (7.5MB) is now available here. http://vegastrike.sourceforge.net/finaltextures.zip
Enigma.hurleybird wrote:what system are you in?
Dunno.what background is assigned to that system?
64m GF3. (Actually, the box also has a 64m GF2 PCI in it for dual-head. I've got a 9" svga hooked up to it at 800x600 for console stuff.)What kind of graphics card are you running? If there is not enough video memory available then textures will begin not to render and will appear as white.