a cockpit i made, just for you guys
Moderator: pyramid
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Jan 14, 2004 11:11 pm
- Location: londonengland, england
- Contact:
a cockpit i made, just for you guys
i think the 3-bar cockpit has gone on long enough, don't you?
here's a single seater. i'm working up a dual seater, then a small bridge, then a capship bridge.
here's a single seater. i'm working up a dual seater, then a small bridge, then a capship bridge.
- - above and beyond - -
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Jan 14, 2004 11:11 pm
- Location: londonengland, england
- Contact:
PS. get it HERE -
http://www.aqpm75.dsl.pipex.com/inputou ... ockpit.zip
.obj format (no .mtl , sorry guys) 3 maps, color, luma and specular @ 1024x
have fun
http://www.aqpm75.dsl.pipex.com/inputou ... ockpit.zip
.obj format (no .mtl , sorry guys) 3 maps, color, luma and specular @ 1024x
have fun
- - above and beyond - -
-
- Bounty Hunter
- Posts: 214
- Joined: Mon Jun 27, 2005 7:35 pm
- Location: Stockholm, Sweden
- Contact:
-
- Venturer
- Posts: 537
- Joined: Sat May 14, 2005 10:51 am
- Location: milkyway->the sol system->earth->Europe->The Nederland->Soud Holland->Leiden
- Contact:
-
- Elite
- Posts: 8014
- Joined: Fri Sep 05, 2003 4:03 am
- Location: Montreal
- Contact:
Absolutely Exquisite!
I say Vegastrike needs continuous head rotation, acceleration-related shifts of camera position, and target look-at mode, to take full advantage of finely detailed 3D cockpits like this one.
I say Vegastrike needs continuous head rotation, acceleration-related shifts of camera position, and target look-at mode, to take full advantage of finely detailed 3D cockpits like this one.
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
-
- Artisan
- Posts: 1270
- Joined: Fri Jan 03, 2003 3:27 am
- Location: Perth, Western Australia
- Contact:
-
- Bounty Hunter
- Posts: 243
- Joined: Mon May 05, 2003 7:16 am
- Location: Brisbane, Australia
whoa... that's friggin cool!
would there be a way of actually displaing relevant info on all those screens? something that's always irked me in space sims is all those cool displays that mean absolutely bugger-all. I guess i'm from the flight sim school where those guages should either be useful somehow or not there at all....
would there be a way of actually displaing relevant info on all those screens? something that's always irked me in space sims is all those cool displays that mean absolutely bugger-all. I guess i'm from the flight sim school where those guages should either be useful somehow or not there at all....
-
- Bounty Hunter
- Posts: 214
- Joined: Mon Jun 27, 2005 7:35 pm
- Location: Stockholm, Sweden
- Contact:
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
-
- ISO Party Member
- Posts: 453
- Joined: Fri Jun 03, 2005 10:30 am
- Location: Europe
-
- Bounty Hunter
- Posts: 243
- Joined: Mon May 05, 2003 7:16 am
- Location: Brisbane, Australia
Or just think really really hardZeog wrote:NICE!
about steering: It looks like you ride it like a bike and put your hands/tentacles/legs into those holes.
Alternatively those holes might contain a camera and projections system that project a hologram in front of you. You maneuvre you ship by gestures.
-
- Developer
- Posts: 1831
- Joined: Mon Mar 07, 2005 10:33 pm
- Contact:
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Jan 14, 2004 11:11 pm
- Location: londonengland, england
- Contact:
well the point is - in VS there's no cockpit animation so a perfectly motionless joystick would look dumb... also,the player doesnt really want to see the beautiful cockpit, so the camera will be positioned so that all those bits are just on the edge of the screen, getting maximum visibility.
as for displaying stuff on screens - devs, it's all up to you now
as for displaying stuff on screens - devs, it's all up to you now
- - above and beyond - -
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
I want to see a beautiful cockpit.strangelet wrote:also,the player doesnt really want to see the beautiful cockpit, so the camera will be positioned so that all those bits are just on the edge of the screen, getting maximum visibility.
Anyway, there'll be padlock view soon, so there are ways of seeing all the beauty.
About putting things on screens... soon, perhaps.
-
- Elite
- Posts: 8014
- Joined: Fri Sep 05, 2003 4:03 am
- Location: Montreal
- Contact:
Privateer/WCU uses screens already, not positioned in 3D, but at least the screen positions change with cockpit type; so half the code is there. As for target designator box, motion vector reticle, aiming carat, all those things, plus essential info displays, should be on a visor HUD, so that you can turn your head or look up and still see them.
What we really need is a "target look-at" mode, where your head automatically tracks the bogie, like in Strike Commander...
What we really need is a "target look-at" mode, where your head automatically tracks the bogie, like in Strike Commander...
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
-
- Elite
- Posts: 8014
- Joined: Fri Sep 05, 2003 4:03 am
- Location: Montreal
- Contact:
Ah.. I wasn't familiar with the term... OH YESSSS!!!!
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
Oh man, that looks awesome! Somehow it reminds me of doom 3...
Anyhow, I have an idea for you, theres a method that you can use to make it look as if the glass were fully modeled and realistic using only a few polygons. The trick is to create small structures where the glass would normally be heavily curved and cover these with a semi transparent texture. Descent 3 did this rather well.
If you want to see what I mean, I found some screenshots here but they are of rather poor quality.
Anyhow, I have an idea for you, theres a method that you can use to make it look as if the glass were fully modeled and realistic using only a few polygons. The trick is to create small structures where the glass would normally be heavily curved and cover these with a semi transparent texture. Descent 3 did this rather well.
If you want to see what I mean, I found some screenshots here but they are of rather poor quality.
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Jan 14, 2004 11:11 pm
- Location: londonengland, england
- Contact:
why bother with glass. they'd all use polarised materials anyway to cancel cockpit glare (since there's nothing darker than space... except when i draw it. then its full of multicoloured clouds)
i have the canopy model (an offcut of the modelling process) and i can include it. it's ony another 200 poly or so.
anyway. i have to go play some keyboards in europe for a couple months. hopefully they have wireless broadband out there somewhere so i'll catch up soon. laters.
i have the canopy model (an offcut of the modelling process) and i can include it. it's ony another 200 poly or so.
anyway. i have to go play some keyboards in europe for a couple months. hopefully they have wireless broadband out there somewhere so i'll catch up soon. laters.
- - above and beyond - -
-
- Confed Special Operative
- Posts: 286
- Joined: Tue Dec 21, 2004 3:11 am
- Location: Costa Pobre
- Contact:
-
- Daredevil Venturer
- Posts: 583
- Joined: Sun Feb 16, 2003 12:58 am
- Location: West Coast of USA
- Contact:
-
- Merchant
- Posts: 61
- Joined: Wed May 05, 2004 2:34 am
Yeah, use variants of Aluminum Oxide instead: http://www.af.mil/news/story.asp?id=123012131strangelet wrote:why bother with glass.