SS-416 "Dragonfire" HMAC *changed from Aurora*
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SS-416 "Dragonfire" HMAC *changed from Aurora*
*Now with its wing and nose cannons.*
Ok, as Ive been adding to it, instead of a stealth fighter, it will be a Wing Commander/Babylon 5 inspired HMAC. Ill explain the HMAC a bit.
The HMAC, or Heavy Multirole Assault Craft, project was born from several wars. The Terran Alliance in its fights for survival noticed a deficiency in its fighters, notably thier specialisation. Each class had one role that it excelled at, but the fighter failed in any other put to it. In March of 2644, Alliance Command approached the venerable Lockheed corperation to develop a new breed of starfighter, and those the project was born under the name "Project Dragonfire".
Lockheed went through several design idea's before one of the development team hit on a old mid 20th century concept of a "Multirole" fighter, such as strike interceptors and fighter/bombers. The idea was quickly adopted by the design team and the X-390 was drafted. A combination of many fighters rolled into one, it had the inertial systems of a Hornet interceptor, the engines of a Raptor Gunship, the weapons of a Rapier Strike Fighter and the missile payload of a Broadsword Medium bomber.
This combination, coupled with advanced computer, sensor pallets and disruption systems, as well as experimental RCS control systems made the X-390 a terror to behold. Capable of light interceptor speeds, enough shielding to take on a gunship, the firepower to drop a light cruiser the X-390 was a true multirole craft.
During testing the craft was called a Assault Craft, as she fit the "Assault Fighter" appearence, sleek and predatory. The new class of fighter was named on commisioning the Heavy Multirole Assault Craft, or HMAC for short.
The X-390 was redesignated a Space Superiority fighter and numbered 416, and given the projects name, the SS-416 DragonFire HMAC.
Lockheed has several other HMAC designs being developed, and this may herald a new era of superiority and security for the Terran Alliance.
Thoughts, suggestions, offers to help out? (I desperately need the last one, especialy on the texturing side)
Ok, as Ive been adding to it, instead of a stealth fighter, it will be a Wing Commander/Babylon 5 inspired HMAC. Ill explain the HMAC a bit.
The HMAC, or Heavy Multirole Assault Craft, project was born from several wars. The Terran Alliance in its fights for survival noticed a deficiency in its fighters, notably thier specialisation. Each class had one role that it excelled at, but the fighter failed in any other put to it. In March of 2644, Alliance Command approached the venerable Lockheed corperation to develop a new breed of starfighter, and those the project was born under the name "Project Dragonfire".
Lockheed went through several design idea's before one of the development team hit on a old mid 20th century concept of a "Multirole" fighter, such as strike interceptors and fighter/bombers. The idea was quickly adopted by the design team and the X-390 was drafted. A combination of many fighters rolled into one, it had the inertial systems of a Hornet interceptor, the engines of a Raptor Gunship, the weapons of a Rapier Strike Fighter and the missile payload of a Broadsword Medium bomber.
This combination, coupled with advanced computer, sensor pallets and disruption systems, as well as experimental RCS control systems made the X-390 a terror to behold. Capable of light interceptor speeds, enough shielding to take on a gunship, the firepower to drop a light cruiser the X-390 was a true multirole craft.
During testing the craft was called a Assault Craft, as she fit the "Assault Fighter" appearence, sleek and predatory. The new class of fighter was named on commisioning the Heavy Multirole Assault Craft, or HMAC for short.
The X-390 was redesignated a Space Superiority fighter and numbered 416, and given the projects name, the SS-416 DragonFire HMAC.
Lockheed has several other HMAC designs being developed, and this may herald a new era of superiority and security for the Terran Alliance.
Thoughts, suggestions, offers to help out? (I desperately need the last one, especialy on the texturing side)
Last edited by Hadrian on Sun Aug 21, 2005 4:00 am, edited 4 times in total.
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Well, coming from modding games like Star Trek Klingon Academy, Homeworld, Homeworld Cataclysm I believe in as few poly's as possible. Textures are what really makes or breaks a good model.
Also, thats only the main fuselage, with two variant models using it.
the first is the SR-415 Aurora Stealth EW Craft, high speed and manuverability, low shielding/armor/weapons, high EW and stealth systems. Will have "Scramjet" like engine vents in the aft, a single nose mounted autotracking beam, and two missile bays.
The second is the SF-416 DragonsFire Medium Assault Craft, four turbine pods attached to the hull above and below the wings, a third heavy bay in the belly, a multi-purpose nose mount, a midwing internal cannon mount, cannon mount on the wing tips, heavier shielding then its stealth counterpart, though both have little armor, relying on stealthy approach and then relying speed/manuverability for the Aurora and manuverability and firepower for the Dragonsfire.
Also, thats only the main fuselage, with two variant models using it.
the first is the SR-415 Aurora Stealth EW Craft, high speed and manuverability, low shielding/armor/weapons, high EW and stealth systems. Will have "Scramjet" like engine vents in the aft, a single nose mounted autotracking beam, and two missile bays.
The second is the SF-416 DragonsFire Medium Assault Craft, four turbine pods attached to the hull above and below the wings, a third heavy bay in the belly, a multi-purpose nose mount, a midwing internal cannon mount, cannon mount on the wing tips, heavier shielding then its stealth counterpart, though both have little armor, relying on stealthy approach and then relying speed/manuverability for the Aurora and manuverability and firepower for the Dragonsfire.
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H'wha? While I do like the design, and it definitely shows promise (especially if the Aurora handles as well in-game as you describe it), I am confused with the need for turbines. Perhaps you mean simple engine pods? Turbines are useless in space, if my memory of college physics serves me.Hadrian wrote:...four turbine pods attached to the hull....
It is a good concept, over all, don't get me wrong. I just like playing devil's advocate.
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i dont mean to plug my project here, but i figure it'd help out a bit with what i meant by details. Pipes work nicely, as well as recessed panels. you can add radard dishes. cut open a section of hull, and put pipes and other mechanical looking bits inside. all of those things can really bring life to your ship. make cutouts for intakes, etc...etc. the Hunchback here is all of 5466 tris all total. all told the minotaur is all of 6366 tris. Pipes and recessed panels with machinery can go a long way towards adding detail, and giving character to a ship. textures further enhance the detail you've already added. Also, you can add little boxes with pipes coming out, they'd be like power boxes or conduit areas. all manner of little things can go a long way towards giving some character. hope this helps out some.
http://www.hedfiles.net/wcpioneer/HUNCHBACK1.jpg
http://www.hedfiles.net/wcpioneer/MINOTAUR1.jpg
and then here's a design for my original universe. I used little intake/vent like structures to add some detail to break up the flatness of the hull.
http://img69.imageshack.us/img69/8127/c ... p080dj.jpg
http://www.hedfiles.net/wcpioneer/HUNCHBACK1.jpg
http://www.hedfiles.net/wcpioneer/MINOTAUR1.jpg
and then here's a design for my original universe. I used little intake/vent like structures to add some detail to break up the flatness of the hull.
http://img69.imageshack.us/img69/8127/c ... p080dj.jpg
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That looks pretty nice Hadrian. I don't really see the need for extra polys for extra polys sake. It's a sleek ship. As you say, textures can do a ton for a ship, we've been through that a few times on these forums. Just look at this shot: there isn't a whole heck of a lot of visual difference between the various meshes there, the texture carries all of them, despite massive difference in polycount.
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Neither. You don't explode or implode or freeze, your blood doesn't boil, and you don't immediately lose consciousness. In fact, unless you hold your breath (lung damage) or your ear-tube things are blocked (eardrum damage), half a minute of exposure to outer space is unlikely to permanently harm you. You may get an extremely bad sunburn if exposed to sunlight, though.Ares wrote:You can't walk along outside your ship before bed. you would explode or implode(can't rember wich, and float away.
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Are you saying the astronauts could probably get away with some thin thermal gloves (and perhaps a heater at the sleeve cuffs)?Wisq wrote:Neither. You don't explode or implode or freeze, your blood doesn't boil, and you don't immediately lose consciousness. In fact, unless you hold your breath (lung damage) or your ear-tube things are blocked (eardrum damage), half a minute of exposure to outer space is unlikely to permanently harm you. You may get an extremely bad sunburn if exposed to sunlight, though.Ares wrote:You can't walk along outside your ship before bed. you would explode or implode(can't rember wich, and float away.
I guess the only REAL danger in space is radiation (which should be attenuated by the magnetic field right?).
Kinda reminds me of the move Total Recall at the end. Breathing on Mars would be like breathing in a plastic bag. You can breathe just fine, but you will run out of oxygen eventually.
I've stopped playing. I'm waiting for a new release.
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I think sending astronauts out without air would be a bad idea.smbarbour wrote:Are you saying the astronauts could probably get away with some thin thermal gloves (and perhaps a heater at the sleeve cuffs)?
I guess the only REAL danger in space is radiation (which should be attenuated by the magnetic field right?).
Note that I was only really saying you could survive, probably without permanent physical damage, if exposed to space for thirty seconds or less. But that's assuming you rectify the problem in about 14 seconds (approximately the time it takes for the no-oxygen blood to hit the brain), or someone rescues you in the remaining 16. Also, the only reason you don't freeze in that time is just because it takes time for heat to leave your body in space.
Extended space exposure is another thing entirely. I'm not qualified to comment on that part.
I do know that apparently, a record-setting skydiver went up to an altitude of 30km, but lost pressure in his suit hand on the way up. He decided to continue anyway. The hand became useless, but returned to normal on the way back down. Unfortunately, it's left to the reader to guess how long his hand was exposed to a near-vacuum, but it certainly shows that non-critical partial exposure isn't too bad.
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I'm just wondering if they could get away with much thinner gloves. Of course you will still need a pressurized suit for life support, but how much protection do your hands need (if the rest of the suit can remain pressurized)
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That gowain is a lovely ship in that screenie mamiya, Id fly that one
And like a friend told me, anyone can make a beautifull high poly model. It takes time and skill to make a model look good and stay low poly. Plus I prefer having lower poly models as they allow much better render performance ingame
Anywho, charlie, your close as to the engine pods. The SS-416 uses a external Ionic TVT, Thrust vectored Turbine. Essentialy its two engins set nose to nose in one pod, a primary pusher turbine, a retro turbine that connect at two RCS thrust vents on the pods, allowing for rapid axial manuvering in combat situations. (Think of the Starfury's in Babylon 5)
Due to the nature of the engine design, and the ships reactor/shield generator space requirement, and torpedo bay placement (can carry one in the belly) a similiar internal system wouldnt be feasable. Additionaly, in a atmosphere the pods have (if planetary flight gets added Ill make a arial version) Arial stabilizers that extend into a flight position increasing stability.
And like a friend told me, anyone can make a beautifull high poly model. It takes time and skill to make a model look good and stay low poly. Plus I prefer having lower poly models as they allow much better render performance ingame
Anywho, charlie, your close as to the engine pods. The SS-416 uses a external Ionic TVT, Thrust vectored Turbine. Essentialy its two engins set nose to nose in one pod, a primary pusher turbine, a retro turbine that connect at two RCS thrust vents on the pods, allowing for rapid axial manuvering in combat situations. (Think of the Starfury's in Babylon 5)
Due to the nature of the engine design, and the ships reactor/shield generator space requirement, and torpedo bay placement (can carry one in the belly) a similiar internal system wouldnt be feasable. Additionaly, in a atmosphere the pods have (if planetary flight gets added Ill make a arial version) Arial stabilizers that extend into a flight position increasing stability.
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They probably could. Not just the hands but the whole body could benefit from thinner more flexible suits. There is research being done on just that. Just take a look at this article:smbarbour wrote:I'm just wondering if they could get away with much thinner gloves. Of course you will still need a pressurized suit for life support, but how much protection do your hands need (if the rest of the suit can remain pressurized)
http://www.space.com/businesstechnology ... 50126.html
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There was a design for a much thinner (and cheap) space suit.
It was national (my nation - Argentina!).
I'm not sure what happened with it... I guess big nations don't trust cheap things. Like in movies: Special effects cost millions in the US. Here, we do the same with merely thousands. It's just that we don't have enough money to throw it down the toilet, so we keep things cheap.
It was national (my nation - Argentina!).
I'm not sure what happened with it... I guess big nations don't trust cheap things. Like in movies: Special effects cost millions in the US. Here, we do the same with merely thousands. It's just that we don't have enough money to throw it down the toilet, so we keep things cheap.