Bigger ship in progress

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Major
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Bigger ship in progress

Post by Major »

Image
Image
Image

Some months ago I posted this capship with this texture, now I'm working on an improved UV-map and a better texture.
Is there a place in the vessels & installations page where this ship would fit in?
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Post by chuck_starchaser »

Holly mackarell! We've got a flood of talent, all of a sudden.
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Post by Halleck »

Cool. Reminds me a bit of the pillar of autumn from halo, but much flatter.
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Post by hurleybird »

That is one big ship :D
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Post by Major »

And that is his uncle:
Image
Image

I had the idea that this ship could be even longer and this is the result (WIP)

On the first ship I currently am increasing poly count (1568 right now and some corners to improve) , the bigger one is still being modeled.
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Post by hurleybird »

You know, there is such a thing as too big :wink:
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Post by charlieg »

hurleybird wrote:You know, there is such a thing as too big :wink:
No there isn't. Unless you're a petite gal.
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Post by Major »

charlieg wrote:
hurleybird wrote:You know, there is such a thing as too big :wink:
No there isn't.
100% ACK

btw, I have improved the smaller one, added sone polies and triangulated some areas. Next step is gonna be uv-mapping finally (*yuck*)
Image
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Post by charlieg »

If you want help skinning this, it seems we have an enthusiastic new skinner:
http://vegastrike.sourceforge.net/forum ... php?t=4362
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Post by klauss »

Also, you may want to try my sggestion about tesselation in this thread. It works like a charm for the clydesdale, and I think your model could use some too, for the supposedly flat surfaces (which are getting smoothed).
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Post by Flowers Of Naivety »

Hey now... Free advertising...

Heh, yeah I may be able to skin that... MAYBE! Hehe
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Major
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Post by Major »

@Klauss: full ack. The old version (colored screenies) had around 1300 polies. You can see the glitches (near the engine exhausts) in the screenshot.
The last screenshot shows a state with around 1750 polies, many of the flat areas now look flat.
I am still increasing poly count since this is a capship.

@Flowers: If you want to skin that I can send you the mesh when its done (but it has no uv-map). I can send it to you in wings format or I can convert it into another (obj, 3ds etc.)
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Post by jackS »

Current inclinations are towards the Duke and Viceroy for the big guy and his uncle, respectively. Board is being very laggy for me. Will post more verbosely later.
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Post by jackS »

You can definitely spare more polygons in doing some detail work on the spires. I would be interested in seeing the "chitinous slabs" look seen along the front edges applied to more of the ships' surfaces. If you'll allow me to nudge you in the Ulnish direction, we can embrace the aesthetics of an decadent monarchy often more interested in form than is at all warranted, perhaps precisely because the performance of many of their craft is somewhat lacking in comparison to those of the major powers. Opulent designs, grandiose, and beyond the means of the Uln to make in great number or even necessarily in entirely sensible proportions. It is worth noting that the Uln survive in some fair part because the biggest threat they pose is the closure of their world to archeologists. That said, the Uln are not an impotent entity, nor their craft non-functional toys for the aristocracy - they are merely quite overmatched, and as such no longer truly competing. Uln capital vessels are entirely constructed with defensive postures in mind, unlike their smaller craft, for which there is substantial revenue potential in supplying opportunist-agreeable vessels to those no other government would do business with.
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Post by jackS »

As for the particular models (assuming we're headed for the Duke and Viceroy):

For the first of the pair, I'd go for turning the small projections on the side into docking regions, and then I'd turn my attention to where I'd want to put all of the (large) missile turrets on the top and bottom (as the Duke is an entirely missile oriented vessel)

As for the Viceroy, I'll wait until you respond as to whether we're going the Duke/Viceroy route in the first place.
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Post by TyKeiL »

kick it to me, kick it to me..

sorry milk advert...

i can unwrap it for you. just email the mailing list with it and i will pick it up
then send it on
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Post by Major »

It would really help If you could unwrap it. Wings' uv-mapping capabilities are really weak and I am not very deep into blender. I'll upload the files later(zip with .wings and .obj) and post a link
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