been out a while but heres something new
Moderator: pyramid
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- Bounty Hunter
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been out a while but heres something new
ok I know I havent post much lately, darn life gets in the way, BLAH. Hard to keep up with forum many people interacting now days.
count 26k poly dont worry I will get down to 8k( like all my others) before it finish.
completely spline cage modeling. If notice the cockpit, heres what took me so long on this model. I want to make a mod cockpit this cockpit will be on my next few orignials. basically the concept is you change body type but the same cockpit wether its vertical, horizontal, etc. plan to model tiny thrusters on to the cockpit. yes can fly cockpit kind like ejecting but with protective cover. hope this making sense I am tired.
so time was spend trying to get a design that would look and feel functional in every postion. Kinda sad the final design is more like a jet fighter cockpit. but it gives a visual feel at every angle that I was looking for.
count 26k poly dont worry I will get down to 8k( like all my others) before it finish.
completely spline cage modeling. If notice the cockpit, heres what took me so long on this model. I want to make a mod cockpit this cockpit will be on my next few orignials. basically the concept is you change body type but the same cockpit wether its vertical, horizontal, etc. plan to model tiny thrusters on to the cockpit. yes can fly cockpit kind like ejecting but with protective cover. hope this making sense I am tired.
so time was spend trying to get a design that would look and feel functional in every postion. Kinda sad the final design is more like a jet fighter cockpit. but it gives a visual feel at every angle that I was looking for.
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Ok, I'll clarify:the texture is somewhat complex. I guess I need to give you zoomed in shot.
so you can see the detail and bumb.
The texture needs to enhance the mesh. Right now, it looks like a simple pattern coloring the mesh (I know that's what a texture is, but it shouldn't look like it).
Perhaps it has something to do with the zoom, but I don't think so. I think it's more like the lack of relation between the mesh shape and texture content. For instance, it wouldn't look that way if there was some prominent detail at the edges. I'm not saying that that particular detail would be appropriate for this mesh, but I'm just pointing out the reason for its looking too simple, even if it isn't.
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