Hello: new to Vega Strike and computer modelling

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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Bulletproof Slinky
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Post by Bulletproof Slinky »

I am not very interested in paying a lot for a program when there are other programs out there that can do the same thing as it, for free. So, I downloaded Bender and Wings3d. I have already started working on the Blender tutorial...but I can't seem to find one for Wings3d. Does it come with the program?
Halleck
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Post by Halleck »

You can start learning wings here: http://www.wings3d.com/userguide.php

Also, you can start looking for tutorials here: http://www.wings3d.com/tutorials.php
hurleybird
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Post by hurleybird »

The fastest, most efficent, and most intuitive (though not too well known) modeling program on the market right now is silo.

It's not free, but fairly cheap @ $110, plus theres a 30-day trial.
Last edited by hurleybird on Fri Jun 24, 2005 10:26 pm, edited 1 time in total.
charlieg
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Post by charlieg »

I was tired. I somehow misread the entire thread. At least, that's my excuse.
Shadowmane
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Post by Shadowmane »

I use blender for everything. It takes a little bit to get used to, but once you're used to it, you work very quickly. Also, there is a brand new version out. You can actually work with it more like you work in Maya, so that's a plus (and you don't have to drop $15,000 for one workstation for it). Wings is alright, but it just don't have everything I need. Of course, I'm not modelling for a game (except in spare time). I'm modelling stuff like animals, people, and other stuff like that. Wings just isn't good for modeling those things.
Major
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Post by Major »

My recommendation for beginners in modeling is Wings3D because it is really easy to learn.
I have set up a small tutorial how to create a space fighter
You can learn the basic functions of 3D-modeling and Wings3D still has many possibilities.
Halleck
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Post by Halleck »

It's true that wings isn't well suited for ultra-high-poly jobs, but it's fine for ingame ship modelling. I can knock out a halfway decent ship mesh in ten minutes with wings.
Flowers Of Naivety
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Post by Flowers Of Naivety »

Wow... That tutorial was really nice... I made my first model...

Image

And my second one...
Image
Jeez I really like this Wing3d...
"The flowers of naivety, buried in a layer of frost"
Concept Artist at: www.reteb.hlgaming.com
Bulletproof Slinky
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Post by Bulletproof Slinky »

Awesome Tutorial...I have started making some models too. I just do not know how to post them here. Can someone please tell me how?

In addition, is there a "snap to grid" setting in Wings? A "snap to grid" setting is basically a setting that makes it easier to center objects, align them, etc. I would like if there was something like that...
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