stand clear. planets coming through
Moderator: pyramid
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- Elite
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- Expert Mercenary
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The textures submitted here might come in handy, however I am unable to access any of them. Since I am actively updating all textures below 2K horizontal resolution as phase 1 of the improvement roadmap, I'd like to ask the the authors or those who have the textures stored on their machines to come forward and make them available.
klauss:
Carribean planet
Can't access the textures posted.
strangelet:
Magma planet
Archive not available.
Thanks
klauss:
Carribean planet
Can't access the textures posted.
strangelet:
Magma planet
Archive not available.
Thanks
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- Elite
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- Expert Mercenary
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- Elite
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Yep. Caribean was my first shot at the technique, and I didn't do the best job at hiding the sources. I also overestimated polar stretch, which resulted in huge continents (even bigger than I had planned).
Also, the northern polar peninsula, which almost touches the Améfrica continent is a bit unrealistic, in that its terrain should have gradually lost whiteness (iciness) as it approaches Améfrica, or Améfrica should have gradually become much snowier as it approached the Northern Great Peninsula. I wanted to fix that, but it was way too much work.
With toxic disaster, though, I managed to use Mars without showing it so obviously. Yet, their continents are odd-shaped, because I manually shaped them this time. That's where random textures come in handy: next time, I could use a random texture as a basis, and lay down actual textures according to it. It has lots of potential, both to speed up the process and to make it higher quality. But other tasks took over my time before I could try.
Still, ingame, it's not noticeable.
Also, the northern polar peninsula, which almost touches the Améfrica continent is a bit unrealistic, in that its terrain should have gradually lost whiteness (iciness) as it approaches Améfrica, or Améfrica should have gradually become much snowier as it approached the Northern Great Peninsula. I wanted to fix that, but it was way too much work.
With toxic disaster, though, I managed to use Mars without showing it so obviously. Yet, their continents are odd-shaped, because I manually shaped them this time. That's where random textures come in handy: next time, I could use a random texture as a basis, and lay down actual textures according to it. It has lots of potential, both to speed up the process and to make it higher quality. But other tasks took over my time before I could try.
Still, ingame, it's not noticeable.