Snow landing image

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Cisst
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Snow landing image

Post by Cisst »

I was kind of bored and decided the snow planet screens could use a makeover, so here is the first of them, the landing pad:

Image

Hope you guys like it :)
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Post by hurleybird »

Nice!

However, need to make sure that horizontal and vertical are the same, 1024 is nice, the engine will stretch it to 1042 x 768 or whatever res is set to afterwards, so you may want to keep that in mind.
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Post by strangelet »

VERY nice, very simple and sympathetically textured. cant wait for more.
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Update!

Post by Cisst »

here's an update, added some detail :)

Image
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Post by Halleck »

Looks fantastic!

Rock on.
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Post by hellcatv »

make sure to render 1280x1024 and 1024x768 (or 1024x1024 4:3 aspect ratio) images for us to use in game--these are too low rez

other than rez settings the renderings are perfect
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fizze
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Post by fizze »

looks nice, but Id add a touch of mist there, the sky looks too clear.
also, the transition between the mountains and the sky is kinda weird. looks "rendered". i think some mist will fix that.

but the athmosphere is great :) :thumbsup: :D
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Post by charlieg »

fizze wrote:looks nice, but Id add a touch of mist there, the sky looks too clear.
Not necessarily. If the planet atmosphere is cold enough, precipitation cannot (easily) form. Remember that in a freezer humidity is at zero. That is why you can always frequently see so far across mountain ranges. Of course because the earth's atmosphere often sends warm winds into mountain ranges, clouds do form, but if this is a snow planet then the average conditions would most likely not induce much mist or cloud at all.
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Post by Cisst »

do you specificly need a 1024x1024 render, or is a stretched 1024x768 to 1024x1024 ok, 'cause in that case i already have the render.. :D

also, night renders are on the way and if my poor wrist permits i'll have some more location renders before the week is out

edit: btw thanks for the feedback :)
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Post by fizze »

charlieg wrote:
fizze wrote:looks nice, but Id add a touch of mist there, the sky looks too clear.
Not necessarily. If the planet atmosphere is cold enough, precipitation cannot (easily) form. Remember that in a freezer humidity is at zero. That is why you can always frequently see so far across mountain ranges. Of course because the earth's atmosphere often sends warm winds into mountain ranges, clouds do form, but if this is a snow planet then the average conditions would most likely not induce much mist or cloud at all.

thanks for the excourse into meterology. ;)

that is a problem of rendered landscapes, their edges are simply too sharp, thus looking unrealistic. some smudge/blur in PS will do too :D :roll:
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Post by hellcatv »

clearly I can stretch 1024x768 to 1024x1024 but I'll blur some details ;-)
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Post by dandandaman »

So it's probably generally best to render something large, resize it down to 1356x1024, and then squish to 1024x1024... or whatever else tickles your fancy :-)

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Post by Halleck »

Wouldn't it be easier just to render straight to 1356x1024 and then squish down?
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Post by dandandaman »

Halleck wrote:Wouldn't it be easier just to render straight to 1356x1024 and then squish down?
I think that's what I meant, although even I don't reach that interpretaion upon reading my previous post ;-)

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Post by Cisst »

here is a render of a concourse thingie for the snow planet and a stretched 1024x1024 render... see if ican find the time to render a bigger one tommorrow..

vue render
This image is rendered in vue 5 and isn't what I want it to be, for instance there is some detail missing..

The 1024x1024 landing image
Last edited by Cisst on Tue Mar 22, 2005 8:40 pm, edited 1 time in total.
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Post by dandandaman »

Looks great :-)

Are you planning on doing the whole base ala strangelet's new bases? That would rock :-)

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Post by Shadowstar »

If you want to smooth a rendered horizon, depending on the renderer you use, there may be a Depth of Field plugin that you can use. These tend to work really well when you get used to how they work. I use Terragen, which has tons of plugins. I'm not familiar with other renderers, but you might be able to find something on the renderer's homepage.
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Post by Cisst »

Update: Got the right renderer for the concourse thingie
here (1024x768)

and a better render for the landing
here (1024x768)

i'm fiddeling with the depth of field plugin btw.. And i plan to do some more renders, but i dont know if i'll make so much renders for one kind of base like strangelet :shock:
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Post by pontiac »

Veryy good job on this render 8)

This (brighter) background also has a good contrast to some of the spacestation-background, which are sometimes a bit too dark ;)

Actually i'm just missing one small thing: burn marks on the landing pad. I dunno exactly how the engines work in the Vegastrike universe, but when seeing engine-exhaust that large i would imagine loots of burned surroundings.

Otherwise this images are perfect.

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Post by hellcatv »

nice :-) landing is perfect
is the concourse image supposed to be on a purely white background? would adding snow improve it?
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Post by pifactorial »

Whoa - what happened? Is this concourse image just a WIP? The original was excellent!
Where did the textures go? What's with the jagged spheres?

:D BTW you do some beautiful artwork. Keep it up.
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Post by Cisst »

I fixed the background issue on the concourse :oops:

VUE in wich i made the other render, doesnt import the 3ds file right, so maybe i'll get a good render again if i fiddle a little, but for now i like the 3dsmax one best
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Post by charlieg »

Cisst, those images are absolutely brilliant. :shock:
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Post by hellcatv »

now *that's* what I'm talkin about!
this'll go into 0.4.4 (or 0.5.0 whichever comes first)
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Post by Cisst »

thnx :D

oh, btw i was looking around in the vs files, and i was wondering what the fundamental diffrence between the implementation of the .ani and .spr files where, because if i point the bg in the "base"_lib.py script to a .ani file it gives a back bg in game and i kind of expected that this wouldnt pose a problem.. but maybe i'm looking at it from a totally noobish viewpoint.. :)
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