Snow landing image
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Snow landing image
I was kind of bored and decided the snow planet screens could use a makeover, so here is the first of them, the landing pad:
Hope you guys like it
Hope you guys like it
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make sure to render 1280x1024 and 1024x768 (or 1024x1024 4:3 aspect ratio) images for us to use in game--these are too low rez
other than rez settings the renderings are perfect
other than rez settings the renderings are perfect
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Not necessarily. If the planet atmosphere is cold enough, precipitation cannot (easily) form. Remember that in a freezer humidity is at zero. That is why you can always frequently see so far across mountain ranges. Of course because the earth's atmosphere often sends warm winds into mountain ranges, clouds do form, but if this is a snow planet then the average conditions would most likely not induce much mist or cloud at all.fizze wrote:looks nice, but Id add a touch of mist there, the sky looks too clear.
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charlieg wrote:Not necessarily. If the planet atmosphere is cold enough, precipitation cannot (easily) form. Remember that in a freezer humidity is at zero. That is why you can always frequently see so far across mountain ranges. Of course because the earth's atmosphere often sends warm winds into mountain ranges, clouds do form, but if this is a snow planet then the average conditions would most likely not induce much mist or cloud at all.fizze wrote:looks nice, but Id add a touch of mist there, the sky looks too clear.
thanks for the excourse into meterology.
that is a problem of rendered landscapes, their edges are simply too sharp, thus looking unrealistic. some smudge/blur in PS will do too
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clearly I can stretch 1024x768 to 1024x1024 but I'll blur some details
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here is a render of a concourse thingie for the snow planet and a stretched 1024x1024 render... see if ican find the time to render a bigger one tommorrow..
vue render
This image is rendered in vue 5 and isn't what I want it to be, for instance there is some detail missing..
The 1024x1024 landing image
vue render
This image is rendered in vue 5 and isn't what I want it to be, for instance there is some detail missing..
The 1024x1024 landing image
Last edited by Cisst on Tue Mar 22, 2005 8:40 pm, edited 1 time in total.
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If you want to smooth a rendered horizon, depending on the renderer you use, there may be a Depth of Field plugin that you can use. These tend to work really well when you get used to how they work. I use Terragen, which has tons of plugins. I'm not familiar with other renderers, but you might be able to find something on the renderer's homepage.
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Update: Got the right renderer for the concourse thingie
here (1024x768)
and a better render for the landing
here (1024x768)
i'm fiddeling with the depth of field plugin btw.. And i plan to do some more renders, but i dont know if i'll make so much renders for one kind of base like strangelet
here (1024x768)
and a better render for the landing
here (1024x768)
i'm fiddeling with the depth of field plugin btw.. And i plan to do some more renders, but i dont know if i'll make so much renders for one kind of base like strangelet
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Veryy good job on this render
This (brighter) background also has a good contrast to some of the spacestation-background, which are sometimes a bit too dark
Actually i'm just missing one small thing: burn marks on the landing pad. I dunno exactly how the engines work in the Vegastrike universe, but when seeing engine-exhaust that large i would imagine loots of burned surroundings.
Otherwise this images are perfect.
Pontiac
This (brighter) background also has a good contrast to some of the spacestation-background, which are sometimes a bit too dark
Actually i'm just missing one small thing: burn marks on the landing pad. I dunno exactly how the engines work in the Vegastrike universe, but when seeing engine-exhaust that large i would imagine loots of burned surroundings.
Otherwise this images are perfect.
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nice landing is perfect
is the concourse image supposed to be on a purely white background? would adding snow improve it?
is the concourse image supposed to be on a purely white background? would adding snow improve it?
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now *that's* what I'm talkin about!
this'll go into 0.4.4 (or 0.5.0 whichever comes first)
this'll go into 0.4.4 (or 0.5.0 whichever comes first)
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thnx
oh, btw i was looking around in the vs files, and i was wondering what the fundamental diffrence between the implementation of the .ani and .spr files where, because if i point the bg in the "base"_lib.py script to a .ani file it gives a back bg in game and i kind of expected that this wouldnt pose a problem.. but maybe i'm looking at it from a totally noobish viewpoint..
oh, btw i was looking around in the vs files, and i was wondering what the fundamental diffrence between the implementation of the .ani and .spr files where, because if i point the bg in the "base"_lib.py script to a .ani file it gives a back bg in game and i kind of expected that this wouldnt pose a problem.. but maybe i'm looking at it from a totally noobish viewpoint..